Commit Graph

195 Commits

Author SHA1 Message Date
6fc83d9ee1 imoogi can use projectile attack; need to finish working on imoogi melee attack 2025-06-24 22:08:53 +09:00
459ca3b08f updated Parry system using HP system's Block event dispatcher 2025-06-22 22:20:53 +09:00
7f3e30bef0 prepare to merge 2025-06-21 15:54:46 +09:00
f5389b564d added generalized DOT logic to the HP system, needs testing 2025-06-20 22:38:50 +09:00
18172c7b0d Implemented Gogwan-Daemyun's new logic prototype version 2025-06-19 20:53:31 +09:00
265ffbd703 solved merge confliction 2025-06-18 17:31:45 +09:00
5ad401c69b merge imoogi's logic to BP_Imoogi, and created GogwanDaemyeon prototype 2025-06-18 17:23:00 +09:00
3c48d70772 restored wiped-out changes for some BTTs and BTs for all NPCs 2025-06-17 23:29:32 +09:00
49c116f0a6 added the BT for gogwandaemyeon 2025-06-17 23:28:33 +09:00
3c229cf256 commit before pull 2025-06-16 12:00:09 +09:00
96d2aa6ee7 rearranging of files and modified NPC bp because of them 2025-06-15 23:28:01 +09:00
37d2298a20 fixed sanin's behavior getting canceled every time she takes dmg 2025-06-15 20:17:21 +09:00
ee2f28b5e9 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-06-13 21:50:20 +09:00
39d60570ec created AOE attack indicator 2025-06-13 21:50:12 +09:00
bda771210b added the change attack mode BTT 2025-06-13 21:41:49 +09:00
f546a5cf07 imoogi prototype 2025-06-13 20:10:24 +09:00
7b77506bbd projectile logic for imoogi 2025-06-12 21:09:01 +09:00
cb043f1a6d fixed the dissolving VFX issue for sanin 2025-06-11 10:08:39 +09:00
be0d3fdde0 added the death dissolving material; need to apply the material to all meshes in sanin (WIP) 2025-06-10 23:15:51 +09:00
85ce1bba99 Impelemented Teleport system of Haetae Statue 2025-06-09 22:07:12 +09:00
a34821b9c8 updated the tradeable quantity limit in inventory item struct, and created floating damage number prototype. 2025-06-05 19:38:25 +09:00
0a9dd8a758 forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP 2025-05-29 22:41:43 +09:00
8e32e9074e fixed the weird body slam knockback collision issues 2025-05-29 22:24:55 +09:00
8a9dd1a782 implemented the slash trace 2025-05-25 14:51:26 +09:00
49f3f57206 changed the collision settings a bit to block visibility channel for all AggroNPCs 2025-05-23 22:23:18 +09:00
a2a22cf785 miscellaneous changes in dokkaebi NPC before BIC 1st round submission 2025-05-14 21:24:00 +09:00
bba549ff31 last minute hot fixes 2025-05-14 21:02:13 +09:00
36548c6de1 let's debug this after the deadline and just submit 2025-05-14 11:40:56 +09:00
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
6cf991b47c NPC changes 2025-05-13 16:09:19 +09:00
839743c3b7 Bunny Squeaks! Into UE! 2025-05-12 11:15:35 -04:00
d2080e63c7 large gonggi stone fall down SFX integrated 2025-05-12 22:55:23 +09:00
1bd75f8186 bunny dialogue debug temp push 2025-05-12 22:54:53 +09:00
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
bed2744ac4 Auto stash before merge of "main" and "origin/main" 2025-05-10 00:26:19 -04:00
5bcec36ae2 temp push for reaven 2025-05-10 11:06:18 +09:00
8dc1d992e2 Merge branch 'main' into Chaz 2025-05-09 11:23:07 -04:00
f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue 2025-05-09 23:58:29 +09:00
76dfbba704 Made Dialogue Eye Close/Open Animation, Fix Bugs 2025-05-09 16:43:30 +09:00