Commit Graph

177 Commits

Author SHA1 Message Date
Ji Yoon Rhee
adad96778b bruh moment 2024-11-14 12:08:36 +09:00
Ji Yoon Rhee
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters 2024-11-12 22:24:56 +09:00
Ji Yoon Rhee
bedd411254 repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results 2024-11-10 23:48:13 +09:00
Ji Yoon Rhee
e286d0c131 more assets downloaded 2024-11-09 11:04:40 +09:00
Ji Yoon Rhee
503d43a479 added anim montage for staggering 2024-11-08 10:05:10 +09:00
Ji Yoon Rhee
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in 2024-11-07 00:50:32 +09:00
Ji Yoon Rhee
14c96727b4 more animation montages for san-in 2024-11-03 13:49:16 +09:00
Ji Yoon Rhee
6efb2f6d6f added VFX to animation montages for San-in, death animation is implemented 2024-11-03 01:49:18 +09:00
Ji Yoon Rhee
cf75dcf849 proper commit 2024-11-03 00:23:01 +09:00
Ji Yoon Rhee
f2dcfcea83 ignored? 2024-11-03 00:22:36 +09:00
Ji Yoon Rhee
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage 2024-10-31 22:47:55 +09:00
Ji Yoon Rhee
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
Ji Yoon Rhee
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
Ji Yoon Rhee
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
Ji Yoon Rhee
dfdf435b2b added more variation in haesol's default melee combo animation 2024-10-09 23:36:45 +09:00
Ji Yoon Rhee
a3aced30a6 states added to the base NPC 2024-10-08 21:40:00 +09:00
Ji Yoon Rhee
6b9c29d295 successfully merged with fmod-integration branch, tiles under the lake fixed 2024-10-06 21:46:02 +09:00
benroshio
db7dad84e9 Save/Crafting 2024-10-06 01:24:13 -04:00
benroshio
884a29e097 Merge branch 'main' into fmod-integration 2024-10-06 01:00:30 -04:00
benroshio
1d5762e49a push before merge 2024-10-06 00:56:28 -04:00
Ji Yoon Rhee
1e28ace4be perception added to the AI controller 2024-10-05 21:30:12 +09:00
benroshio
999bb75337 Combat Music 2024-10-04 18:41:43 -04:00
benroshio
659e8a3975 test 3 2024-10-04 15:22:12 -04:00
benroshio
5289ae8363 Test 2 2024-10-04 15:13:17 -04:00
benroshio
967bfe9d81 Asset test 2024-10-04 15:04:46 -04:00
benroshio
0c5e97cd70 Audio asset restructure/crafting and saving 2024-10-04 13:47:33 -04:00
Ji Yoon Rhee
ba74f12c4f created new NPC c++ class 2024-10-03 22:55:43 +09:00
Ji Yoon Rhee
a5540f5bbc attempt to lfs push 2024-10-03 22:50:33 +09:00
Ji Yoon Rhee
bf28ba6ab3 dude what 2024-09-28 10:07:53 +09:00
Ji Yoon Rhee
c4e4d22c82 major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
benroshio
09aec720b3 Merge branch 'main' into fmod-integration 2024-09-25 17:00:44 -04:00
benroshio
79a0aec027 make git happy 2024-09-25 16:55:26 -04:00
benroshio
d365ddd9f3 haesol and crafting fix 2024-09-25 16:29:36 -04:00
Ji Yoon Rhee
564f2a80cd crafting system is fully functional 2024-09-17 00:05:53 +09:00
Ji Yoon Rhee
63d4092c2c level 1, block out started 2024-09-15 08:48:19 +09:00
Ji Yoon Rhee
cf526110b3 lmfao 2024-09-10 10:46:13 +09:00
Ji Yoon Rhee
eeaf691a1a saving/loading systems successfully migrated to player controller 2024-09-05 11:43:15 +09:00
Ji Yoon Rhee
95f07b67ac saving/loading system re-implemented on main branch due to unprecedented bug 2024-08-31 11:50:26 +09:00
Ji Yoon Rhee
682231dd0f the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
e8cacbe1c7 the player character can automatically pick up souls 2024-08-22 23:24:14 +09:00
Ji Yoon Rhee
d91704b9a7 the NPC drops souls after being eliminated 2024-08-22 23:23:44 +09:00
Ji Yoon Rhee
83e44925bf added attribute sets for each types of attack, optimized some functions 2024-08-20 15:41:33 +09:00
Ji Yoon Rhee
05782979e9 worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00
Ji Yoon Rhee
ef7be2cd84 Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
This reverts commit 8fd7b194f1.
2024-08-08 10:11:22 +09:00
Ji Yoon Rhee
f2d7767398 Revert "delete water bottle + new interactables added"
This reverts commit 239c332514.
2024-08-08 10:11:18 +09:00
Ji Yoon Rhee
24d9282709 Revert "added 3d interactables"
This reverts commit bd2326dd08.
2024-08-08 10:11:14 +09:00
Ji Yoon Rhee
89bc3ecacb Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit fbd43c1d23.
2024-08-08 10:04:56 +09:00
Ji Yoon Rhee
51414ad189 Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6fa5e7dcbd.
2024-08-08 10:04:45 +09:00
Ji Yoon Rhee
4682706487 Revert "push before merge"
This reverts commit 7405cd4205.
2024-08-08 10:03:07 +09:00
Ji Yoon Rhee
322fbc3ade Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit b888ddbe5d.
2024-08-08 10:01:34 +09:00