Ji Yoon Rhee
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96d2aa6ee7
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rearranging of files and modified NPC bp because of them
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2025-06-15 23:28:01 +09:00 |
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Ji Yoon Rhee
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37d2298a20
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fixed sanin's behavior getting canceled every time she takes dmg
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2025-06-15 20:17:21 +09:00 |
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7heIVIaze
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ee2f28b5e9
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-06-13 21:50:20 +09:00 |
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7heIVIaze
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39d60570ec
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created AOE attack indicator
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2025-06-13 21:50:12 +09:00 |
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Ji Yoon Rhee
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bda771210b
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added the change attack mode BTT
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2025-06-13 21:41:49 +09:00 |
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7heIVIaze
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f546a5cf07
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imoogi prototype
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2025-06-13 20:10:24 +09:00 |
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Ji Yoon Rhee
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7b77506bbd
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projectile logic for imoogi
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2025-06-12 21:09:01 +09:00 |
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Ji Yoon Rhee
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cb043f1a6d
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fixed the dissolving VFX issue for sanin
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2025-06-11 10:08:39 +09:00 |
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Ji Yoon Rhee
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be0d3fdde0
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added the death dissolving material; need to apply the material to all meshes in sanin (WIP)
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2025-06-10 23:15:51 +09:00 |
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7heIVIaze
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85ce1bba99
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Impelemented Teleport system of Haetae Statue
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2025-06-09 22:07:12 +09:00 |
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7heIVIaze
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a34821b9c8
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updated the tradeable quantity limit in inventory item struct, and created floating damage number prototype.
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2025-06-05 19:38:25 +09:00 |
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Ji Yoon Rhee
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0a9dd8a758
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forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP
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2025-05-29 22:41:43 +09:00 |
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Ji Yoon Rhee
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8e32e9074e
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fixed the weird body slam knockback collision issues
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2025-05-29 22:24:55 +09:00 |
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Ji Yoon Rhee
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8a9dd1a782
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implemented the slash trace
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2025-05-25 14:51:26 +09:00 |
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Ji Yoon Rhee
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49f3f57206
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changed the collision settings a bit to block visibility channel for all AggroNPCs
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2025-05-23 22:23:18 +09:00 |
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Ji Yoon Rhee
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a2a22cf785
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miscellaneous changes in dokkaebi NPC before BIC 1st round submission
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2025-05-14 21:24:00 +09:00 |
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Ji Yoon Rhee
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bba549ff31
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last minute hot fixes
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2025-05-14 21:02:13 +09:00 |
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Ji Yoon Rhee
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36548c6de1
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let's debug this after the deadline and just submit
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2025-05-14 11:40:56 +09:00 |
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Ji Yoon Rhee
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9e86a9abfa
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dokkaebi has its attack weapon now
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2025-05-13 23:24:37 +09:00 |
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Ji Yoon Rhee
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17afa9b470
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added the stagger anim montage as variable
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2025-05-13 22:39:28 +09:00 |
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Ji Yoon Rhee
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4330a2b1a0
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FINALLY DOKKAEBI RELATED FILES ARE UPLOADING
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2025-05-13 22:37:50 +09:00 |
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Ji Yoon Rhee
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e84a0bd09c
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dokkaebi skeletal mesh
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2025-05-13 22:28:18 +09:00 |
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Ji Yoon Rhee
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6b0ac6a201
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dokkaebi materials please work please please
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2025-05-13 22:25:14 +09:00 |
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Ji Yoon Rhee
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c4c90be427
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deleted some stuff related to dokkaebi 2
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2025-05-13 22:24:09 +09:00 |
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Ji Yoon Rhee
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8b99f46832
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deleted some stuff related to dokkaebi
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2025-05-13 22:22:34 +09:00 |
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Ji Yoon Rhee
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6cf991b47c
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NPC changes
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2025-05-13 16:09:19 +09:00 |
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Hozach (Audio)
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839743c3b7
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Bunny Squeaks! Into UE!
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2025-05-12 11:15:35 -04:00 |
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Ji Yoon Rhee
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d2080e63c7
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large gonggi stone fall down SFX integrated
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2025-05-12 22:55:23 +09:00 |
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Ji Yoon Rhee
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1bd75f8186
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bunny dialogue debug temp push
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2025-05-12 22:54:53 +09:00 |
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Ji Yoon Rhee
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19c97af410
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dokkaebi static mesh, needs to work on rig anims
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2025-05-12 22:42:58 +09:00 |
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7heIVIaze
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02c6ea8454
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temp push the current commit
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2025-05-12 00:16:32 +09:00 |
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7heIVIaze
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97f819d001
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Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box
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2025-05-11 22:35:47 +09:00 |
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Ji Yoon Rhee
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57c3968d0f
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preliminary work for sfx integration for interactable bunny
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2025-05-11 12:27:56 +09:00 |
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Ji Yoon Rhee
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ffcd1cac98
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merge with chaz's branch
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2025-05-11 12:26:02 +09:00 |
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7heIVIaze
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110d80a2d7
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Update Skill Cooldown Timer for UI
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2025-05-11 00:06:22 +09:00 |
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benroshio
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bed2744ac4
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Auto stash before merge of "main" and "origin/main"
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2025-05-10 00:26:19 -04:00 |
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Ji Yoon Rhee
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5bcec36ae2
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temp push for reaven
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2025-05-10 11:06:18 +09:00 |
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Hozach (Audio)
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8dc1d992e2
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Merge branch 'main' into Chaz
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2025-05-09 11:23:07 -04:00 |
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Ji Yoon Rhee
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f9f18738e4
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dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
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2025-05-09 23:58:29 +09:00 |
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7heIVIaze
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76dfbba704
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Made Dialogue Eye Close/Open Animation, Fix Bugs
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2025-05-09 16:43:30 +09:00 |
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7heIVIaze
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95c35329e9
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Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle
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2025-05-07 21:10:05 +09:00 |
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7heIVIaze
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314e940487
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Fix Puzzle area respawn error.
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2025-05-06 20:36:55 +09:00 |
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Ji Yoon Rhee
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635c4bfb04
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improved dialogue system for puzzle NPC
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2025-05-05 20:29:29 +09:00 |
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7heIVIaze
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c1b2d91c28
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Improve dialogue system
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
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2025-05-05 19:23:17 +09:00 |
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7heIVIaze
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97670c3df5
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bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
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2025-05-04 22:30:40 +09:00 |
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7heIVIaze
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f44eb40592
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change the logic of puzzle start
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2025-05-04 00:37:10 +09:00 |
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Ji Yoon Rhee
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dfad2e0010
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BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
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2025-05-04 00:17:38 +09:00 |
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Hozach (Audio)
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eecffe8dca
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Merge branch 'main' into Chaz
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2025-05-02 20:18:32 -04:00 |
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Hozach (Audio)
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b0a7367b7a
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Committing animation SFX FMOD asset and implementation into Sanin animation
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2025-05-02 14:59:27 -04:00 |
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Ji Yoon Rhee
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8b76377bb4
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added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
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2025-05-01 23:50:59 +09:00 |
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