107 Commits

Author SHA1 Message Date
7heIVIaze
ab50e701b2 Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
2025-04-19 10:56:25 +09:00
Ji Yoon Rhee
00e4aac768 modified the HP bar UI logic for aggro NPCs 2025-04-17 22:00:53 +09:00
7heIVIaze
d7702d8ec0 haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
2025-04-17 20:21:39 +09:00
7heIVIaze
ce0d1b37eb haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
2025-04-17 20:14:34 +09:00
Ji Yoon Rhee
d3cfbf7606 added minor changes almost negligible, started implementing the boss field for sanin 2025-04-16 23:23:43 +09:00
Ji Yoon Rhee
ab63088b25 no critical changes made, pretty much the same 2025-04-16 23:22:06 +09:00
Ji Yoon Rhee
fd2d84f25b changed the collision/overlap settings 2025-04-16 23:21:38 +09:00
Ji Yoon Rhee
d996e45fbe fixed the spawning logic of the large gonggi stones 2025-04-16 23:19:58 +09:00
Ji Yoon Rhee
ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player 2025-04-16 00:58:04 +09:00
Ji Yoon Rhee
33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST 2025-04-15 00:44:44 +09:00
Ji Yoon Rhee
e55fe7a0c4 the 1st dirt trail rotates towards the player's location 2025-04-15 00:43:35 +09:00
7heIVIaze
668dc10200 pulling 2025-04-10 21:41:58 +09:00
Ji Yoon Rhee
47b16f6fde WIP version for sanin's first dirt trail fix 2025-04-10 21:39:27 +09:00
Ji Yoon Rhee
0ed1836a32 added the new dragon model 2025-04-10 21:36:24 +09:00
7heIVIaze
261dcd4617 Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:48:39 +09:00
7heIVIaze
e1e66072d8 Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
7heIVIaze
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
7heIVIaze
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
Ji Yoon Rhee
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
Ji Yoon Rhee
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
7heIVIaze
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
Ji Yoon Rhee
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
Ji Yoon Rhee
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
benroshio
c2d22e51bd Fmod Events added for take damge bp 2025-03-26 22:13:29 -04:00
Ji Yoon Rhee
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
Ji Yoon Rhee
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
7heIVIaze
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
Ji Yoon Rhee
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
7heIVIaze
bd7ade3fc1 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-17 22:52:27 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
Ji Yoon Rhee
45dc63bf4a example commit: added sanin ultimate related data structure 2025-03-16 20:21:16 +09:00
7heIVIaze
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
Ji Yoon Rhee
c083287628 merging changes on my side pt 1 2025-03-06 20:26:27 +09:00
Ji Yoon Rhee
28332dbe0e removed all the necessary files from the project 2025-03-05 21:09:10 +09:00
Ji Yoon Rhee
6503a15916 nerfed sanin's projectil damage, buffed sanin's stack logic 2025-02-28 21:09:40 +09:00
Ji Yoon Rhee
5b3e5c3674 added the gonggi nori implementation to the original san-in blueprint 2025-02-28 00:00:31 +09:00
7heIVIaze
8461968ab4 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-27 21:36:53 +09:00
7heIVIaze
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
Ji Yoon Rhee
9d6106ab4c adding the part that checks if the NPC is dead before setting the character combative 2025-02-27 17:47:46 +09:00
7heIVIaze
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
Ji Yoon Rhee
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00
Ji Yoon Rhee
08d0b66a75 debugging animation blueprints for goblin and sanin 2025-02-26 22:49:00 +09:00
Ji Yoon Rhee
0cb5fdfa98 vulnerability state added with some animation debug 2025-02-23 21:16:57 +09:00
7heIVIaze
f9a0194149 conflict fixed 2025-02-22 12:10:06 +09:00