7heIVIaze
75c36782a9
Implemented dialogue system and dialogue UI prototype
...
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
Ji Yoon Rhee
c083287628
merging changes on my side pt 1
2025-03-06 20:26:27 +09:00
Ji Yoon Rhee
b420d87b72
attempted to fix the weird input consumption issues, but no solid improvements
2025-02-28 00:01:15 +09:00
Ji Yoon Rhee
d7a45525b1
added new blueprints responsible for changing the predicted projectile course for haesol's ability
2025-02-18 17:44:38 +09:00
Ji Yoon Rhee
1a68af690f
some minor changes on player character and the player HUD
2024-12-26 23:55:17 +09:00
Ji Yoon Rhee
14707a6043
bow and arrows for haesol
2024-12-26 23:54:25 +09:00
Ji Yoon Rhee
f7067deab0
bow and arrows implementation started
2024-12-03 23:30:16 +09:00
Ji Yoon Rhee
b327d5b260
added new animations for haesol bow and arrows
2024-11-25 21:33:26 +09:00
Ji Yoon Rhee
9188514222
used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
407090fc17
attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
2024-10-22 23:08:27 +09:00
Ji Yoon Rhee
79e9c28851
fixed the issues with animation montages not playing at command
2024-07-03 21:20:19 +09:00
Ji Yoon Rhee
ce82fffdda
implemented dashing on blueprints
2024-06-12 22:47:53 +09:00
Ji Yoon Rhee
917a1bb668
can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
2024-06-11 21:52:34 +09:00
Ji Yoon Rhee
06bb51a198
binded input actions for walking and jogging for haesol
2024-06-10 18:40:12 +09:00
Ji Yoon Rhee
c956bf2978
added death event, stance variable to character blueprint
2024-06-09 22:23:51 +09:00