Ji Yoon Rhee
0fa45e41c5
i added the bunny NPC and stuff, please use my version of the map file
2025-05-04 00:21:47 +09:00
Ji Yoon Rhee
4a9bd8766d
added some more dialogues and useful assets like tree ribbons(?) and treasure chest
2025-05-04 00:21:05 +09:00
Ji Yoon Rhee
dfad2e0010
BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
2025-05-04 00:17:38 +09:00
ba805ee70b
add treeribbon asset
2025-05-03 13:06:26 +09:00
Ji Yoon Rhee
d0980840ad
complete merge
2025-05-03 08:52:55 +09:00
benroshio
1d0927426c
dragon sounds added in fmod also water footsteps no collisions yet
2025-05-02 14:02:37 -04:00
7heIVIaze
d23ae431f6
merge
2025-05-02 23:59:49 +09:00
7heIVIaze
981d34b6e1
Improve dialogue system and mana
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Made Dialogue Button to skip and go next line, and add mana use function to have boolean value return
2025-05-02 23:57:48 +09:00
acbe5e2541
edit level - new combat area, waterbottle item arrangement
2025-05-02 19:19:09 +09:00
ac80d9cc3e
add HouseofChangwon asset and buliding basecamp
2025-05-02 14:57:09 +09:00
Ji Yoon Rhee
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
2025-05-01 23:50:59 +09:00
7heIVIaze
8df0a34483
Improve the dialogue system
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Change values in data table, fix the logic when the dialogue widget is valid in dialogue component
2025-05-01 23:15:49 +09:00
7heIVIaze
7f32f2740a
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
2025-05-01 21:28:19 +09:00
7heIVIaze
850726d685
prepare for pull
2025-05-01 21:27:22 +09:00
Ji Yoon Rhee
4e1bfde84b
updated the map from the updates in puzzle NPC + changed the fonts for the dialogue WG
2025-05-01 19:09:02 +09:00
Ji Yoon Rhee
d778a0b0e7
fixed some dialogue options and added korean trasnlations
2025-05-01 19:08:20 +09:00
Ji Yoon Rhee
84cfc72ef9
merge for dragon anims
2025-05-01 19:07:30 +09:00
Ji Yoon Rhee
38fe73dee0
i forgot to add this on the first commit
2025-05-01 19:07:07 +09:00
Ji Yoon Rhee
36ba2fc70a
minor rig changes, i don't even know what they are so you can probably ignore them
2025-05-01 19:06:45 +09:00
Ji Yoon Rhee
f0b55cacaf
BT: bunny state can go fleeing <--> seen
2025-05-01 19:06:11 +09:00
7heIVIaze
f746612cbd
Fix Cooldown System & UI Bugs, and solved pull confliction
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Fix the cooldown ui bugs by changing some nodes in haesol, and change some variables name in the structure. make a sample reply system for angela
2025-05-01 13:02:35 +09:00
7heIVIaze
75c36782a9
Implemented dialogue system and dialogue UI prototype
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Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
Ji Yoon Rhee
5e8425c505
added the scripts in the dialogue DT and translated in Korean
2025-05-01 00:03:46 +09:00
7heIVIaze
28b3894640
Bug Fix
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Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
Ji Yoon Rhee
b8e2c42e0f
fixed some buggies
2025-04-29 22:10:51 +09:00
7heIVIaze
ce1636e2d7
Ready to push
2025-04-29 22:03:14 +09:00
Ji Yoon Rhee
d84d9753b8
added the bunny NPC and interactable bunny to the map for functionality test
2025-04-29 16:40:30 +09:00
Ji Yoon Rhee
bc7f6ad9f3
added the dialogue starting feature to the puzzle NPCs and player controller
2025-04-29 16:40:04 +09:00
7heIVIaze
af0ac5c5c2
Try to Implement Dialogue System and Improve the Crafting UI
2025-04-29 16:38:23 +09:00
534fd64c77
merge
2025-04-29 00:00:52 +09:00
Ji Yoon Rhee
5035dcf469
added the interface for dialogue system
2025-04-28 23:12:47 +09:00
Ji Yoon Rhee
1ee45e69ac
added a temporary speech bubble UI, need to add the functionality for scripts
2025-04-27 19:57:04 +09:00
Ji Yoon Rhee
84f07a5c39
i probably cleaned up some code in health bar but no serious edits have been done
2025-04-27 17:14:56 +09:00
Ji Yoon Rhee
3ea9c3ab01
added the bunny NPC and interactable bunny on the map
2025-04-27 17:14:24 +09:00
Ji Yoon Rhee
3b8bc7304b
fixed a bug where haesol cant trigger a sound event with buff skill when used without a weapon wielded
2025-04-27 17:14:03 +09:00
Ji Yoon Rhee
06371a7430
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
Ji Yoon Rhee
0bdc6c13dd
fixed a weird issue with movement speed enum variable in aggro NPC bp class
2025-04-27 17:12:28 +09:00
Ji Yoon Rhee
bef500e818
applied cel-shader on crafting table
2025-04-26 23:42:12 +09:00
Ji Yoon Rhee
1e50a43086
organized files, added BTTs for the bunny NPC implementation
2025-04-26 23:40:22 +09:00
benroshio
3aac63c997
Footsteps louder
2025-04-25 22:12:41 -04:00
benroshio
6dbcab69d2
Arrow Sounds Readded
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Re added c sound to bp_haesol
2025-04-25 19:30:09 -04:00
8301e2908e
edit level - cave
2025-04-26 02:15:16 +09:00
7heIVIaze
4e963403ad
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
2025-04-25 21:47:20 +09:00
7heIVIaze
68695fef60
Skill Cooldown UI Implmement
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Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
9145d18cdd
edit level
2025-04-25 18:50:25 +09:00
2c028658bb
edit level
2025-04-25 00:41:42 +09:00
Ji Yoon Rhee
fd777aba62
added the puzzle area for the bunny
2025-04-25 00:05:03 +09:00
7heIVIaze
7ab90f7625
prepare to pull
2025-04-24 22:03:43 +09:00
Ji Yoon Rhee
0a198096e8
the font changes got wiped, re-pushing
2025-04-24 21:54:15 +09:00
Ji Yoon Rhee
82d6e54754
footstep sounds
2025-04-24 21:53:53 +09:00