Commit Graph

174 Commits

Author SHA1 Message Date
0a9dd8a758 forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP 2025-05-29 22:41:43 +09:00
8e32e9074e fixed the weird body slam knockback collision issues 2025-05-29 22:24:55 +09:00
8a9dd1a782 implemented the slash trace 2025-05-25 14:51:26 +09:00
49f3f57206 changed the collision settings a bit to block visibility channel for all AggroNPCs 2025-05-23 22:23:18 +09:00
a2a22cf785 miscellaneous changes in dokkaebi NPC before BIC 1st round submission 2025-05-14 21:24:00 +09:00
bba549ff31 last minute hot fixes 2025-05-14 21:02:13 +09:00
36548c6de1 let's debug this after the deadline and just submit 2025-05-14 11:40:56 +09:00
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
6cf991b47c NPC changes 2025-05-13 16:09:19 +09:00
839743c3b7 Bunny Squeaks! Into UE! 2025-05-12 11:15:35 -04:00
d2080e63c7 large gonggi stone fall down SFX integrated 2025-05-12 22:55:23 +09:00
1bd75f8186 bunny dialogue debug temp push 2025-05-12 22:54:53 +09:00
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
bed2744ac4 Auto stash before merge of "main" and "origin/main" 2025-05-10 00:26:19 -04:00
5bcec36ae2 temp push for reaven 2025-05-10 11:06:18 +09:00
8dc1d992e2 Merge branch 'main' into Chaz 2025-05-09 11:23:07 -04:00
f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue 2025-05-09 23:58:29 +09:00
76dfbba704 Made Dialogue Eye Close/Open Animation, Fix Bugs 2025-05-09 16:43:30 +09:00
95c35329e9 Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle 2025-05-07 21:10:05 +09:00
314e940487 Fix Puzzle area respawn error. 2025-05-06 20:36:55 +09:00
635c4bfb04 improved dialogue system for puzzle NPC 2025-05-05 20:29:29 +09:00
c1b2d91c28 Improve dialogue system
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
97670c3df5 bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
f44eb40592 change the logic of puzzle start 2025-05-04 00:37:10 +09:00
dfad2e0010 BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail 2025-05-04 00:17:38 +09:00
eecffe8dca Merge branch 'main' into Chaz 2025-05-02 20:18:32 -04:00
b0a7367b7a Committing animation SFX FMOD asset and implementation into Sanin animation 2025-05-02 14:59:27 -04:00
8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC 2025-05-01 23:50:59 +09:00
84cfc72ef9 merge for dragon anims 2025-05-01 19:07:30 +09:00
38fe73dee0 i forgot to add this on the first commit 2025-05-01 19:07:07 +09:00
f0b55cacaf BT: bunny state can go fleeing <--> seen 2025-05-01 19:06:11 +09:00
75c36782a9 Implemented dialogue system and dialogue UI prototype
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
28b3894640 Bug Fix
Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
b8e2c42e0f fixed some buggies 2025-04-29 22:10:51 +09:00
ce1636e2d7 Ready to push 2025-04-29 22:03:14 +09:00
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
af0ac5c5c2 Try to Implement Dialogue System and Improve the Crafting UI 2025-04-29 16:38:23 +09:00
1ee45e69ac added a temporary speech bubble UI, need to add the functionality for scripts 2025-04-27 19:57:04 +09:00
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00