Ji Yoon Rhee
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
2025-05-01 23:50:59 +09:00
Ji Yoon Rhee
84cfc72ef9
merge for dragon anims
2025-05-01 19:07:30 +09:00
Ji Yoon Rhee
38fe73dee0
i forgot to add this on the first commit
2025-05-01 19:07:07 +09:00
Ji Yoon Rhee
f0b55cacaf
BT: bunny state can go fleeing <--> seen
2025-05-01 19:06:11 +09:00
7heIVIaze
75c36782a9
Implemented dialogue system and dialogue UI prototype
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Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
7heIVIaze
28b3894640
Bug Fix
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Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
Ji Yoon Rhee
b8e2c42e0f
fixed some buggies
2025-04-29 22:10:51 +09:00
7heIVIaze
ce1636e2d7
Ready to push
2025-04-29 22:03:14 +09:00
Ji Yoon Rhee
bc7f6ad9f3
added the dialogue starting feature to the puzzle NPCs and player controller
2025-04-29 16:40:04 +09:00
7heIVIaze
af0ac5c5c2
Try to Implement Dialogue System and Improve the Crafting UI
2025-04-29 16:38:23 +09:00
Ji Yoon Rhee
1ee45e69ac
added a temporary speech bubble UI, need to add the functionality for scripts
2025-04-27 19:57:04 +09:00
Ji Yoon Rhee
06371a7430
bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked
2025-04-27 17:13:08 +09:00
Ji Yoon Rhee
0bdc6c13dd
fixed a weird issue with movement speed enum variable in aggro NPC bp class
2025-04-27 17:12:28 +09:00
Ji Yoon Rhee
1e50a43086
organized files, added BTTs for the bunny NPC implementation
2025-04-26 23:40:22 +09:00
7heIVIaze
4e963403ad
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
2025-04-25 21:47:20 +09:00
7heIVIaze
68695fef60
Skill Cooldown UI Implmement
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Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
Ji Yoon Rhee
fd777aba62
added the puzzle area for the bunny
2025-04-25 00:05:03 +09:00
7heIVIaze
7ab90f7625
prepare to pull
2025-04-24 22:03:43 +09:00
Ji Yoon Rhee
a0b0117d7c
rearranged some files, added base bunny logic blueprints
2025-04-24 21:53:32 +09:00
benroshio
f809686a56
I need to go to bed commit
2025-04-24 01:47:19 -04:00
benroshio
d95d5284a6
Merge branch 'Shiori'
2025-04-24 01:16:46 -04:00
7heIVIaze
5a458545e3
prepare to pull
2025-04-23 17:05:21 +09:00
benroshio
d54a2187d2
Assets re added
2025-04-22 13:37:25 -04:00
Ji Yoon Rhee
d2d9c77fcf
when you got out of the field, the HP HUD disappears from the viewport
2025-04-23 00:30:08 +09:00
7heIVIaze
ab50e701b2
Update the Tornado of Haesol's ultimate skill
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Make faster the tornado rising and larger the length of tornado
2025-04-19 10:56:25 +09:00
Ji Yoon Rhee
00e4aac768
modified the HP bar UI logic for aggro NPCs
2025-04-17 22:00:53 +09:00
7heIVIaze
d7702d8ec0
haesol ult update and add VFX
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Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
2025-04-17 20:21:39 +09:00
7heIVIaze
ce0d1b37eb
haesol ult update and add VFX
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Update haesol's ult and Add tsunami&ice VFX asset
2025-04-17 20:14:34 +09:00
benroshio
684769903a
Merge branch 'main' into Shiori
2025-04-16 12:37:20 -04:00
Ji Yoon Rhee
d3cfbf7606
added minor changes almost negligible, started implementing the boss field for sanin
2025-04-16 23:23:43 +09:00
Ji Yoon Rhee
ab63088b25
no critical changes made, pretty much the same
2025-04-16 23:22:06 +09:00
Ji Yoon Rhee
fd2d84f25b
changed the collision/overlap settings
2025-04-16 23:21:38 +09:00
Ji Yoon Rhee
d996e45fbe
fixed the spawning logic of the large gonggi stones
2025-04-16 23:19:58 +09:00
Ji Yoon Rhee
ba1579e7b8
fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
2025-04-16 00:58:04 +09:00
Ji Yoon Rhee
33da1f4cae
reattached the disconnected behavior nodes to Sanin combat BST
2025-04-15 00:44:44 +09:00
Ji Yoon Rhee
e55fe7a0c4
the 1st dirt trail rotates towards the player's location
2025-04-15 00:43:35 +09:00
benroshio
e25825931c
Sanin timing fix
2025-04-12 13:47:37 -04:00
7heIVIaze
668dc10200
pulling
2025-04-10 21:41:58 +09:00
Ji Yoon Rhee
47b16f6fde
WIP version for sanin's first dirt trail fix
2025-04-10 21:39:27 +09:00
Ji Yoon Rhee
0ed1836a32
added the new dragon model
2025-04-10 21:36:24 +09:00
7heIVIaze
261dcd4617
Haesol's Ult and update AI behavior
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Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:48:39 +09:00
7heIVIaze
e1e66072d8
Haesol's Ult and update AI behavior(recorver health), ready to pull from main
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Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
7heIVIaze
96f72616a7
Haesol's Ult and update AI behavior(recorver health)
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Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
7heIVIaze
044238a67d
Haesol's Ult and update AI behavior(recorver health)
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Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
benroshio
28dcf82cca
Auto stash before merge of "Shiori" and "main"
2025-04-07 23:04:18 -04:00
benroshio
08606779a8
Merge remote-tracking branch 'origin/main'
2025-04-07 20:18:46 -04:00
Ji Yoon Rhee
4480f56677
collision makes the player to bounce off; the exact numbers can be altered after playtesting
2025-04-06 22:53:08 +09:00
Ji Yoon Rhee
4c233c7d0b
sanin's ultimate related AOE material + animation clean up
2025-04-05 23:52:46 +09:00
7heIVIaze
2d2091cf61
Haesol Ult Skill Update and merge with main
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Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7
Haesol Ult Skill Update and pull from main
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Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00