Hozach (Audio)
|
6f80cafaa3
|
Revert "Committing Changes(?)"
This reverts commit aac996d67191b3062d90e677336ae759cacea07c.
|
2025-04-25 19:14:47 -04:00 |
|
Hozach (Audio)
|
5b40e6c814
|
Revert "Merge branch 'main' into fmod-co"
This reverts commit a42441f4275a8a984b8cbe9843883a9299ec6985, reversing
changes made to aac996d67191b3062d90e677336ae759cacea07c.
|
2025-04-25 17:13:12 -04:00 |
|
Hozach (Audio)
|
a42441f427
|
Merge branch 'main' into fmod-co
|
2025-04-25 16:17:22 -04:00 |
|
Hozach (Audio)
|
aac996d671
|
Committing Changes(?)
Committing changes that aren't mine but Git is saying they're mine (Events for footsteps). Shouldn't mess anything up.
|
2025-04-25 13:35:28 -04:00 |
|
Ji Yoon Rhee
|
a0b0117d7c
|
rearranged some files, added base bunny logic blueprints
|
2025-04-24 21:53:32 +09:00 |
|
benroshio
|
f809686a56
|
I need to go to bed commit
|
2025-04-24 01:47:19 -04:00 |
|
benroshio
|
d95d5284a6
|
Merge branch 'Shiori'
|
2025-04-24 01:16:46 -04:00 |
|
benroshio
|
d54a2187d2
|
Assets re added
|
2025-04-22 13:37:25 -04:00 |
|
Ji Yoon Rhee
|
d2d9c77fcf
|
when you got out of the field, the HP HUD disappears from the viewport
|
2025-04-23 00:30:08 +09:00 |
|
|
bc78126919
|
Built bank and added into UE - Sanin Rock Teleport Oneshot
|
2025-04-18 14:54:30 -04:00 |
|
Ji Yoon Rhee
|
00e4aac768
|
modified the HP bar UI logic for aggro NPCs
|
2025-04-17 22:00:53 +09:00 |
|
7heIVIaze
|
d7702d8ec0
|
haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
|
2025-04-17 20:21:39 +09:00 |
|
7heIVIaze
|
ce0d1b37eb
|
haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
|
2025-04-17 20:14:34 +09:00 |
|
benroshio
|
684769903a
|
Merge branch 'main' into Shiori
|
2025-04-16 12:37:20 -04:00 |
|
Ji Yoon Rhee
|
d3cfbf7606
|
added minor changes almost negligible, started implementing the boss field for sanin
|
2025-04-16 23:23:43 +09:00 |
|
Ji Yoon Rhee
|
d996e45fbe
|
fixed the spawning logic of the large gonggi stones
|
2025-04-16 23:19:58 +09:00 |
|
Ji Yoon Rhee
|
ba1579e7b8
|
fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
|
2025-04-16 00:58:04 +09:00 |
|
Ji Yoon Rhee
|
e55fe7a0c4
|
the 1st dirt trail rotates towards the player's location
|
2025-04-15 00:43:35 +09:00 |
|
benroshio
|
e25825931c
|
Sanin timing fix
|
2025-04-12 13:47:37 -04:00 |
|
Ji Yoon Rhee
|
47b16f6fde
|
WIP version for sanin's first dirt trail fix
|
2025-04-10 21:39:27 +09:00 |
|
7heIVIaze
|
96f72616a7
|
Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
|
2025-04-09 13:56:27 +09:00 |
|
7heIVIaze
|
044238a67d
|
Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
|
2025-04-08 23:43:26 +09:00 |
|
Ji Yoon Rhee
|
4480f56677
|
collision makes the player to bounce off; the exact numbers can be altered after playtesting
|
2025-04-06 22:53:08 +09:00 |
|
Ji Yoon Rhee
|
4c233c7d0b
|
sanin's ultimate related AOE material + animation clean up
|
2025-04-05 23:52:46 +09:00 |
|
7heIVIaze
|
2d2091cf61
|
Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
|
2025-04-02 16:27:37 +09:00 |
|
7heIVIaze
|
bfcdb6dce7
|
Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
|
2025-04-01 23:48:59 +09:00 |
|
7heIVIaze
|
d702c69825
|
Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
|
2025-04-01 23:36:03 +09:00 |
|
Ji Yoon Rhee
|
5c115be210
|
san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
|
2025-04-01 23:01:50 +09:00 |
|
Ji Yoon Rhee
|
1b17df5282
|
integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
|
2025-03-28 22:30:17 +09:00 |
|
7heIVIaze
|
e17418ac4a
|
HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
|
2025-03-27 22:07:25 +09:00 |
|
benroshio
|
c2d22e51bd
|
Fmod Events added for take damge bp
|
2025-03-26 22:13:29 -04:00 |
|
Ji Yoon Rhee
|
bf4a070fe7
|
made the retrieval of the gonggi stones to work
|
2025-03-25 19:07:53 +09:00 |
|
Ji Yoon Rhee
|
494bbedc21
|
added an option to differentiate hit SFXs for aggroNPCs
|
2025-03-23 11:59:39 +09:00 |
|
Ji Yoon Rhee
|
330455f8f5
|
the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
|
2025-03-23 01:07:04 +09:00 |
|
7heIVIaze
|
06bb0cfcf0
|
pull the level
|
2025-03-22 09:59:58 +09:00 |
|
Ji Yoon Rhee
|
fb9eec0c9e
|
added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
|
2025-03-18 00:11:06 +09:00 |
|
Ji Yoon Rhee
|
4b42d5c89e
|
added my progress for sanin's ultimate
|
2025-03-17 23:01:48 +09:00 |
|
Ji Yoon Rhee
|
45dc63bf4a
|
example commit: added sanin ultimate related data structure
|
2025-03-16 20:21:16 +09:00 |
|
Ji Yoon Rhee
|
c083287628
|
merging changes on my side pt 1
|
2025-03-06 20:26:27 +09:00 |
|
Ji Yoon Rhee
|
28332dbe0e
|
removed all the necessary files from the project
|
2025-03-05 21:09:10 +09:00 |
|
Ji Yoon Rhee
|
6503a15916
|
nerfed sanin's projectil damage, buffed sanin's stack logic
|
2025-02-28 21:09:40 +09:00 |
|
Ji Yoon Rhee
|
5b3e5c3674
|
added the gonggi nori implementation to the original san-in blueprint
|
2025-02-28 00:00:31 +09:00 |
|
7heIVIaze
|
aff36733c6
|
sanin's melee attack technical alpha
|
2025-02-27 21:36:21 +09:00 |
|
7heIVIaze
|
e6b443cf1f
|
implement goblin group battle(Alpha)
|
2025-02-27 16:09:22 +09:00 |
|
7heIVIaze
|
1d8fb26b83
|
goblin group combat
|
2025-02-27 14:59:23 +09:00 |
|
Ji Yoon Rhee
|
da0ae7e07c
|
added shockwave + emerging from the ground trail VFXs on sanin
|
2025-02-26 22:50:04 +09:00 |
|
Ji Yoon Rhee
|
08d0b66a75
|
debugging animation blueprints for goblin and sanin
|
2025-02-26 22:49:00 +09:00 |
|
Ji Yoon Rhee
|
0cb5fdfa98
|
vulnerability state added with some animation debug
|
2025-02-23 21:16:57 +09:00 |
|
7heIVIaze
|
f9a0194149
|
conflict fixed
|
2025-02-22 12:10:06 +09:00 |
|
Ji Yoon Rhee
|
1ff6c2a4ba
|
saving my implementation for haesol's C skill
|
2025-02-18 21:31:33 +09:00 |
|