19c97af410
dokkaebi static mesh, needs to work on rig anims
2025-05-12 22:42:58 +09:00
02c6ea8454
temp push the current commit
2025-05-12 00:16:32 +09:00
97f819d001
Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box
2025-05-11 22:35:47 +09:00
57c3968d0f
preliminary work for sfx integration for interactable bunny
2025-05-11 12:27:56 +09:00
ffcd1cac98
merge with chaz's branch
2025-05-11 12:26:02 +09:00
110d80a2d7
Update Skill Cooldown Timer for UI
2025-05-11 00:06:22 +09:00
bed2744ac4
Auto stash before merge of "main" and "origin/main"
2025-05-10 00:26:19 -04:00
5bcec36ae2
temp push for reaven
2025-05-10 11:06:18 +09:00
8dc1d992e2
Merge branch 'main' into Chaz
2025-05-09 11:23:07 -04:00
f9f18738e4
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
2025-05-09 23:58:29 +09:00
76dfbba704
Made Dialogue Eye Close/Open Animation, Fix Bugs
2025-05-09 16:43:30 +09:00
95c35329e9
Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle
2025-05-07 21:10:05 +09:00
314e940487
Fix Puzzle area respawn error.
2025-05-06 20:36:55 +09:00
635c4bfb04
improved dialogue system for puzzle NPC
2025-05-05 20:29:29 +09:00
c1b2d91c28
Improve dialogue system
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remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
97670c3df5
bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
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change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
f44eb40592
change the logic of puzzle start
2025-05-04 00:37:10 +09:00
dfad2e0010
BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
2025-05-04 00:17:38 +09:00
eecffe8dca
Merge branch 'main' into Chaz
2025-05-02 20:18:32 -04:00
b0a7367b7a
Committing animation SFX FMOD asset and implementation into Sanin animation
2025-05-02 14:59:27 -04:00
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
2025-05-01 23:50:59 +09:00
84cfc72ef9
merge for dragon anims
2025-05-01 19:07:30 +09:00
38fe73dee0
i forgot to add this on the first commit
2025-05-01 19:07:07 +09:00
f0b55cacaf
BT: bunny state can go fleeing <--> seen
2025-05-01 19:06:11 +09:00
75c36782a9
Implemented dialogue system and dialogue UI prototype
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Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
28b3894640
Bug Fix
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Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
b8e2c42e0f
fixed some buggies
2025-04-29 22:10:51 +09:00
ce1636e2d7
Ready to push
2025-04-29 22:03:14 +09:00
bc7f6ad9f3
added the dialogue starting feature to the puzzle NPCs and player controller
2025-04-29 16:40:04 +09:00
af0ac5c5c2
Try to Implement Dialogue System and Improve the Crafting UI
2025-04-29 16:38:23 +09:00
1ee45e69ac
added a temporary speech bubble UI, need to add the functionality for scripts
2025-04-27 19:57:04 +09:00
06371a7430
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
0bdc6c13dd
fixed a weird issue with movement speed enum variable in aggro NPC bp class
2025-04-27 17:12:28 +09:00
1e50a43086
organized files, added BTTs for the bunny NPC implementation
2025-04-26 23:40:22 +09:00
4e963403ad
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
2025-04-25 21:47:20 +09:00
68695fef60
Skill Cooldown UI Implmement
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Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
fd777aba62
added the puzzle area for the bunny
2025-04-25 00:05:03 +09:00
7ab90f7625
prepare to pull
2025-04-24 22:03:43 +09:00
a0b0117d7c
rearranged some files, added base bunny logic blueprints
2025-04-24 21:53:32 +09:00
f809686a56
I need to go to bed commit
2025-04-24 01:47:19 -04:00
d95d5284a6
Merge branch 'Shiori'
2025-04-24 01:16:46 -04:00
5a458545e3
prepare to pull
2025-04-23 17:05:21 +09:00
d54a2187d2
Assets re added
2025-04-22 13:37:25 -04:00
d2d9c77fcf
when you got out of the field, the HP HUD disappears from the viewport
2025-04-23 00:30:08 +09:00
ab50e701b2
Update the Tornado of Haesol's ultimate skill
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Make faster the tornado rising and larger the length of tornado
2025-04-19 10:56:25 +09:00
00e4aac768
modified the HP bar UI logic for aggro NPCs
2025-04-17 22:00:53 +09:00
d7702d8ec0
haesol ult update and add VFX
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Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
2025-04-17 20:21:39 +09:00
ce0d1b37eb
haesol ult update and add VFX
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Update haesol's ult and Add tsunami&ice VFX asset
2025-04-17 20:14:34 +09:00
684769903a
Merge branch 'main' into Shiori
2025-04-16 12:37:20 -04:00
d3cfbf7606
added minor changes almost negligible, started implementing the boss field for sanin
2025-04-16 23:23:43 +09:00