Ji Yoon Rhee
|
adad96778b
|
bruh moment
|
2024-11-14 12:08:36 +09:00 |
|
Ji Yoon Rhee
|
bedd411254
|
repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
|
2024-11-10 23:48:13 +09:00 |
|
Ji Yoon Rhee
|
7ff2751492
|
state-based locomotion animation blueprint implemented for San-in AI
|
2024-10-10 20:35:55 +09:00 |
|
Ji Yoon Rhee
|
c4e4d22c82
|
major change in the spring level texturing, some more assets
|
2024-09-27 21:29:58 +09:00 |
|
Ji Yoon Rhee
|
83e44925bf
|
added attribute sets for each types of attack, optimized some functions
|
2024-08-20 15:41:33 +09:00 |
|
Ji Yoon Rhee
|
05782979e9
|
worked on AOE-Fire, integration is pretty much ok
|
2024-08-10 08:57:30 +09:00 |
|
Ji Yoon Rhee
|
ef7be2cd84
|
Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
This reverts commit 8fd7b194f1 .
|
2024-08-08 10:11:22 +09:00 |
|
Ji Yoon Rhee
|
8fd7b194f1
|
implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
|
2024-08-08 09:49:24 +09:00 |
|