Commit Graph

14 Commits

Author SHA1 Message Date
sharon2pan
297002cb73 save load 2024-09-27 18:29:46 -04:00
Ji Yoon Rhee
c4e4d22c82 major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
Ji Yoon Rhee
564f2a80cd crafting system is fully functional 2024-09-17 00:05:53 +09:00
Ji Yoon Rhee
63d4092c2c level 1, block out started 2024-09-15 08:48:19 +09:00
Ji Yoon Rhee
cf526110b3 lmfao 2024-09-10 10:46:13 +09:00
Ji Yoon Rhee
eeaf691a1a saving/loading systems successfully migrated to player controller 2024-09-05 11:43:15 +09:00
Ji Yoon Rhee
682231dd0f the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
5a4b0635ce inventory HUD is now fully functional, graphics not finalized 2024-07-18 14:40:09 +09:00
Ji Yoon Rhee
7c5833f033 implemented pick up item 2024-06-17 23:38:43 +09:00
Ji Yoon Rhee
ce82fffdda implemented dashing on blueprints 2024-06-12 22:47:53 +09:00
Ji Yoon Rhee
917a1bb668 can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack 2024-06-11 21:52:34 +09:00
Ji Yoon Rhee
c956bf2978 added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
Ji Yoon Rhee
1b515981f5 created input mapping context for projectile attacks and UI toggling 2024-06-08 23:27:33 +09:00
Ji Yoon Rhee
4e5f371b49 add blueprints for HP system, assets, and MP system 2024-06-01 09:30:13 +09:00