Ji Yoon Rhee
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06371a7430
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bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
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2025-04-27 17:13:08 +09:00 |
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Ji Yoon Rhee
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1e50a43086
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organized files, added BTTs for the bunny NPC implementation
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2025-04-26 23:40:22 +09:00 |
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Ji Yoon Rhee
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a0b0117d7c
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rearranged some files, added base bunny logic blueprints
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2025-04-24 21:53:32 +09:00 |
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Ji Yoon Rhee
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00e4aac768
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modified the HP bar UI logic for aggro NPCs
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2025-04-17 22:00:53 +09:00 |
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7heIVIaze
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96f72616a7
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 13:56:27 +09:00 |
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7heIVIaze
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044238a67d
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-08 23:43:26 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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Ji Yoon Rhee
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c083287628
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merging changes on my side pt 1
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2025-03-06 20:26:27 +09:00 |
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7heIVIaze
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aff36733c6
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sanin's melee attack technical alpha
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2025-02-27 21:36:21 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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