Commit Graph

13 Commits

Author SHA1 Message Date
Ji Yoon Rhee
14707a6043 bow and arrows for haesol 2024-12-26 23:54:25 +09:00
Ji Yoon Rhee
f7067deab0 bow and arrows implementation started 2024-12-03 23:30:16 +09:00
Ji Yoon Rhee
a1d8ff8373 bow and arrows 2024-12-02 08:01:26 +09:00
Ji Yoon Rhee
b327d5b260 added new animations for haesol bow and arrows 2024-11-25 21:33:26 +09:00
Ji Yoon Rhee
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
Ji Yoon Rhee
c4e4d22c82 major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
Ji Yoon Rhee
79e9c28851 fixed the issues with animation montages not playing at command 2024-07-03 21:20:19 +09:00
Ji Yoon Rhee
037d5442a5 inventory shows collected items, new anim BPs are created and modified for combat system 2024-06-22 09:55:29 +09:00
Ji Yoon Rhee
ce82fffdda implemented dashing on blueprints 2024-06-12 22:47:53 +09:00
Ji Yoon Rhee
917a1bb668 can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack 2024-06-11 21:52:34 +09:00
Ji Yoon Rhee
06bb51a198 binded input actions for walking and jogging for haesol 2024-06-10 18:40:12 +09:00
Ji Yoon Rhee
c956bf2978 added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00