Ji Yoon Rhee
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2cff725d1c
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Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit fde4b47b80 .
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2024-08-08 09:22:17 +09:00 |
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Ji Yoon Rhee
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1014e7e8c6
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Revert "temp commit of binaries before merging"
This reverts commit 36ffa58b4a .
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2024-08-08 09:22:11 +09:00 |
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Ji Yoon Rhee
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70f19789b1
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Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6b44048ac4 .
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2024-08-08 09:22:02 +09:00 |
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Ji Yoon Rhee
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42fd02358c
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Revert "push before merge"
This reverts commit f13816d379 .
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2024-08-08 09:21:51 +09:00 |
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Ji Yoon Rhee
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7ccf93ebf5
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Revert "Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5"
This reverts commit d6c73f9f83 , reversing
changes made to f13816d379 .
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2024-08-08 09:19:39 +09:00 |
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Ji Yoon Rhee
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d6c73f9f83
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2024-08-08 08:51:27 +09:00 |
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Ji Yoon Rhee
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f13816d379
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push before merge
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2024-08-08 08:49:37 +09:00 |
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Ji Yoon Rhee
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6b44048ac4
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created few AOE actor classes for future skill set usage
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2024-08-08 08:49:32 +09:00 |
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Ji Yoon Rhee
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36ffa58b4a
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temp commit of binaries before merging
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2024-08-08 08:49:17 +09:00 |
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Ji Yoon Rhee
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fde4b47b80
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added some comments to Haesol's implementation for passive skills
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2024-08-08 08:49:15 +09:00 |
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Ji Yoon Rhee
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64cd867812
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push before merge
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2024-08-08 08:44:48 +09:00 |
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sharon2pan
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4d1ee10dac
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added 3d interactables
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2024-08-02 19:22:20 -04:00 |
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Ji Yoon Rhee
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8bd822a6c6
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created few AOE actor classes for future skill set usage
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2024-08-02 00:35:08 +09:00 |
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Ji Yoon Rhee
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90629a6e9e
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temp commit of binaries before merging
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2024-08-01 17:06:44 +09:00 |
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Ji Yoon Rhee
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0176cdb366
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
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sharon2pan
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dc95e27bd3
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delete water bottle + new interactables added
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2024-07-26 21:25:22 -04:00 |
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Ji Yoon Rhee
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9fa044da25
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implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
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2024-07-20 23:21:26 +09:00 |
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Ji Yoon Rhee
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096a0f0d2e
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player HUD hp,mp bar functionality completed
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2024-07-18 16:24:28 +09:00 |
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Ji Yoon Rhee
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5a4b0635ce
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
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Ji Yoon Rhee
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f55937e63c
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got the buff skill implementation started as well as the AOE skill base blueprint class
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2024-07-13 10:10:53 +09:00 |
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Ji Yoon Rhee
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21b5f7f53f
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blocking
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2024-07-13 07:49:22 +09:00 |
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Ji Yoon Rhee
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79e9c28851
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |
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Ji Yoon Rhee
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75b078f5e3
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created event dispatchers for damage blocking, death, and such
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2024-06-30 23:25:01 +09:00 |
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Ji Yoon Rhee
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6846c027f1
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^
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2024-06-22 09:55:52 +09:00 |
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Ji Yoon Rhee
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037d5442a5
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inventory shows collected items, new anim BPs are created and modified for combat system
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2024-06-22 09:55:29 +09:00 |
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Ji Yoon Rhee
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7c5833f033
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
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Ji Yoon Rhee
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959723df6a
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added buff/debuff related components and structs for future use
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2024-06-13 14:19:47 +09:00 |
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benroshio
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9c53b5f8dc
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Dash/Inventory
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2024-06-12 21:28:17 -04:00 |
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benroshio
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32ea3d2d49
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Merge branch 'main' into fmod-integration
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2024-06-12 20:01:16 -04:00 |
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Ji Yoon Rhee
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8b5c9a1f4b
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still working on implementing the CheckForIntertactable(). the ui is buggy
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2024-06-12 22:48:50 +09:00 |
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Ji Yoon Rhee
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ce82fffdda
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implemented dashing on blueprints
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2024-06-12 22:47:53 +09:00 |
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benroshio
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d9fdf4a0a7
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Auto stash before merge of "fmod-integration" and "origin/fmod-integration"
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2024-06-11 16:18:25 -04:00 |
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benroshio
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d5df643577
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Merge remote-tracking branch 'origin/main' into fmod-integration
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2024-06-11 16:07:25 -04:00 |
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Ji Yoon Rhee
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18abbad56d
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changed some input-related code in player charac controller
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2024-06-11 21:53:04 +09:00 |
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Ji Yoon Rhee
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917a1bb668
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
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Ji Yoon Rhee
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68d9fafdf6
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added input action reference for walking, binded IA_Walk to Move() function
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2024-06-10 18:41:00 +09:00 |
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Ji Yoon Rhee
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06bb51a198
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
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benroshio
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d4fbc87b5a
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Merge remote-tracking branch 'origin/main' into fmod-integration
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2024-06-09 16:20:22 -04:00 |
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Ji Yoon Rhee
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264db39cc1
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included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character
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2024-06-09 22:25:09 +09:00 |
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Ji Yoon Rhee
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c956bf2978
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
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Ji Yoon Rhee
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1b515981f5
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created input mapping context for projectile attacks and UI toggling
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2024-06-08 23:27:33 +09:00 |
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Ji Yoon Rhee
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d51ec24938
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set up input mapping in hwanyoung2 character
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2024-06-08 23:26:38 +09:00 |
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Ji Yoon Rhee
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cf35258254
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added anim bp and base character bp
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2024-06-08 08:25:27 +09:00 |
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benroshio
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5249fa75b6
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Merge remote-tracking branch 'origin/main' into fmod-integration
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2024-06-05 11:58:43 -04:00 |
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Ji Yoon Rhee
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d69e46553f
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visual effect assets
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2024-06-01 12:49:36 +09:00 |
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Ji Yoon Rhee
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4e5f371b49
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
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Ji Yoon Rhee
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c03b8968e1
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deleted off unnecessary, conflicting files in our solution file
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2024-06-01 09:29:00 +09:00 |
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Ji Yoon Rhee
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87c47a72e3
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commit
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2024-05-25 08:07:59 +09:00 |
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benroshio
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2d873057cf
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New Combat assets and menu
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2024-05-24 18:52:22 -04:00 |
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benroshio
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2c35bd3e1a
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Music yo
More Fmod setup abient tracks added
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2024-04-12 17:07:31 -04:00 |
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