Hozach (Audio)
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5b40e6c814
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Revert "Merge branch 'main' into fmod-co"
This reverts commit a42441f4275a8a984b8cbe9843883a9299ec6985, reversing
changes made to aac996d67191b3062d90e677336ae759cacea07c.
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2025-04-25 17:13:12 -04:00 |
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Hozach (Audio)
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a42441f427
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Merge branch 'main' into fmod-co
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2025-04-25 16:17:22 -04:00 |
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Hozach (Audio)
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aac996d671
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Committing Changes(?)
Committing changes that aren't mine but Git is saying they're mine (Events for footsteps). Shouldn't mess anything up.
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2025-04-25 13:35:28 -04:00 |
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7heIVIaze
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4e963403ad
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-04-25 21:47:20 +09:00 |
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7heIVIaze
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68695fef60
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Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
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2025-04-25 21:47:09 +09:00 |
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Ji Yoon Rhee
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fd777aba62
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added the puzzle area for the bunny
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2025-04-25 00:05:03 +09:00 |
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7heIVIaze
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7ab90f7625
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prepare to pull
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2025-04-24 22:03:43 +09:00 |
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Ji Yoon Rhee
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a0b0117d7c
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rearranged some files, added base bunny logic blueprints
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2025-04-24 21:53:32 +09:00 |
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benroshio
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f809686a56
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I need to go to bed commit
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2025-04-24 01:47:19 -04:00 |
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benroshio
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d95d5284a6
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Merge branch 'Shiori'
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2025-04-24 01:16:46 -04:00 |
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7heIVIaze
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5a458545e3
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prepare to pull
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2025-04-23 17:05:21 +09:00 |
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benroshio
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d54a2187d2
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Assets re added
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2025-04-22 13:37:25 -04:00 |
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Ji Yoon Rhee
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d2d9c77fcf
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when you got out of the field, the HP HUD disappears from the viewport
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2025-04-23 00:30:08 +09:00 |
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7heIVIaze
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ab50e701b2
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Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
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2025-04-19 10:56:25 +09:00 |
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bc78126919
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Built bank and added into UE - Sanin Rock Teleport Oneshot
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2025-04-18 14:54:30 -04:00 |
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Ji Yoon Rhee
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00e4aac768
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modified the HP bar UI logic for aggro NPCs
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2025-04-17 22:00:53 +09:00 |
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7heIVIaze
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d7702d8ec0
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haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
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2025-04-17 20:21:39 +09:00 |
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7heIVIaze
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ce0d1b37eb
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haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
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2025-04-17 20:14:34 +09:00 |
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benroshio
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684769903a
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Merge branch 'main' into Shiori
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2025-04-16 12:37:20 -04:00 |
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Ji Yoon Rhee
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d3cfbf7606
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added minor changes almost negligible, started implementing the boss field for sanin
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2025-04-16 23:23:43 +09:00 |
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Ji Yoon Rhee
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ab63088b25
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no critical changes made, pretty much the same
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2025-04-16 23:22:06 +09:00 |
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Ji Yoon Rhee
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fd2d84f25b
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changed the collision/overlap settings
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2025-04-16 23:21:38 +09:00 |
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Ji Yoon Rhee
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d996e45fbe
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fixed the spawning logic of the large gonggi stones
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2025-04-16 23:19:58 +09:00 |
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Ji Yoon Rhee
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ba1579e7b8
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fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
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2025-04-16 00:58:04 +09:00 |
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Ji Yoon Rhee
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33da1f4cae
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reattached the disconnected behavior nodes to Sanin combat BST
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2025-04-15 00:44:44 +09:00 |
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Ji Yoon Rhee
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e55fe7a0c4
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the 1st dirt trail rotates towards the player's location
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2025-04-15 00:43:35 +09:00 |
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benroshio
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e25825931c
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Sanin timing fix
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2025-04-12 13:47:37 -04:00 |
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7heIVIaze
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668dc10200
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pulling
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2025-04-10 21:41:58 +09:00 |
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Ji Yoon Rhee
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47b16f6fde
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WIP version for sanin's first dirt trail fix
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2025-04-10 21:39:27 +09:00 |
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Ji Yoon Rhee
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0ed1836a32
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added the new dragon model
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2025-04-10 21:36:24 +09:00 |
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7heIVIaze
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261dcd4617
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Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 16:48:39 +09:00 |
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7heIVIaze
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e1e66072d8
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Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 16:19:28 +09:00 |
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7heIVIaze
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96f72616a7
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 13:56:27 +09:00 |
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7heIVIaze
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044238a67d
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-08 23:43:26 +09:00 |
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benroshio
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28dcf82cca
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Auto stash before merge of "Shiori" and "main"
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2025-04-07 23:04:18 -04:00 |
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benroshio
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08606779a8
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Merge remote-tracking branch 'origin/main'
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2025-04-07 20:18:46 -04:00 |
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Ji Yoon Rhee
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4480f56677
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collision makes the player to bounce off; the exact numbers can be altered after playtesting
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2025-04-06 22:53:08 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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7heIVIaze
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bfcdb6dce7
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Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:48:59 +09:00 |
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7heIVIaze
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d702c69825
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Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:36:03 +09:00 |
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Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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7heIVIaze
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e17418ac4a
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HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
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2025-03-27 22:07:25 +09:00 |
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benroshio
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5c975ddaa9
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Arrow ult sound fix
added to bp_haesol
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2025-03-26 23:23:02 -04:00 |
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benroshio
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c2d22e51bd
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Fmod Events added for take damge bp
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2025-03-26 22:13:29 -04:00 |
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Ji Yoon Rhee
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bf4a070fe7
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made the retrieval of the gonggi stones to work
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2025-03-25 19:07:53 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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Ji Yoon Rhee
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330455f8f5
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the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
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2025-03-23 01:07:04 +09:00 |
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7heIVIaze
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06bb0cfcf0
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pull the level
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2025-03-22 09:59:58 +09:00 |
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