benroshio
|
684769903a
|
Merge branch 'main' into Shiori
|
2025-04-16 12:37:20 -04:00 |
|
benroshio
|
cee542b25b
|
Merge remote-tracking branch 'origin/main'
|
2025-04-16 12:35:46 -04:00 |
|
benroshio
|
e7c2adfd89
|
Merge branch 'Fmod-Intergration-V2' into Shiori
|
2025-04-16 12:35:08 -04:00 |
|
benroshio
|
6dfcbdfd48
|
Missing Sfx Fix
|
2025-04-16 12:25:39 -04:00 |
|
Ji Yoon Rhee
|
d3cfbf7606
|
added minor changes almost negligible, started implementing the boss field for sanin
|
2025-04-16 23:23:43 +09:00 |
|
Ji Yoon Rhee
|
c9c9fdbf3f
|
changed the font for inventory + interaction WGs
|
2025-04-16 23:22:33 +09:00 |
|
Ji Yoon Rhee
|
ab63088b25
|
no critical changes made, pretty much the same
|
2025-04-16 23:22:06 +09:00 |
|
Ji Yoon Rhee
|
fd2d84f25b
|
changed the collision/overlap settings
|
2025-04-16 23:21:38 +09:00 |
|
Ji Yoon Rhee
|
d398ed0c5a
|
added/edited VFX for sanin's abilities
|
2025-04-16 23:21:08 +09:00 |
|
Ji Yoon Rhee
|
d996e45fbe
|
fixed the spawning logic of the large gonggi stones
|
2025-04-16 23:19:58 +09:00 |
|
Ji Yoon Rhee
|
ba1579e7b8
|
fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
|
2025-04-16 00:58:04 +09:00 |
|
Ji Yoon Rhee
|
33da1f4cae
|
reattached the disconnected behavior nodes to Sanin combat BST
|
2025-04-15 00:44:44 +09:00 |
|
Ji Yoon Rhee
|
5ac3ef72ae
|
debugged the runtime error with haesol's storm AOE BP
|
2025-04-15 00:44:00 +09:00 |
|
Ji Yoon Rhee
|
e55fe7a0c4
|
the 1st dirt trail rotates towards the player's location
|
2025-04-15 00:43:35 +09:00 |
|
Ji Yoon Rhee
|
d299f3738e
|
haesol can rotate itself while activating skill 1
|
2025-04-15 00:42:37 +09:00 |
|
benroshio
|
c2c29e303f
|
Merge branch 'fmod-co' into Fmod-Intergration-V2
|
2025-04-12 14:05:17 -04:00 |
|
benroshio
|
feb0fee599
|
merge
|
2025-04-12 14:02:21 -04:00 |
|
benroshio
|
701d9bcb05
|
Merge branch 'fmod-co' into Shiori
|
2025-04-12 13:52:49 -04:00 |
|
benroshio
|
e25825931c
|
Sanin timing fix
|
2025-04-12 13:47:37 -04:00 |
|
benroshio
|
6d57eb432d
|
Fmod bank refresh
|
2025-04-11 11:35:03 -04:00 |
|
benroshio
|
552b32ed56
|
Merge branch 'Shiori' into Fmod-Intergration-V2
|
2025-04-11 11:31:27 -04:00 |
|
benroshio
|
640f6b5db5
|
Merge remote-tracking branch 'origin/main'
|
2025-04-11 11:28:43 -04:00 |
|
|
a6692ae98a
|
edit level : tiger village town
|
2025-04-11 02:45:41 +09:00 |
|
Ji Yoon Rhee
|
47b16f6fde
|
WIP version for sanin's first dirt trail fix
|
2025-04-10 21:39:27 +09:00 |
|
Ji Yoon Rhee
|
0ed1836a32
|
added the new dragon model
|
2025-04-10 21:36:24 +09:00 |
|
Ji Yoon Rhee
|
e8d52017be
|
changed the player movement speed to be in accordance with the size of the new level
|
2025-04-09 11:44:16 +09:00 |
|
|
072b4bd146
|
edit level
|
2025-04-09 02:35:22 +09:00 |
|
benroshio
|
20f6849d90
|
Merge remote-tracking branch 'origin/main'
|
2025-04-07 23:19:03 -04:00 |
|
|
2aae5b391a
|
edit level
|
2025-04-08 12:15:24 +09:00 |
|
benroshio
|
5987dbc276
|
Merge branch 'main' into Shiori
|
2025-04-07 23:04:35 -04:00 |
|
benroshio
|
28dcf82cca
|
Auto stash before merge of "Shiori" and "main"
|
2025-04-07 23:04:18 -04:00 |
|
benroshio
|
08606779a8
|
Merge remote-tracking branch 'origin/main'
|
2025-04-07 20:18:46 -04:00 |
|
|
34ddeeea05
|
edit level, add campfire asset, plants asset
|
2025-04-08 04:31:42 +09:00 |
|
Ji Yoon Rhee
|
4480f56677
|
collision makes the player to bounce off; the exact numbers can be altered after playtesting
|
2025-04-06 22:53:08 +09:00 |
|
|
45a8be233a
|
Resolve conflict: Sharon=theirs, TEST=ours
|
2025-04-06 21:19:23 +09:00 |
|
|
1a8f87f2ec
|
edit landscape
|
2025-04-06 21:02:44 +09:00 |
|
Ji Yoon Rhee
|
4c233c7d0b
|
sanin's ultimate related AOE material + animation clean up
|
2025-04-05 23:52:46 +09:00 |
|
|
499fc3ae18
|
Footsteps - Grass - Boots
|
2025-04-04 18:35:16 -04:00 |
|
|
74e1948c35
|
Rock Teleport for Sanin
|
2025-04-04 18:28:24 -04:00 |
|
|
545e81dcdc
|
edit level
|
2025-04-05 02:00:16 +09:00 |
|
|
e150ec9cba
|
edit level
|
2025-04-04 15:25:42 +09:00 |
|
7heIVIaze
|
2d2091cf61
|
Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
|
2025-04-02 16:27:37 +09:00 |
|
7heIVIaze
|
bfcdb6dce7
|
Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
|
2025-04-01 23:48:59 +09:00 |
|
7heIVIaze
|
d702c69825
|
Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
|
2025-04-01 23:36:03 +09:00 |
|
Ji Yoon Rhee
|
1722586de6
|
plug-in settings modified, download free body snapper plugin
|
2025-04-01 23:05:06 +09:00 |
|
Ji Yoon Rhee
|
c3962e90ec
|
added the cel-shader to the level blueprint
|
2025-04-01 23:04:22 +09:00 |
|
Ji Yoon Rhee
|
8508737b87
|
skeletal mesh for haesol replaced, added the new input binding for switching to close combat
|
2025-04-01 23:03:23 +09:00 |
|
Ji Yoon Rhee
|
5c115be210
|
san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
|
2025-04-01 23:01:50 +09:00 |
|
|
7f32a3b61f
|
edit level
|
2025-04-01 01:42:55 +09:00 |
|
Ji Yoon Rhee
|
1b17df5282
|
integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
|
2025-03-28 22:30:17 +09:00 |
|