25 Commits

Author SHA1 Message Date
7heIVIaze
75c36782a9 Implemented dialogue system and dialogue UI prototype
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
7heIVIaze
ce1636e2d7 Ready to push 2025-04-29 22:03:14 +09:00
Ji Yoon Rhee
5035dcf469 added the interface for dialogue system 2025-04-28 23:12:47 +09:00
7heIVIaze
68695fef60 Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
7heIVIaze
7ab90f7625 prepare to pull 2025-04-24 22:03:43 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
Ji Yoon Rhee
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
7heIVIaze
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
Ji Yoon Rhee
650711df87 added interface functions for adding/using ultimate points 2025-01-19 23:48:12 +09:00
Ji Yoon Rhee
06558f4de1 map related changes 2024-12-27 00:01:57 +09:00
sharon2pan
c296638c45 group enemy combat start 2024-12-06 20:05:01 -05:00
Ji Yoon Rhee
6722c3a5ed jump down attack implemented, damage dealing not yet done 2024-11-24 13:18:11 +09:00
sharon2pan
41192ade0f goblin implementation start 2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
503d43a479 added anim montage for staggering 2024-11-08 10:05:10 +09:00
Ji Yoon Rhee
682231dd0f the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
83e44925bf added attribute sets for each types of attack, optimized some functions 2024-08-20 15:41:33 +09:00
Ji Yoon Rhee
05782979e9 worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00
Ji Yoon Rhee
51414ad189 Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6fa5e7dcbd93682a1776ea6fc4fbb287d67d6635.
2024-08-08 10:04:45 +09:00
Ji Yoon Rhee
9c5c627276 Reapply "created few AOE actor classes for future skill set usage"
This reverts commit 420f46c7d314f183cd77c1f4f94d379b7bba469e.
2024-08-08 10:00:31 +09:00
Ji Yoon Rhee
420f46c7d3 Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6b44048ac4526e0be7f346203631afdaeed35782.
2024-08-08 09:51:57 +09:00
Ji Yoon Rhee
6fa5e7dcbd created few AOE actor classes for future skill set usage 2024-08-08 09:50:14 +09:00