Commit Graph

356 Commits

Author SHA1 Message Date
e1e66072d8 Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
e8d52017be changed the player movement speed to be in accordance with the size of the new level 2025-04-09 11:44:16 +09:00
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
28dcf82cca Auto stash before merge of "Shiori" and "main" 2025-04-07 23:04:18 -04:00
08606779a8 Merge remote-tracking branch 'origin/main' 2025-04-07 20:18:46 -04:00
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
8508737b87 skeletal mesh for haesol replaced, added the new input binding for switching to close combat 2025-04-01 23:03:23 +09:00
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
5c975ddaa9 Arrow ult sound fix
added to bp_haesol
2025-03-26 23:23:02 -04:00
c2d22e51bd Fmod Events added for take damge bp 2025-03-26 22:13:29 -04:00
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
a245a4dae9 Update test 2025-03-17 12:28:37 -04:00
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
bd7ade3fc1 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-17 22:52:27 +09:00
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
45dc63bf4a example commit: added sanin ultimate related data structure 2025-03-16 20:21:16 +09:00
0c9635888b conflict 2025-03-11 12:33:05 +09:00
b62ed9bfdb implement goblin's damage to player 2025-03-11 12:24:54 +09:00
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
74d2963555 i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes 2025-03-09 23:38:44 +09:00
a9519afac4 aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model 2025-03-09 23:32:28 +09:00
f267b0ecdf Haesol's Bow Animation Montage and Ult Skill Base 2025-03-06 23:31:15 +09:00
c083287628 merging changes on my side pt 1 2025-03-06 20:26:27 +09:00
92ed906280 bow related animations for new haesol model 2025-03-06 20:21:01 +09:00
4fc9e27698 re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig 2025-03-05 23:19:00 +09:00
737bc62fe5 some miscellaneous edits for the ik rigs + ik retargeter 2025-03-05 21:10:39 +09:00
28332dbe0e removed all the necessary files from the project 2025-03-05 21:09:10 +09:00
dea770ee9f wait nvm this is the new copy of haesol 2025-03-05 21:01:27 +09:00
b9c1b7269b changed the timings of combos on the anim montages 2025-02-28 21:10:15 +09:00
6503a15916 nerfed sanin's projectil damage, buffed sanin's stack logic 2025-02-28 21:09:40 +09:00
b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements 2025-02-28 00:01:15 +09:00
5b3e5c3674 added the gonggi nori implementation to the original san-in blueprint 2025-02-28 00:00:31 +09:00
8461968ab4 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-27 21:36:53 +09:00
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
276e16590e added logic for taking care of cancelling combo 2025-02-27 18:18:30 +09:00
9d6106ab4c adding the part that checks if the NPC is dead before setting the character combative 2025-02-27 17:47:46 +09:00
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00