7heIVIaze
75c36782a9
Implemented dialogue system and dialogue UI prototype
...
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
7heIVIaze
ce1636e2d7
Ready to push
2025-04-29 22:03:14 +09:00
Ji Yoon Rhee
5035dcf469
added the interface for dialogue system
2025-04-28 23:12:47 +09:00
7heIVIaze
68695fef60
Skill Cooldown UI Implmement
...
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
7heIVIaze
7ab90f7625
prepare to pull
2025-04-24 22:03:43 +09:00
7heIVIaze
bfcdb6dce7
Haesol Ult Skill Update and pull from main
...
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
e17418ac4a
HP bar and ult update
...
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
Ji Yoon Rhee
494bbedc21
added an option to differentiate hit SFXs for aggroNPCs
2025-03-23 11:59:39 +09:00
Ji Yoon Rhee
330455f8f5
the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
2025-03-23 01:07:04 +09:00
7heIVIaze
3c6aa5bb7e
Haesol's skill update
...
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
7heIVIaze
1d8fb26b83
goblin group combat
2025-02-27 14:59:23 +09:00
7heIVIaze
2335f42e1e
Implement Haesol's Passive Skill
2025-02-18 21:19:52 +09:00
Ji Yoon Rhee
650711df87
added interface functions for adding/using ultimate points
2025-01-19 23:48:12 +09:00
Ji Yoon Rhee
06558f4de1
map related changes
2024-12-27 00:01:57 +09:00
sharon2pan
c296638c45
group enemy combat start
2024-12-06 20:05:01 -05:00
Ji Yoon Rhee
6722c3a5ed
jump down attack implemented, damage dealing not yet done
2024-11-24 13:18:11 +09:00
sharon2pan
41192ade0f
goblin implementation start
2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
503d43a479
added anim montage for staggering
2024-11-08 10:05:10 +09:00
Ji Yoon Rhee
682231dd0f
the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
83e44925bf
added attribute sets for each types of attack, optimized some functions
2024-08-20 15:41:33 +09:00
Ji Yoon Rhee
05782979e9
worked on AOE-Fire, integration is pretty much ok
2024-08-10 08:57:30 +09:00
Ji Yoon Rhee
51414ad189
Revert "created few AOE actor classes for future skill set usage"
...
This reverts commit 6fa5e7dcbd93682a1776ea6fc4fbb287d67d6635.
2024-08-08 10:04:45 +09:00
Ji Yoon Rhee
9c5c627276
Reapply "created few AOE actor classes for future skill set usage"
...
This reverts commit 420f46c7d314f183cd77c1f4f94d379b7bba469e.
2024-08-08 10:00:31 +09:00
Ji Yoon Rhee
420f46c7d3
Revert "created few AOE actor classes for future skill set usage"
...
This reverts commit 6b44048ac4526e0be7f346203631afdaeed35782.
2024-08-08 09:51:57 +09:00
Ji Yoon Rhee
6fa5e7dcbd
created few AOE actor classes for future skill set usage
2024-08-08 09:50:14 +09:00