Ji Yoon Rhee
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d398ed0c5a
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added/edited VFX for sanin's abilities
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2025-04-16 23:21:08 +09:00 |
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Ji Yoon Rhee
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ba1579e7b8
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fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
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2025-04-16 00:58:04 +09:00 |
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Ji Yoon Rhee
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5ac3ef72ae
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debugged the runtime error with haesol's storm AOE BP
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2025-04-15 00:44:00 +09:00 |
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Ji Yoon Rhee
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47b16f6fde
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WIP version for sanin's first dirt trail fix
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2025-04-10 21:39:27 +09:00 |
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Ji Yoon Rhee
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4480f56677
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collision makes the player to bounce off; the exact numbers can be altered after playtesting
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2025-04-06 22:53:08 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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7heIVIaze
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bfcdb6dce7
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Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:48:59 +09:00 |
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7heIVIaze
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d702c69825
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Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:36:03 +09:00 |
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Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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7heIVIaze
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e17418ac4a
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HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
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2025-03-27 22:07:25 +09:00 |
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Ji Yoon Rhee
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bf4a070fe7
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made the retrieval of the gonggi stones to work
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2025-03-25 19:07:53 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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Ji Yoon Rhee
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330455f8f5
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the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
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2025-03-23 01:07:04 +09:00 |
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Ji Yoon Rhee
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40ee5a6f31
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new gonggi stone asset for sanin
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2025-03-22 21:26:46 +09:00 |
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7heIVIaze
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06bb0cfcf0
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pull the level
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2025-03-22 09:59:58 +09:00 |
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Ji Yoon Rhee
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fb9eec0c9e
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added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
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2025-03-18 00:11:06 +09:00 |
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Ji Yoon Rhee
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4b42d5c89e
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added my progress for sanin's ultimate
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2025-03-17 23:01:48 +09:00 |
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7heIVIaze
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3c6aa5bb7e
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Haesol's skill update
Haesol's C skill and Ult skill updated.
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2025-03-17 22:52:18 +09:00 |
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7heIVIaze
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08a405291b
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implement goblin's damage to player
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2025-03-10 21:30:51 +09:00 |
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Ji Yoon Rhee
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8ee9e62e54
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merging...?
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2025-03-06 20:27:14 +09:00 |
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7heIVIaze
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aff36733c6
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sanin's melee attack technical alpha
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2025-02-27 21:36:21 +09:00 |
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7heIVIaze
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e6b443cf1f
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implement goblin group battle(Alpha)
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2025-02-27 16:09:22 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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Ji Yoon Rhee
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da0ae7e07c
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added shockwave + emerging from the ground trail VFXs on sanin
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2025-02-26 22:50:04 +09:00 |
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Ji Yoon Rhee
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ac52b1992f
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huge merge from haesol's ability branch
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2025-02-21 21:14:29 +09:00 |
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7heIVIaze
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2335f42e1e
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Implement Haesol's Passive Skill
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2025-02-18 21:19:52 +09:00 |
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Ji Yoon Rhee
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d7a45525b1
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added new blueprints responsible for changing the predicted projectile course for haesol's ability
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2025-02-18 17:44:38 +09:00 |
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Ji Yoon Rhee
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13d78f25fc
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more nanite setting changes for more environmental assets
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2025-02-09 19:44:27 +09:00 |
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Ji Yoon Rhee
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a01b94d8ac
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changed the item ID to match the IDs included in the item data base
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2025-02-04 12:18:57 +09:00 |
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Ji Yoon Rhee
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38fcae1630
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assets for new food/craftable items
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2025-02-03 23:14:02 +09:00 |
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Ji Yoon Rhee
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15f41865fa
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new items, but they are buggy
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2025-02-03 00:40:12 +09:00 |
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Ji Yoon Rhee
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650711df87
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added interface functions for adding/using ultimate points
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2025-01-19 23:48:12 +09:00 |
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Ji Yoon Rhee
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d21801904d
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deleted a bunch of unnecessary materials
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2025-01-18 08:32:24 +09:00 |
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Ji Yoon Rhee
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d7d5182805
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new items, need icons for them
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2025-01-18 08:30:36 +09:00 |
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Ji Yoon Rhee
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06558f4de1
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map related changes
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2024-12-27 00:01:57 +09:00 |
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Ji Yoon Rhee
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4439babd7f
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changing some assets used generally
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2024-12-22 23:33:16 +09:00 |
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Ji Yoon Rhee
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3094dcf03d
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2024-12-15 19:37:35 +09:00 |
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Ji Yoon Rhee
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372c0bfda1
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reimplementing butterfly projectile
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2024-12-15 19:20:06 +09:00 |
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benroshio
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72da8cc20a
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Map pt 1
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2024-12-15 04:56:49 -05:00 |
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Ji Yoon Rhee
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dddfc8dcf3
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push no.1
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2024-12-14 08:19:10 +09:00 |
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Ji Yoon Rhee
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2adbdeb14d
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modified meshes from optimized materials 1
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2024-12-12 19:42:38 +09:00 |
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Ji Yoon Rhee
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dc0ebb3814
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texture optimization 1
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2024-12-12 19:41:33 +09:00 |
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Ji Yoon Rhee
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e496be254e
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reorganizing textures and materials
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2024-12-12 19:40:39 +09:00 |
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Ji Yoon Rhee
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d9e50199f2
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here you go
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2024-12-12 15:56:08 +09:00 |
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benroshio
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bbd2626ba0
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level design pt 1
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2024-12-11 14:07:06 -05:00 |
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Ji Yoon Rhee
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73f91af7a5
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phew
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2024-12-11 11:22:59 +09:00 |
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sharon2pan
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c296638c45
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group enemy combat start
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2024-12-06 20:05:01 -05:00 |
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Ji Yoon Rhee
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ef4b5a6fc0
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hmmm
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2024-12-07 08:08:44 +09:00 |
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Ji Yoon Rhee
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7f0953ff91
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bro
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2024-11-28 13:36:08 +09:00 |
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