140 Commits

Author SHA1 Message Date
7heIVIaze
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
7heIVIaze
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
Ji Yoon Rhee
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
7heIVIaze
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
Ji Yoon Rhee
8508737b87 skeletal mesh for haesol replaced, added the new input binding for switching to close combat 2025-04-01 23:03:23 +09:00
Ji Yoon Rhee
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
7heIVIaze
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
benroshio
a245a4dae9 Update test 2025-03-17 12:28:37 -04:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
7heIVIaze
0c9635888b conflict 2025-03-11 12:33:05 +09:00
7heIVIaze
b62ed9bfdb implement goblin's damage to player 2025-03-11 12:24:54 +09:00
7heIVIaze
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
Ji Yoon Rhee
74d2963555 i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes 2025-03-09 23:38:44 +09:00
Ji Yoon Rhee
a9519afac4 aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model 2025-03-09 23:32:28 +09:00
7heIVIaze
f267b0ecdf Haesol's Bow Animation Montage and Ult Skill Base 2025-03-06 23:31:15 +09:00
Ji Yoon Rhee
c083287628 merging changes on my side pt 1 2025-03-06 20:26:27 +09:00
Ji Yoon Rhee
92ed906280 bow related animations for new haesol model 2025-03-06 20:21:01 +09:00
Ji Yoon Rhee
4fc9e27698 re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig 2025-03-05 23:19:00 +09:00
Ji Yoon Rhee
dea770ee9f wait nvm this is the new copy of haesol 2025-03-05 21:01:27 +09:00
Ji Yoon Rhee
b9c1b7269b changed the timings of combos on the anim montages 2025-02-28 21:10:15 +09:00
Ji Yoon Rhee
b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements 2025-02-28 00:01:15 +09:00
Ji Yoon Rhee
276e16590e added logic for taking care of cancelling combo 2025-02-27 18:18:30 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
7heIVIaze
f9a0194149 conflict fixed 2025-02-22 12:10:06 +09:00
7heIVIaze
231bc1b8f5 conflict fixed 2025-02-22 12:05:25 +09:00
7heIVIaze
2a5fdd4700 conflict fixed 2025-02-22 12:03:18 +09:00
7heIVIaze
a6ea626c68 conflict fixed 2025-02-22 11:38:34 +09:00
7heIVIaze
46bb5b40d7 merge and conflict fix 2025-02-22 11:35:20 +09:00
Ji Yoon Rhee
ee99037e92 fixed the implementation after buggy merge for haesol passives and C skills 2025-02-22 11:33:19 +09:00
Ji Yoon Rhee
eb937fb3ad deleted the duplicate blueprint files for weapon mechanism and haesol 2025-02-22 10:02:18 +09:00
7heIVIaze
05e8cbd1e3 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-21 22:35:38 +09:00
Ji Yoon Rhee
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
7heIVIaze
0195b2059d pull and parry implementation 2025-02-21 10:15:31 +09:00
7heIVIaze
2b96c6c864 Parry Implementation 2025-02-21 10:12:22 +09:00
7heIVIaze
67ddcc4249 Parry Implementation 2025-02-21 09:54:32 +09:00
Ji Yoon Rhee
3c9526d01f binaries that were missing on this branch + haesol's proj AOE skill halfway done 2025-02-21 00:42:56 +09:00
Ji Yoon Rhee
1764c961eb some clean up of the code, but no changes in the implementation itself 2025-02-18 22:04:26 +09:00
Ji Yoon Rhee
1ff6c2a4ba saving my implementation for haesol's C skill 2025-02-18 21:31:33 +09:00
7heIVIaze
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
Ji Yoon Rhee
d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability 2025-02-18 17:44:38 +09:00
7heIVIaze
627dd7e0b4 implement haesol's passive 2025-02-17 17:16:49 +09:00
7heIVIaze
a1577404f7 Implement Haesol's Passive Skill 2025-02-17 16:06:53 +09:00
Ji Yoon Rhee
f98ba50e72 added the sfx for haesol's skill cooldown timer 2025-02-09 19:43:49 +09:00
Ji Yoon Rhee
cff82b376f modified the arrow to be stuck to an object more realistically 2025-02-08 22:55:39 +09:00
Ji Yoon Rhee
e55fabd3b4 added the damage implementation to the arrows 2025-02-08 13:05:58 +09:00