Ji Yoon Rhee
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41a5695a20
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added the shop NPC in the base camp
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2025-06-15 23:28:35 +09:00 |
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Ji Yoon Rhee
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96d2aa6ee7
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rearranging of files and modified NPC bp because of them
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2025-06-15 23:28:01 +09:00 |
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Ji Yoon Rhee
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42d4e6e50f
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-06-15 20:18:54 +09:00 |
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Ji Yoon Rhee
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fe88ac288d
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fixed the null pointer runtime errors for haesol's ult AOEs + changed the VFX for projectile hit
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2025-06-15 20:18:38 +09:00 |
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Ji Yoon Rhee
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37d2298a20
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fixed sanin's behavior getting canceled every time she takes dmg
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2025-06-15 20:17:21 +09:00 |
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9ba0021091
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edit level - block road
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2025-06-14 09:58:23 +09:00 |
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Ji Yoon Rhee
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8f56e9b45d
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improved shop HUD graphics + filtered tradable items in the item DB
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2025-06-13 22:23:37 +09:00 |
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7heIVIaze
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ee2f28b5e9
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-06-13 21:50:20 +09:00 |
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7heIVIaze
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39d60570ec
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created AOE attack indicator
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2025-06-13 21:50:12 +09:00 |
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Ji Yoon Rhee
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bda771210b
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added the change attack mode BTT
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2025-06-13 21:41:49 +09:00 |
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7heIVIaze
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f546a5cf07
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imoogi prototype
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2025-06-13 20:10:24 +09:00 |
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Ji Yoon Rhee
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cdd5f3b1f0
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added the combo-based dmg increment for haesol's melee combo attack
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2025-06-12 21:20:27 +09:00 |
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Ji Yoon Rhee
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856e538db2
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adjusted the size of the shop AOE to prevent randomizing set after player jumps
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2025-06-12 21:10:44 +09:00 |
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Ji Yoon Rhee
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7b77506bbd
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projectile logic for imoogi
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2025-06-12 21:09:01 +09:00 |
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Ji Yoon Rhee
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cb043f1a6d
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fixed the dissolving VFX issue for sanin
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2025-06-11 10:08:39 +09:00 |
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Ji Yoon Rhee
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be0d3fdde0
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added the death dissolving material; need to apply the material to all meshes in sanin (WIP)
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2025-06-10 23:15:51 +09:00 |
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Ji Yoon Rhee
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89fb53f538
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buff item logic modified + test buff item
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2025-06-09 23:12:07 +09:00 |
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Ji Yoon Rhee
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25b9886b69
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shop HUD - extra functionalities
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2025-06-09 23:09:51 +09:00 |
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7heIVIaze
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85ce1bba99
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Impelemented Teleport system of Haetae Statue
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2025-06-09 22:07:12 +09:00 |
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7heIVIaze
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9cff9cd35b
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merge
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2025-06-08 08:57:02 +09:00 |
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Ji Yoon Rhee
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4aa88f405b
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shop HUD functionality complete; need to improve aesthetics of the HUD
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2025-06-08 00:02:32 +09:00 |
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d27651e474
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edit level - San-in cave, Base Camp level
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2025-06-07 00:24:33 +09:00 |
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7heIVIaze
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a34821b9c8
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updated the tradeable quantity limit in inventory item struct, and created floating damage number prototype.
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2025-06-05 19:38:25 +09:00 |
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7heIVIaze
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36727688ac
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tested commit
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2025-06-04 18:23:40 +09:00 |
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7heIVIaze
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1096753f5f
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Improved ShopAOE logic and made blueprint prototype
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2025-06-02 22:06:16 +09:00 |
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7heIVIaze
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051c65fde0
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Attach E skill Effect on Haesol's Foot. Create ShopAOE/NPCActor cpp class
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2025-06-02 18:16:58 +09:00 |
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7heIVIaze
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ab9fd60b77
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-05-29 23:41:07 +09:00 |
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7heIVIaze
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3a7616aa67
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solved merge conflict
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2025-05-29 23:40:58 +09:00 |
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Ji Yoon Rhee
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ec62ea97ad
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re-loads the inventory HUD after crafting/cooking inside crafting HUD
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2025-05-29 22:59:38 +09:00 |
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Ji Yoon Rhee
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0a9dd8a758
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forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP
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2025-05-29 22:41:43 +09:00 |
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7heIVIaze
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dfe1b5a52c
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Fix Haesol AOE skill aiming view
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2025-05-29 22:36:12 +09:00 |
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Ji Yoon Rhee
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8e32e9074e
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fixed the weird body slam knockback collision issues
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2025-05-29 22:24:55 +09:00 |
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Ji Yoon Rhee
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e571b0932f
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edited some default combo attack logic in preparation for tkd animation montage
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2025-05-29 22:23:59 +09:00 |
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Ji Yoon Rhee
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c3778c285d
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modified fall dmg logic
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2025-05-29 22:23:18 +09:00 |
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7heIVIaze
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b43fd15221
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editted falling damage logic, damage info
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2025-05-28 11:21:18 +09:00 |
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7heIVIaze
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b04974ac12
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Implement fall damage/death, and C skill projectile trajectory render
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2025-05-27 14:46:57 +09:00 |
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7heIVIaze
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c2cf8b2b9d
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Fix arrow stuck bug, and implemented losing honbaek logic prototype upon death
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2025-05-27 14:29:17 +09:00 |
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7heIVIaze
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b753e8707f
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Merge Conflict Solved
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2025-05-25 22:37:47 +09:00 |
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7heIVIaze
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8d90c2dd92
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Transparent bug fix, and fixed reload animation to only play on the upper body
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2025-05-25 22:20:59 +09:00 |
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Ji Yoon Rhee
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3a470a2ff3
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added an aura VFX that activates/deactivates when the Q skill is active/inactive
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2025-05-25 19:41:23 +09:00 |
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Ji Yoon Rhee
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520fe1c965
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moved around some ability related variables and functions to BP_playercharacter
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2025-05-25 19:06:28 +09:00 |
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Ji Yoon Rhee
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8a9dd1a782
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implemented the slash trace
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2025-05-25 14:51:26 +09:00 |
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7heIVIaze
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187887d408
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Merge issue
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2025-05-23 23:38:01 +09:00 |
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7heIVIaze
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3e56f86fac
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-05-23 23:32:10 +09:00 |
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7heIVIaze
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1ec5ec1344
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Update Transparent Wall/Tree/Blocks logic
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2025-05-23 23:32:00 +09:00 |
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Ji Yoon Rhee
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d12278654b
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deleted old sprink map, updated the sprink-test level with updated versions of NPCs
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2025-05-23 22:24:00 +09:00 |
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Ji Yoon Rhee
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49f3f57206
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changed the collision settings a bit to block visibility channel for all AggroNPCs
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2025-05-23 22:23:18 +09:00 |
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Ji Yoon Rhee
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9211a68e25
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not exactly sure what i changed, but please keep the changes, just in case
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2025-05-23 22:22:40 +09:00 |
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Ji Yoon Rhee
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44c243481c
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enhanced slash trace using box traces; need to integrate with the current melee attack logic
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2025-05-23 22:22:12 +09:00 |
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7heIVIaze
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73da1294ba
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-05-23 17:15:23 +09:00 |
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