Commit Graph

111 Commits

Author SHA1 Message Date
155a1393fa Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-23 23:42:51 -04:00
d54a2187d2 Assets re added 2025-04-22 13:37:25 -04:00
d398ed0c5a added/edited VFX for sanin's abilities 2025-04-16 23:21:08 +09:00
ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player 2025-04-16 00:58:04 +09:00
5ac3ef72ae debugged the runtime error with haesol's storm AOE BP 2025-04-15 00:44:00 +09:00
47b16f6fde WIP version for sanin's first dirt trail fix 2025-04-10 21:39:27 +09:00
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
40ee5a6f31 new gonggi stone asset for sanin 2025-03-22 21:26:46 +09:00
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
8ee9e62e54 merging...? 2025-03-06 20:27:14 +09:00
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability 2025-02-18 17:44:38 +09:00
13d78f25fc more nanite setting changes for more environmental assets 2025-02-09 19:44:27 +09:00
a01b94d8ac changed the item ID to match the IDs included in the item data base 2025-02-04 12:18:57 +09:00
38fcae1630 assets for new food/craftable items 2025-02-03 23:14:02 +09:00
15f41865fa new items, but they are buggy 2025-02-03 00:40:12 +09:00
650711df87 added interface functions for adding/using ultimate points 2025-01-19 23:48:12 +09:00
d21801904d deleted a bunch of unnecessary materials 2025-01-18 08:32:24 +09:00
d7d5182805 new items, need icons for them 2025-01-18 08:30:36 +09:00
06558f4de1 map related changes 2024-12-27 00:01:57 +09:00
4439babd7f changing some assets used generally 2024-12-22 23:33:16 +09:00
3094dcf03d Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2024-12-15 19:37:35 +09:00
372c0bfda1 reimplementing butterfly projectile 2024-12-15 19:20:06 +09:00
72da8cc20a Map pt 1 2024-12-15 04:56:49 -05:00
dddfc8dcf3 push no.1 2024-12-14 08:19:10 +09:00
2adbdeb14d modified meshes from optimized materials 1 2024-12-12 19:42:38 +09:00
dc0ebb3814 texture optimization 1 2024-12-12 19:41:33 +09:00
e496be254e reorganizing textures and materials 2024-12-12 19:40:39 +09:00
d9e50199f2 here you go 2024-12-12 15:56:08 +09:00
bbd2626ba0 level design pt 1 2024-12-11 14:07:06 -05:00
73f91af7a5 phew 2024-12-11 11:22:59 +09:00
c296638c45 group enemy combat start 2024-12-06 20:05:01 -05:00