Ji Yoon Rhee
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f13816d379
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push before merge
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2024-08-08 08:49:37 +09:00 |
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Ji Yoon Rhee
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6b44048ac4
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created few AOE actor classes for future skill set usage
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2024-08-08 08:49:32 +09:00 |
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Ji Yoon Rhee
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fde4b47b80
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added some comments to Haesol's implementation for passive skills
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2024-08-08 08:49:15 +09:00 |
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Ji Yoon Rhee
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2e9c0d084f
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changed files on my end
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2024-08-01 17:42:56 +09:00 |
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Ji Yoon Rhee
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9fa044da25
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implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
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2024-07-20 23:21:26 +09:00 |
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benroshio
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66ea60f725
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Pickup and block Fix
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2024-07-19 18:43:52 -04:00 |
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benroshio
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8421e12653
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Sound implementation for block attack and inventory
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2024-07-19 15:09:12 -04:00 |
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benroshio
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535006c027
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Merge remote-tracking branch 'origin/main' into fmod-integration
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2024-07-18 18:44:53 -04:00 |
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benroshio
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5b111fd551
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Buff added
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2024-07-18 18:42:37 -04:00 |
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Ji Yoon Rhee
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096a0f0d2e
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player HUD hp,mp bar functionality completed
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2024-07-18 16:24:28 +09:00 |
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Ji Yoon Rhee
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5a4b0635ce
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
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Ji Yoon Rhee
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f55937e63c
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got the buff skill implementation started as well as the AOE skill base blueprint class
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2024-07-13 10:10:53 +09:00 |
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Ji Yoon Rhee
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21b5f7f53f
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blocking
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2024-07-13 07:49:22 +09:00 |
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Ji Yoon Rhee
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79e9c28851
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |
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Ji Yoon Rhee
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75b078f5e3
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created event dispatchers for damage blocking, death, and such
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2024-06-30 23:25:01 +09:00 |
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Ji Yoon Rhee
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037d5442a5
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inventory shows collected items, new anim BPs are created and modified for combat system
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2024-06-22 09:55:29 +09:00 |
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Ji Yoon Rhee
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7c5833f033
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
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Ji Yoon Rhee
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959723df6a
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added buff/debuff related components and structs for future use
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2024-06-13 14:19:47 +09:00 |
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benroshio
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9c53b5f8dc
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Dash/Inventory
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2024-06-12 21:28:17 -04:00 |
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Ji Yoon Rhee
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ce82fffdda
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implemented dashing on blueprints
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2024-06-12 22:47:53 +09:00 |
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Ji Yoon Rhee
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917a1bb668
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
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Ji Yoon Rhee
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06bb51a198
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
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Ji Yoon Rhee
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c956bf2978
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
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Ji Yoon Rhee
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1b515981f5
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created input mapping context for projectile attacks and UI toggling
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2024-06-08 23:27:33 +09:00 |
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Ji Yoon Rhee
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cf35258254
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added anim bp and base character bp
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2024-06-08 08:25:27 +09:00 |
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Ji Yoon Rhee
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d69e46553f
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visual effect assets
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2024-06-01 12:49:36 +09:00 |
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Ji Yoon Rhee
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4e5f371b49
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
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Ji Yoon Rhee
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c5f825f16d
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committing for now
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2024-03-29 19:50:16 -04:00 |
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Ji Yoon Rhee
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0e42abd151
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Revert "mmm"
This reverts commit c07d621e9b .
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2024-02-09 21:17:46 -05:00 |
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Ji Yoon Rhee
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c07d621e9b
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mmm
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2024-02-09 18:46:44 -05:00 |
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Ji Yoon Rhee
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368bbfd2a8
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abstract weapon class
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2024-02-02 19:55:36 -05:00 |
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Ji Yoon Rhee
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b9c0b0f94b
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data table added for future use of inventory
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2024-01-01 23:04:54 +09:00 |
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Ji Yoon Rhee
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01555c3ccf
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initial stuff hopefully this works
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2023-10-09 19:37:22 -04:00 |
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