Ji Yoon Rhee
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4480f56677
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collision makes the player to bounce off; the exact numbers can be altered after playtesting
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2025-04-06 22:53:08 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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Ji Yoon Rhee
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bf4a070fe7
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made the retrieval of the gonggi stones to work
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2025-03-25 19:07:53 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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Ji Yoon Rhee
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330455f8f5
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the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
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2025-03-23 01:07:04 +09:00 |
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Ji Yoon Rhee
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45dc63bf4a
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example commit: added sanin ultimate related data structure
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2025-03-16 20:21:16 +09:00 |
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Ji Yoon Rhee
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7425f6388f
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appropriate changes to sanin and the logic for butterfly swarms
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2024-12-22 23:21:53 +09:00 |
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Ji Yoon Rhee
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cca6f495ae
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new projectil attack
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2024-12-21 23:44:50 +09:00 |
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sharon2pan
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41192ade0f
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goblin implementation start
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2024-11-22 21:44:10 -05:00 |
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Ji Yoon Rhee
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4bfad94952
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a lot of commits
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2024-11-14 23:28:56 +09:00 |
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Ji Yoon Rhee
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e286d0c131
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more assets downloaded
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2024-11-09 11:04:40 +09:00 |
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Ji Yoon Rhee
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5b4757e1f9
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created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
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2024-11-07 00:50:32 +09:00 |
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