Ji Yoon Rhee
9e86a9abfa
dokkaebi has its attack weapon now
2025-05-13 23:24:37 +09:00
Ji Yoon Rhee
17afa9b470
added the stagger anim montage as variable
2025-05-13 22:39:28 +09:00
Ji Yoon Rhee
4330a2b1a0
FINALLY DOKKAEBI RELATED FILES ARE UPLOADING
2025-05-13 22:37:50 +09:00
Ji Yoon Rhee
e84a0bd09c
dokkaebi skeletal mesh
2025-05-13 22:28:18 +09:00
Ji Yoon Rhee
6b0ac6a201
dokkaebi materials please work please please
2025-05-13 22:25:14 +09:00
Ji Yoon Rhee
c4c90be427
deleted some stuff related to dokkaebi 2
2025-05-13 22:24:09 +09:00
Ji Yoon Rhee
8b99f46832
deleted some stuff related to dokkaebi
2025-05-13 22:22:34 +09:00
Ji Yoon Rhee
6cf991b47c
NPC changes
2025-05-13 16:09:19 +09:00
Hozach (Audio)
839743c3b7
Bunny Squeaks! Into UE!
2025-05-12 11:15:35 -04:00
Ji Yoon Rhee
d2080e63c7
large gonggi stone fall down SFX integrated
2025-05-12 22:55:23 +09:00
Ji Yoon Rhee
1bd75f8186
bunny dialogue debug temp push
2025-05-12 22:54:53 +09:00
Ji Yoon Rhee
19c97af410
dokkaebi static mesh, needs to work on rig anims
2025-05-12 22:42:58 +09:00
7heIVIaze
02c6ea8454
temp push the current commit
2025-05-12 00:16:32 +09:00
7heIVIaze
97f819d001
Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box
2025-05-11 22:35:47 +09:00
Ji Yoon Rhee
57c3968d0f
preliminary work for sfx integration for interactable bunny
2025-05-11 12:27:56 +09:00
Ji Yoon Rhee
ffcd1cac98
merge with chaz's branch
2025-05-11 12:26:02 +09:00
7heIVIaze
110d80a2d7
Update Skill Cooldown Timer for UI
2025-05-11 00:06:22 +09:00
benroshio
bed2744ac4
Auto stash before merge of "main" and "origin/main"
2025-05-10 00:26:19 -04:00
Ji Yoon Rhee
5bcec36ae2
temp push for reaven
2025-05-10 11:06:18 +09:00
Hozach (Audio)
8dc1d992e2
Merge branch 'main' into Chaz
2025-05-09 11:23:07 -04:00
Ji Yoon Rhee
f9f18738e4
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
7heIVIaze
76dfbba704
Made Dialogue Eye Close/Open Animation, Fix Bugs
2025-05-09 16:43:30 +09:00
7heIVIaze
95c35329e9
Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle
2025-05-07 21:10:05 +09:00
7heIVIaze
314e940487
Fix Puzzle area respawn error.
2025-05-06 20:36:55 +09:00
Ji Yoon Rhee
635c4bfb04
improved dialogue system for puzzle NPC
2025-05-05 20:29:29 +09:00
7heIVIaze
c1b2d91c28
Improve dialogue system
...
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
7heIVIaze
97670c3df5
bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
...
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
7heIVIaze
f44eb40592
change the logic of puzzle start
2025-05-04 00:37:10 +09:00
Ji Yoon Rhee
dfad2e0010
BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
2025-05-04 00:17:38 +09:00
Hozach (Audio)
eecffe8dca
Merge branch 'main' into Chaz
2025-05-02 20:18:32 -04:00
Hozach (Audio)
b0a7367b7a
Committing animation SFX FMOD asset and implementation into Sanin animation
2025-05-02 14:59:27 -04:00
Ji Yoon Rhee
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
2025-05-01 23:50:59 +09:00
Ji Yoon Rhee
84cfc72ef9
merge for dragon anims
2025-05-01 19:07:30 +09:00
Ji Yoon Rhee
38fe73dee0
i forgot to add this on the first commit
2025-05-01 19:07:07 +09:00
Ji Yoon Rhee
f0b55cacaf
BT: bunny state can go fleeing <--> seen
2025-05-01 19:06:11 +09:00
7heIVIaze
75c36782a9
Implemented dialogue system and dialogue UI prototype
...
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
7heIVIaze
28b3894640
Bug Fix
...
Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
Ji Yoon Rhee
b8e2c42e0f
fixed some buggies
2025-04-29 22:10:51 +09:00
7heIVIaze
ce1636e2d7
Ready to push
2025-04-29 22:03:14 +09:00
Ji Yoon Rhee
bc7f6ad9f3
added the dialogue starting feature to the puzzle NPCs and player controller
2025-04-29 16:40:04 +09:00
7heIVIaze
af0ac5c5c2
Try to Implement Dialogue System and Improve the Crafting UI
2025-04-29 16:38:23 +09:00
Ji Yoon Rhee
1ee45e69ac
added a temporary speech bubble UI, need to add the functionality for scripts
2025-04-27 19:57:04 +09:00
Ji Yoon Rhee
06371a7430
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
Ji Yoon Rhee
0bdc6c13dd
fixed a weird issue with movement speed enum variable in aggro NPC bp class
2025-04-27 17:12:28 +09:00
Ji Yoon Rhee
1e50a43086
organized files, added BTTs for the bunny NPC implementation
2025-04-26 23:40:22 +09:00
7heIVIaze
4e963403ad
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
2025-04-25 21:47:20 +09:00
7heIVIaze
68695fef60
Skill Cooldown UI Implmement
...
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
Ji Yoon Rhee
fd777aba62
added the puzzle area for the bunny
2025-04-25 00:05:03 +09:00
7heIVIaze
7ab90f7625
prepare to pull
2025-04-24 22:03:43 +09:00
Ji Yoon Rhee
a0b0117d7c
rearranged some files, added base bunny logic blueprints
2025-04-24 21:53:32 +09:00