305 Commits

Author SHA1 Message Date
Ji Yoon Rhee
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
Ji Yoon Rhee
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
Ji Yoon Rhee
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
Ji Yoon Rhee
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
Ji Yoon Rhee
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
Ji Yoon Rhee
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
Ji Yoon Rhee
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
Ji Yoon Rhee
59f0d04da9 overwrite haesol 2025-05-13 21:29:19 +09:00
7heIVIaze
49e26b489b Merge 2025-05-13 17:50:43 +09:00
7heIVIaze
2420a2baa2 Created Tutorial Widget and Tutorial Text
Tutorial Widget, Tutorial Text Data Table, Images for tutorial, and created logic for tutorials
2025-05-13 17:49:52 +09:00
Ji Yoon Rhee
6cf991b47c NPC changes 2025-05-13 16:09:19 +09:00
benroshio
5cefed2d01 Bunny puzzle music added + audio mixing tweaks 2025-05-12 14:38:11 -04:00
7heIVIaze
dba81fdf2a update cooking hud 2025-05-13 01:38:09 +09:00
7heIVIaze
1216040f2d restore my haesol class, it died before. T.T/ to remind, created tutorial hud prototype. 2025-05-13 01:27:41 +09:00
7heIVIaze
2bf5e5bbcc merge 2025-05-13 00:22:54 +09:00
Hozach (Audio)
839743c3b7 Bunny Squeaks! Into UE! 2025-05-12 11:15:35 -04:00
7heIVIaze
aaf966fbc6 Make tutorial widget prototype and merge to recorver my project 2025-05-12 23:42:12 +09:00
Ji Yoon Rhee
d2080e63c7 large gonggi stone fall down SFX integrated 2025-05-12 22:55:23 +09:00
Ji Yoon Rhee
1bd75f8186 bunny dialogue debug temp push 2025-05-12 22:54:53 +09:00
Ji Yoon Rhee
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
7heIVIaze
d8e4eec553 Fit UMG to aspect ratio, and bug fix
wrap all umg with scale box and size box to fit aspect ratio. and Fix haesol's ult bug
2025-05-12 17:25:12 +09:00
7heIVIaze
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
7heIVIaze
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
Ji Yoon Rhee
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
Ji Yoon Rhee
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
7heIVIaze
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
Ji Yoon Rhee
6cf96ee241 i think i have my stuff back now 2025-05-10 22:11:36 +09:00
benroshio
bed2744ac4 Auto stash before merge of "main" and "origin/main" 2025-05-10 00:26:19 -04:00
Ji Yoon Rhee
5bcec36ae2 temp push for reaven 2025-05-10 11:06:18 +09:00
Hozach (Audio)
8dc1d992e2 Merge branch 'main' into Chaz 2025-05-09 11:23:07 -04:00
Ji Yoon Rhee
f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue 2025-05-09 23:58:29 +09:00
7heIVIaze
5eeacc4eeb merge 2025-05-09 21:44:32 +09:00
7heIVIaze
76dfbba704 Made Dialogue Eye Close/Open Animation, Fix Bugs 2025-05-09 16:43:30 +09:00
7heIVIaze
2a64c6f684 solve merge confliction 2025-05-07 21:16:09 +09:00
7heIVIaze
95c35329e9 Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle 2025-05-07 21:10:05 +09:00
benroshio
145aa6f0be DRAGON SOUNDS RAAHHHH 2025-05-06 23:10:23 -04:00
7heIVIaze
314e940487 Fix Puzzle area respawn error. 2025-05-06 20:36:55 +09:00
Ji Yoon Rhee
635c4bfb04 improved dialogue system for puzzle NPC 2025-05-05 20:29:29 +09:00
7heIVIaze
c1b2d91c28 Improve dialogue system
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
7heIVIaze
97670c3df5 bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
7heIVIaze
f44eb40592 change the logic of puzzle start 2025-05-04 00:37:10 +09:00
Ji Yoon Rhee
dfad2e0010 BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail 2025-05-04 00:17:38 +09:00
Hozach (Audio)
eecffe8dca Merge branch 'main' into Chaz 2025-05-02 20:18:32 -04:00
Ji Yoon Rhee
d0980840ad complete merge 2025-05-03 08:52:55 +09:00
Hozach (Audio)
b0a7367b7a Committing animation SFX FMOD asset and implementation into Sanin animation 2025-05-02 14:59:27 -04:00
7heIVIaze
981d34b6e1 Improve dialogue system and mana
Made Dialogue Button to skip and go next line, and add mana use function to have boolean value return
2025-05-02 23:57:48 +09:00
Ji Yoon Rhee
8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC 2025-05-01 23:50:59 +09:00
Ji Yoon Rhee
84cfc72ef9 merge for dragon anims 2025-05-01 19:07:30 +09:00
Ji Yoon Rhee
38fe73dee0 i forgot to add this on the first commit 2025-05-01 19:07:07 +09:00
Ji Yoon Rhee
f0b55cacaf BT: bunny state can go fleeing <--> seen 2025-05-01 19:06:11 +09:00