0a9dd8a758
forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP
2025-05-29 22:41:43 +09:00
8e32e9074e
fixed the weird body slam knockback collision issues
2025-05-29 22:24:55 +09:00
8a9dd1a782
implemented the slash trace
2025-05-25 14:51:26 +09:00
49f3f57206
changed the collision settings a bit to block visibility channel for all AggroNPCs
2025-05-23 22:23:18 +09:00
a2a22cf785
miscellaneous changes in dokkaebi NPC before BIC 1st round submission
2025-05-14 21:24:00 +09:00
bba549ff31
last minute hot fixes
2025-05-14 21:02:13 +09:00
36548c6de1
let's debug this after the deadline and just submit
2025-05-14 11:40:56 +09:00
9e86a9abfa
dokkaebi has its attack weapon now
2025-05-13 23:24:37 +09:00
17afa9b470
added the stagger anim montage as variable
2025-05-13 22:39:28 +09:00
4330a2b1a0
FINALLY DOKKAEBI RELATED FILES ARE UPLOADING
2025-05-13 22:37:50 +09:00
e84a0bd09c
dokkaebi skeletal mesh
2025-05-13 22:28:18 +09:00
6b0ac6a201
dokkaebi materials please work please please
2025-05-13 22:25:14 +09:00
c4c90be427
deleted some stuff related to dokkaebi 2
2025-05-13 22:24:09 +09:00
8b99f46832
deleted some stuff related to dokkaebi
2025-05-13 22:22:34 +09:00
6cf991b47c
NPC changes
2025-05-13 16:09:19 +09:00
839743c3b7
Bunny Squeaks! Into UE!
2025-05-12 11:15:35 -04:00
d2080e63c7
large gonggi stone fall down SFX integrated
2025-05-12 22:55:23 +09:00
1bd75f8186
bunny dialogue debug temp push
2025-05-12 22:54:53 +09:00
19c97af410
dokkaebi static mesh, needs to work on rig anims
2025-05-12 22:42:58 +09:00
02c6ea8454
temp push the current commit
2025-05-12 00:16:32 +09:00
97f819d001
Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box
2025-05-11 22:35:47 +09:00
57c3968d0f
preliminary work for sfx integration for interactable bunny
2025-05-11 12:27:56 +09:00
ffcd1cac98
merge with chaz's branch
2025-05-11 12:26:02 +09:00
110d80a2d7
Update Skill Cooldown Timer for UI
2025-05-11 00:06:22 +09:00
bed2744ac4
Auto stash before merge of "main" and "origin/main"
2025-05-10 00:26:19 -04:00
5bcec36ae2
temp push for reaven
2025-05-10 11:06:18 +09:00
8dc1d992e2
Merge branch 'main' into Chaz
2025-05-09 11:23:07 -04:00
f9f18738e4
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
76dfbba704
Made Dialogue Eye Close/Open Animation, Fix Bugs
2025-05-09 16:43:30 +09:00
95c35329e9
Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle
2025-05-07 21:10:05 +09:00
314e940487
Fix Puzzle area respawn error.
2025-05-06 20:36:55 +09:00
635c4bfb04
improved dialogue system for puzzle NPC
2025-05-05 20:29:29 +09:00
c1b2d91c28
Improve dialogue system
...
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
97670c3df5
bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
...
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
f44eb40592
change the logic of puzzle start
2025-05-04 00:37:10 +09:00
dfad2e0010
BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
2025-05-04 00:17:38 +09:00
eecffe8dca
Merge branch 'main' into Chaz
2025-05-02 20:18:32 -04:00
b0a7367b7a
Committing animation SFX FMOD asset and implementation into Sanin animation
2025-05-02 14:59:27 -04:00
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
2025-05-01 23:50:59 +09:00
84cfc72ef9
merge for dragon anims
2025-05-01 19:07:30 +09:00
38fe73dee0
i forgot to add this on the first commit
2025-05-01 19:07:07 +09:00
f0b55cacaf
BT: bunny state can go fleeing <--> seen
2025-05-01 19:06:11 +09:00
75c36782a9
Implemented dialogue system and dialogue UI prototype
...
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
28b3894640
Bug Fix
...
Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
b8e2c42e0f
fixed some buggies
2025-04-29 22:10:51 +09:00
ce1636e2d7
Ready to push
2025-04-29 22:03:14 +09:00
bc7f6ad9f3
added the dialogue starting feature to the puzzle NPCs and player controller
2025-04-29 16:40:04 +09:00
af0ac5c5c2
Try to Implement Dialogue System and Improve the Crafting UI
2025-04-29 16:38:23 +09:00
1ee45e69ac
added a temporary speech bubble UI, need to add the functionality for scripts
2025-04-27 19:57:04 +09:00
06371a7430
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00