30 Commits

Author SHA1 Message Date
7heIVIaze
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
7heIVIaze
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
Ji Yoon Rhee
8508737b87 skeletal mesh for haesol replaced, added the new input binding for switching to close combat 2025-04-01 23:03:23 +09:00
Ji Yoon Rhee
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
benroshio
a245a4dae9 Update test 2025-03-17 12:28:37 -04:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
Ji Yoon Rhee
b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements 2025-02-28 00:01:15 +09:00
Ji Yoon Rhee
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
Ji Yoon Rhee
3c9526d01f binaries that were missing on this branch + haesol's proj AOE skill halfway done 2025-02-21 00:42:56 +09:00
7heIVIaze
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
Ji Yoon Rhee
d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability 2025-02-18 17:44:38 +09:00
7heIVIaze
627dd7e0b4 implement haesol's passive 2025-02-17 17:16:49 +09:00
7heIVIaze
a1577404f7 Implement Haesol's Passive Skill 2025-02-17 16:06:53 +09:00
Ji Yoon Rhee
cff82b376f modified the arrow to be stuck to an object more realistically 2025-02-08 22:55:39 +09:00
Ji Yoon Rhee
e55fabd3b4 added the damage implementation to the arrows 2025-02-08 13:05:58 +09:00
benroshio
2cb52e12d0 Auto stash before merge of "main" and "origin/main" 2025-02-04 17:26:56 -05:00
Ji Yoon Rhee
cdd5f7f67a debugging for inventory system 2025-02-03 23:12:46 +09:00
benroshio
7077da1397 FMOD Bow and Sword fix 2025-01-23 00:06:21 -05:00
benroshio
199476d607 FMOD sword sounds 2025-01-22 21:07:44 -05:00
Ji Yoon Rhee
a5a5949153 added the fmod event for bow draw + release sfx 2025-01-22 10:08:44 +09:00
Ji Yoon Rhee
2be378be48 add VFXs to weapons when hit an object 2025-01-19 23:44:10 +09:00
Ji Yoon Rhee
1adec49f72 bow and arrow implementation continued 2025-01-18 08:20:28 +09:00
Ji Yoon Rhee
14707a6043 bow and arrows for haesol 2024-12-26 23:54:25 +09:00
Ji Yoon Rhee
8e498458b7 sfx related changes 2024-12-14 11:10:49 +09:00
Ji Yoon Rhee
b6130896ad migrated contents over to the new level 2024-12-07 23:54:39 +09:00
Ji Yoon Rhee
ef4b5a6fc0 hmmm 2024-12-07 08:08:44 +09:00
Ji Yoon Rhee
b327d5b260 added new animations for haesol bow and arrows 2024-11-25 21:33:26 +09:00