Hozach (Audio)
332ad0ca2f
Chest Sound into FMOD
2025-05-09 16:22:10 -04:00
Hozach (Audio)
8dc1d992e2
Merge branch 'main' into Chaz
2025-05-09 11:23:07 -04:00
Ji Yoon Rhee
aa100f64f4
adjusted the nav mesh a bit on sanin's side
2025-05-10 00:02:27 +09:00
Ji Yoon Rhee
f9f18738e4
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
Ji Yoon Rhee
73d50b0882
treasure chest (for sound designers)
2025-05-09 21:35:45 +09:00
7heIVIaze
0a2353eb24
merge
2025-05-09 17:00:06 +09:00
7heIVIaze
76dfbba704
Made Dialogue Eye Close/Open Animation, Fix Bugs
2025-05-09 16:43:30 +09:00
12b6657adf
modeling bridge asset
2025-05-09 14:33:37 +09:00
f632fe17b2
organizing asset folders
2025-05-09 03:01:35 +09:00
7heIVIaze
2a64c6f684
solve merge confliction
2025-05-07 21:16:09 +09:00
7heIVIaze
95c35329e9
Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle
2025-05-07 21:10:05 +09:00
1da96a5dc3
edit level - bunny boss area, gobiln combat area
2025-05-07 15:19:59 +09:00
benroshio
145aa6f0be
DRAGON SOUNDS RAAHHHH
2025-05-06 23:10:23 -04:00
7heIVIaze
ecbef9d6ae
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
2025-05-06 20:37:02 +09:00
7heIVIaze
314e940487
Fix Puzzle area respawn error.
2025-05-06 20:36:55 +09:00
benroshio
8fa0c08c0f
Auto stash before merge of "main" and "origin/main"
2025-05-05 19:09:35 -04:00
670df2f1c3
edit level, add item box
2025-05-05 23:57:39 +09:00
Ji Yoon Rhee
ff3e39ab4d
deleted the unnecessary puzzle field AOE blueprint from the sprink_test map
2025-05-05 20:30:18 +09:00
Ji Yoon Rhee
635c4bfb04
improved dialogue system for puzzle NPC
2025-05-05 20:29:29 +09:00
Ji Yoon Rhee
56630f16bf
treasure chest BP
2025-05-05 20:29:00 +09:00
b7a4095ee3
Resolve conflict: use remote version of dragon_ult_uncut.uasset
2025-05-05 20:23:35 +09:00
172659a9c7
merge and edit level
2025-05-05 20:21:27 +09:00
7heIVIaze
c1b2d91c28
Improve dialogue system
...
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
7heIVIaze
97670c3df5
bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
...
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
7heIVIaze
f44eb40592
change the logic of puzzle start
2025-05-04 00:37:10 +09:00
Ji Yoon Rhee
0fa45e41c5
i added the bunny NPC and stuff, please use my version of the map file
2025-05-04 00:21:47 +09:00
Ji Yoon Rhee
4a9bd8766d
added some more dialogues and useful assets like tree ribbons(?) and treasure chest
2025-05-04 00:21:05 +09:00
Ji Yoon Rhee
dfad2e0010
BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
2025-05-04 00:17:38 +09:00
Hozach (Audio)
ebc53ac266
Merge branch 'main' into Chaz
2025-05-03 10:31:15 -04:00
ba805ee70b
add treeribbon asset
2025-05-03 13:06:26 +09:00
Hozach (Audio)
5d9b550d18
Commit merge main into my branch!
2025-05-02 20:19:01 -04:00
Hozach (Audio)
eecffe8dca
Merge branch 'main' into Chaz
2025-05-02 20:18:32 -04:00
Ji Yoon Rhee
d0980840ad
complete merge
2025-05-03 08:52:55 +09:00
Hozach (Audio)
113523b8a6
Committing Added Assets (bunny and fem vox and spring song)
...
Also recommitting changes to uproject (animations don't save without added metadate I think)
Also omitting this from commit (changes are trying to delete this file):
F:\SAM SSD (iMac SSD2)\Git\Illusion-UE5\hwanyoung2\Content\Illusions\.unsaved\dragon ult uncut.ogg
Seems important?
2025-05-02 16:08:55 -04:00
Hozach (Audio)
b0a7367b7a
Committing animation SFX FMOD asset and implementation into Sanin animation
2025-05-02 14:59:27 -04:00
benroshio
f2f8d3ec42
Update from main merge
2025-05-02 14:03:51 -04:00
benroshio
1d0927426c
dragon sounds added in fmod also water footsteps no collisions yet
2025-05-02 14:02:37 -04:00
7heIVIaze
d23ae431f6
merge
2025-05-02 23:59:49 +09:00
7heIVIaze
981d34b6e1
Improve dialogue system and mana
...
Made Dialogue Button to skip and go next line, and add mana use function to have boolean value return
2025-05-02 23:57:48 +09:00
acbe5e2541
edit level - new combat area, waterbottle item arrangement
2025-05-02 19:19:09 +09:00
ac80d9cc3e
add HouseofChangwon asset and buliding basecamp
2025-05-02 14:57:09 +09:00
34d500dfb7
merge
2025-05-02 11:11:14 +09:00
Ji Yoon Rhee
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
2025-05-01 23:50:59 +09:00
7heIVIaze
8df0a34483
Improve the dialogue system
...
Change values in data table, fix the logic when the dialogue widget is valid in dialogue component
2025-05-01 23:15:49 +09:00
7heIVIaze
7f32f2740a
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
2025-05-01 21:28:19 +09:00
7heIVIaze
850726d685
prepare for pull
2025-05-01 21:27:22 +09:00
Ji Yoon Rhee
4e1bfde84b
updated the map from the updates in puzzle NPC + changed the fonts for the dialogue WG
2025-05-01 19:09:02 +09:00
Ji Yoon Rhee
d778a0b0e7
fixed some dialogue options and added korean trasnlations
2025-05-01 19:08:20 +09:00
Ji Yoon Rhee
84cfc72ef9
merge for dragon anims
2025-05-01 19:07:30 +09:00
Ji Yoon Rhee
38fe73dee0
i forgot to add this on the first commit
2025-05-01 19:07:07 +09:00