Ji Yoon Rhee
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06371a7430
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bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
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2025-04-27 17:13:08 +09:00 |
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Ji Yoon Rhee
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0bdc6c13dd
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fixed a weird issue with movement speed enum variable in aggro NPC bp class
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2025-04-27 17:12:28 +09:00 |
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Ji Yoon Rhee
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1e50a43086
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organized files, added BTTs for the bunny NPC implementation
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2025-04-26 23:40:22 +09:00 |
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benroshio
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6dbcab69d2
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Arrow Sounds Readded
Re added c sound to bp_haesol
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2025-04-25 19:30:09 -04:00 |
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7heIVIaze
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4e963403ad
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-04-25 21:47:20 +09:00 |
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7heIVIaze
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68695fef60
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Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
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2025-04-25 21:47:09 +09:00 |
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Ji Yoon Rhee
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fd777aba62
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added the puzzle area for the bunny
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2025-04-25 00:05:03 +09:00 |
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7heIVIaze
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7ab90f7625
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prepare to pull
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2025-04-24 22:03:43 +09:00 |
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Ji Yoon Rhee
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82d6e54754
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footstep sounds
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2025-04-24 21:53:53 +09:00 |
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Ji Yoon Rhee
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a0b0117d7c
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rearranged some files, added base bunny logic blueprints
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2025-04-24 21:53:32 +09:00 |
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benroshio
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f809686a56
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I need to go to bed commit
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2025-04-24 01:47:19 -04:00 |
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benroshio
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d95d5284a6
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Merge branch 'Shiori'
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2025-04-24 01:16:46 -04:00 |
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7heIVIaze
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5a458545e3
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prepare to pull
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2025-04-23 17:05:21 +09:00 |
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benroshio
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d54a2187d2
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Assets re added
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2025-04-22 13:37:25 -04:00 |
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benroshio
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dafcf19ad4
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push before merge
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2025-04-22 13:27:33 -04:00 |
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Ji Yoon Rhee
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e1403af025
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haesol: fixed Q skill issue, added ult point calculation for the rest of haesol's skills
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2025-04-23 00:36:25 +09:00 |
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Ji Yoon Rhee
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d2d9c77fcf
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when you got out of the field, the HP HUD disappears from the viewport
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2025-04-23 00:30:08 +09:00 |
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7heIVIaze
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ab50e701b2
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Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
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2025-04-19 10:56:25 +09:00 |
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benroshio
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8a16a189df
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Footsteps implemented + Menu And Arrow sfx bug fixes
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2025-04-18 19:03:20 -04:00 |
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7heIVIaze
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0eeeda4657
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commit for pulling
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2025-04-18 23:19:21 +09:00 |
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Ji Yoon Rhee
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cb910372a3
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deleted the jump attack from the input context
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2025-04-17 22:03:31 +09:00 |
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Ji Yoon Rhee
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31f89934a9
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haesol's ultimate skills almost finalized + WG_HPbars edit
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2025-04-17 22:03:01 +09:00 |
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Ji Yoon Rhee
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00e4aac768
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modified the HP bar UI logic for aggro NPCs
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2025-04-17 22:00:53 +09:00 |
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7heIVIaze
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d7702d8ec0
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haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
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2025-04-17 20:21:39 +09:00 |
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7heIVIaze
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ce0d1b37eb
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haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
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2025-04-17 20:14:34 +09:00 |
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benroshio
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684769903a
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Merge branch 'main' into Shiori
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2025-04-16 12:37:20 -04:00 |
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Ji Yoon Rhee
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d3cfbf7606
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added minor changes almost negligible, started implementing the boss field for sanin
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2025-04-16 23:23:43 +09:00 |
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Ji Yoon Rhee
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ab63088b25
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no critical changes made, pretty much the same
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2025-04-16 23:22:06 +09:00 |
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Ji Yoon Rhee
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fd2d84f25b
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changed the collision/overlap settings
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2025-04-16 23:21:38 +09:00 |
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Ji Yoon Rhee
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d996e45fbe
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fixed the spawning logic of the large gonggi stones
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2025-04-16 23:19:58 +09:00 |
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Ji Yoon Rhee
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ba1579e7b8
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fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
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2025-04-16 00:58:04 +09:00 |
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Ji Yoon Rhee
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33da1f4cae
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reattached the disconnected behavior nodes to Sanin combat BST
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2025-04-15 00:44:44 +09:00 |
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Ji Yoon Rhee
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e55fe7a0c4
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the 1st dirt trail rotates towards the player's location
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2025-04-15 00:43:35 +09:00 |
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Ji Yoon Rhee
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d299f3738e
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haesol can rotate itself while activating skill 1
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2025-04-15 00:42:37 +09:00 |
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benroshio
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e25825931c
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Sanin timing fix
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2025-04-12 13:47:37 -04:00 |
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7heIVIaze
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668dc10200
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pulling
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2025-04-10 21:41:58 +09:00 |
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Ji Yoon Rhee
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47b16f6fde
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WIP version for sanin's first dirt trail fix
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2025-04-10 21:39:27 +09:00 |
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Ji Yoon Rhee
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0ed1836a32
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added the new dragon model
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2025-04-10 21:36:24 +09:00 |
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7heIVIaze
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261dcd4617
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Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 16:48:39 +09:00 |
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7heIVIaze
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e1e66072d8
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Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 16:19:28 +09:00 |
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7heIVIaze
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96f72616a7
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 13:56:27 +09:00 |
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Ji Yoon Rhee
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e8d52017be
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changed the player movement speed to be in accordance with the size of the new level
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2025-04-09 11:44:16 +09:00 |
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7heIVIaze
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044238a67d
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-08 23:43:26 +09:00 |
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benroshio
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28dcf82cca
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Auto stash before merge of "Shiori" and "main"
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2025-04-07 23:04:18 -04:00 |
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benroshio
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08606779a8
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Merge remote-tracking branch 'origin/main'
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2025-04-07 20:18:46 -04:00 |
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Ji Yoon Rhee
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4480f56677
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collision makes the player to bounce off; the exact numbers can be altered after playtesting
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2025-04-06 22:53:08 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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7heIVIaze
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bfcdb6dce7
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Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:48:59 +09:00 |
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7heIVIaze
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d702c69825
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Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:36:03 +09:00 |
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