Ji Yoon Rhee
|
cf75dcf849
|
proper commit
|
2024-11-03 00:23:01 +09:00 |
|
Ji Yoon Rhee
|
fe27f73e54
|
caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
|
2024-10-31 22:47:55 +09:00 |
|
Ji Yoon Rhee
|
5a0369cb38
|
AI subtrees have been added, player rotation is based on player attacking
|
2024-10-26 13:38:06 +09:00 |
|
Ji Yoon Rhee
|
407090fc17
|
attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
|
2024-10-22 23:08:27 +09:00 |
|
Ji Yoon Rhee
|
7ff2751492
|
state-based locomotion animation blueprint implemented for San-in AI
|
2024-10-10 20:35:55 +09:00 |
|
Ji Yoon Rhee
|
a3aced30a6
|
states added to the base NPC
|
2024-10-08 21:40:00 +09:00 |
|
Ji Yoon Rhee
|
1e28ace4be
|
perception added to the AI controller
|
2024-10-05 21:30:12 +09:00 |
|
Ji Yoon Rhee
|
a5540f5bbc
|
attempt to lfs push
|
2024-10-03 22:50:33 +09:00 |
|