347 Commits

Author SHA1 Message Date
Ji Yoon Rhee
96d2aa6ee7 rearranging of files and modified NPC bp because of them 2025-06-15 23:28:01 +09:00
Ji Yoon Rhee
37d2298a20 fixed sanin's behavior getting canceled every time she takes dmg 2025-06-15 20:17:21 +09:00
7heIVIaze
ee2f28b5e9 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-06-13 21:50:20 +09:00
7heIVIaze
39d60570ec created AOE attack indicator 2025-06-13 21:50:12 +09:00
Ji Yoon Rhee
bda771210b added the change attack mode BTT 2025-06-13 21:41:49 +09:00
7heIVIaze
f546a5cf07 imoogi prototype 2025-06-13 20:10:24 +09:00
Ji Yoon Rhee
cdd5f3b1f0 added the combo-based dmg increment for haesol's melee combo attack 2025-06-12 21:20:27 +09:00
Ji Yoon Rhee
7b77506bbd projectile logic for imoogi 2025-06-12 21:09:01 +09:00
Ji Yoon Rhee
cb043f1a6d fixed the dissolving VFX issue for sanin 2025-06-11 10:08:39 +09:00
Ji Yoon Rhee
be0d3fdde0 added the death dissolving material; need to apply the material to all meshes in sanin (WIP) 2025-06-10 23:15:51 +09:00
Ji Yoon Rhee
89fb53f538 buff item logic modified + test buff item 2025-06-09 23:12:07 +09:00
7heIVIaze
85ce1bba99 Impelemented Teleport system of Haetae Statue 2025-06-09 22:07:12 +09:00
7heIVIaze
9cff9cd35b merge 2025-06-08 08:57:02 +09:00
Ji Yoon Rhee
4aa88f405b shop HUD functionality complete; need to improve aesthetics of the HUD 2025-06-08 00:02:32 +09:00
7heIVIaze
a34821b9c8 updated the tradeable quantity limit in inventory item struct, and created floating damage number prototype. 2025-06-05 19:38:25 +09:00
7heIVIaze
051c65fde0 Attach E skill Effect on Haesol's Foot. Create ShopAOE/NPCActor cpp class 2025-06-02 18:16:58 +09:00
7heIVIaze
ab9fd60b77 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-29 23:41:07 +09:00
7heIVIaze
3a7616aa67 solved merge conflict 2025-05-29 23:40:58 +09:00
Ji Yoon Rhee
0a9dd8a758 forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP 2025-05-29 22:41:43 +09:00
7heIVIaze
dfe1b5a52c Fix Haesol AOE skill aiming view 2025-05-29 22:36:12 +09:00
Ji Yoon Rhee
8e32e9074e fixed the weird body slam knockback collision issues 2025-05-29 22:24:55 +09:00
Ji Yoon Rhee
e571b0932f edited some default combo attack logic in preparation for tkd animation montage 2025-05-29 22:23:59 +09:00
Ji Yoon Rhee
c3778c285d modified fall dmg logic 2025-05-29 22:23:18 +09:00
7heIVIaze
b43fd15221 editted falling damage logic, damage info 2025-05-28 11:21:18 +09:00
7heIVIaze
b04974ac12 Implement fall damage/death, and C skill projectile trajectory render 2025-05-27 14:46:57 +09:00
7heIVIaze
c2cf8b2b9d Fix arrow stuck bug, and implemented losing honbaek logic prototype upon death 2025-05-27 14:29:17 +09:00
7heIVIaze
b753e8707f Merge Conflict Solved 2025-05-25 22:37:47 +09:00
7heIVIaze
8d90c2dd92 Transparent bug fix, and fixed reload animation to only play on the upper body 2025-05-25 22:20:59 +09:00
Ji Yoon Rhee
3a470a2ff3 added an aura VFX that activates/deactivates when the Q skill is active/inactive 2025-05-25 19:41:23 +09:00
Ji Yoon Rhee
520fe1c965 moved around some ability related variables and functions to BP_playercharacter 2025-05-25 19:06:28 +09:00
Ji Yoon Rhee
8a9dd1a782 implemented the slash trace 2025-05-25 14:51:26 +09:00
7heIVIaze
187887d408 Merge issue 2025-05-23 23:38:01 +09:00
Ji Yoon Rhee
49f3f57206 changed the collision settings a bit to block visibility channel for all AggroNPCs 2025-05-23 22:23:18 +09:00
Ji Yoon Rhee
44c243481c enhanced slash trace using box traces; need to integrate with the current melee attack logic 2025-05-23 22:22:12 +09:00
7heIVIaze
945cd6d93b Tested Transparent wall for player's convenience, and change camera offset while using C/Ult skill 2025-05-23 17:14:32 +09:00
Ji Yoon Rhee
a2a22cf785 miscellaneous changes in dokkaebi NPC before BIC 1st round submission 2025-05-14 21:24:00 +09:00
Ji Yoon Rhee
bba549ff31 last minute hot fixes 2025-05-14 21:02:13 +09:00
7heIVIaze
55c55dce92 try to match any aspect ratio 2025-05-14 14:42:21 +09:00
7heIVIaze
f934f405bc Finished Localization, change save&load logic to get correct player's start location in each level. 2025-05-14 14:12:01 +09:00
Ji Yoon Rhee
49b58cf21b haesol's ultimate gauge point changed back to 60 2025-05-14 11:41:29 +09:00
Ji Yoon Rhee
36548c6de1 let's debug this after the deadline and just submit 2025-05-14 11:40:56 +09:00
benroshio
5efb3686d0 Audio Mixing tweaks + Player Damage Sound 2025-05-13 15:01:10 -04:00
Ji Yoon Rhee
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
Ji Yoon Rhee
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
Ji Yoon Rhee
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
Ji Yoon Rhee
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
Ji Yoon Rhee
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
Ji Yoon Rhee
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
Ji Yoon Rhee
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
Ji Yoon Rhee
59f0d04da9 overwrite haesol 2025-05-13 21:29:19 +09:00