7heIVIaze
75c36782a9
Implemented dialogue system and dialogue UI prototype
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Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
Ji Yoon Rhee
bc7f6ad9f3
added the dialogue starting feature to the puzzle NPCs and player controller
2025-04-29 16:40:04 +09:00
Ji Yoon Rhee
5035dcf469
added the interface for dialogue system
2025-04-28 23:12:47 +09:00
Ji Yoon Rhee
d3cfbf7606
added minor changes almost negligible, started implementing the boss field for sanin
2025-04-16 23:23:43 +09:00
Ji Yoon Rhee
cdd5f7f67a
debugging for inventory system
2025-02-03 23:12:46 +09:00
Ji Yoon Rhee
5d989a6755
changes to the player controller
2024-12-22 23:31:32 +09:00
Ji Yoon Rhee
b6130896ad
migrated contents over to the new level
2024-12-07 23:54:39 +09:00
Ji Yoon Rhee
5a0369cb38
AI subtrees have been added, player rotation is based on player attacking
2024-10-26 13:38:06 +09:00
Ji Yoon Rhee
dfdf435b2b
added more variation in haesol's default melee combo animation
2024-10-09 23:36:45 +09:00
Ji Yoon Rhee
c4e4d22c82
major change in the spring level texturing, some more assets
2024-09-27 21:29:58 +09:00
Ji Yoon Rhee
564f2a80cd
crafting system is fully functional
2024-09-17 00:05:53 +09:00
Ji Yoon Rhee
63d4092c2c
level 1, block out started
2024-09-15 08:48:19 +09:00
Ji Yoon Rhee
cf526110b3
lmfao
2024-09-10 10:46:13 +09:00
Ji Yoon Rhee
eeaf691a1a
saving/loading systems successfully migrated to player controller
2024-09-05 11:43:15 +09:00
Ji Yoon Rhee
682231dd0f
the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
5a4b0635ce
inventory HUD is now fully functional, graphics not finalized
2024-07-18 14:40:09 +09:00
Ji Yoon Rhee
7c5833f033
implemented pick up item
2024-06-17 23:38:43 +09:00
Ji Yoon Rhee
ce82fffdda
implemented dashing on blueprints
2024-06-12 22:47:53 +09:00
Ji Yoon Rhee
917a1bb668
can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
2024-06-11 21:52:34 +09:00
Ji Yoon Rhee
c956bf2978
added death event, stance variable to character blueprint
2024-06-09 22:23:51 +09:00
Ji Yoon Rhee
1b515981f5
created input mapping context for projectile attacks and UI toggling
2024-06-08 23:27:33 +09:00
Ji Yoon Rhee
4e5f371b49
add blueprints for HP system, assets, and MP system
2024-06-01 09:30:13 +09:00