14 Commits

Author SHA1 Message Date
Ji Yoon Rhee
49f3f57206 changed the collision settings a bit to block visibility channel for all AggroNPCs 2025-05-23 22:23:18 +09:00
Ji Yoon Rhee
a2a22cf785 miscellaneous changes in dokkaebi NPC before BIC 1st round submission 2025-05-14 21:24:00 +09:00
Ji Yoon Rhee
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
Ji Yoon Rhee
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
Ji Yoon Rhee
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
Ji Yoon Rhee
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
Ji Yoon Rhee
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
Ji Yoon Rhee
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
Ji Yoon Rhee
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
7heIVIaze
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
7heIVIaze
95c35329e9 Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle 2025-05-07 21:10:05 +09:00
Ji Yoon Rhee
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00
Ji Yoon Rhee
1e50a43086 organized files, added BTTs for the bunny NPC implementation 2025-04-26 23:40:22 +09:00
Ji Yoon Rhee
a0b0117d7c rearranged some files, added base bunny logic blueprints 2025-04-24 21:53:32 +09:00