75c36782a9
Implemented dialogue system and dialogue UI prototype
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Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
c083287628
merging changes on my side pt 1
2025-03-06 20:26:27 +09:00
b420d87b72
attempted to fix the weird input consumption issues, but no solid improvements
2025-02-28 00:01:15 +09:00
d7a45525b1
added new blueprints responsible for changing the predicted projectile course for haesol's ability
2025-02-18 17:44:38 +09:00
1a68af690f
some minor changes on player character and the player HUD
2024-12-26 23:55:17 +09:00
14707a6043
bow and arrows for haesol
2024-12-26 23:54:25 +09:00
f7067deab0
bow and arrows implementation started
2024-12-03 23:30:16 +09:00
b327d5b260
added new animations for haesol bow and arrows
2024-11-25 21:33:26 +09:00
9188514222
used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
2024-11-22 23:11:23 +09:00
407090fc17
attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
2024-10-22 23:08:27 +09:00
79e9c28851
fixed the issues with animation montages not playing at command
2024-07-03 21:20:19 +09:00
ce82fffdda
implemented dashing on blueprints
2024-06-12 22:47:53 +09:00
917a1bb668
can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
2024-06-11 21:52:34 +09:00
06bb51a198
binded input actions for walking and jogging for haesol
2024-06-10 18:40:12 +09:00
c956bf2978
added death event, stance variable to character blueprint
2024-06-09 22:23:51 +09:00