Ji Yoon Rhee
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de62c9ecfa
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implemented and applied custom cel-shader post-process shader to interactables and characters
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2024-11-12 22:24:56 +09:00 |
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Ji Yoon Rhee
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5a0369cb38
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AI subtrees have been added, player rotation is based on player attacking
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2024-10-26 13:38:06 +09:00 |
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Ji Yoon Rhee
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1e28ace4be
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perception added to the AI controller
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2024-10-05 21:30:12 +09:00 |
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Ji Yoon Rhee
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c4e4d22c82
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major change in the spring level texturing, some more assets
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2024-09-27 21:29:58 +09:00 |
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Ji Yoon Rhee
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cf526110b3
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lmfao
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2024-09-10 10:46:13 +09:00 |
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Ji Yoon Rhee
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eeaf691a1a
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saving/loading systems successfully migrated to player controller
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2024-09-05 11:43:15 +09:00 |
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Ji Yoon Rhee
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95f07b67ac
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saving/loading system re-implemented on main branch due to unprecedented bug
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2024-08-31 11:50:26 +09:00 |
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Ji Yoon Rhee
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682231dd0f
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the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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2024-08-27 14:29:55 +09:00 |
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Ji Yoon Rhee
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05782979e9
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worked on AOE-Fire, integration is pretty much ok
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2024-08-10 08:57:30 +09:00 |
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Ji Yoon Rhee
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ef7be2cd84
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Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
This reverts commit 8fd7b194f1 .
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2024-08-08 10:11:22 +09:00 |
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Ji Yoon Rhee
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51414ad189
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Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6fa5e7dcbd .
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2024-08-08 10:04:45 +09:00 |
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Ji Yoon Rhee
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4682706487
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Revert "push before merge"
This reverts commit 7405cd4205 .
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2024-08-08 10:03:07 +09:00 |
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Ji Yoon Rhee
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0e71da9cf4
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Revert "created few AOE actor classes for future skill set usage"
This reverts commit a1a65b521f .
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2024-08-08 10:01:18 +09:00 |
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Ji Yoon Rhee
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0f407eb9c4
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Revert "push before merge"
This reverts commit 27e503b8b8 .
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2024-08-08 10:01:02 +09:00 |
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Ji Yoon Rhee
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ca4ae06aef
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Reapply "push before merge"
This reverts commit 5b3217f2e6 .
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2024-08-08 10:00:47 +09:00 |
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Ji Yoon Rhee
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9c5c627276
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Reapply "created few AOE actor classes for future skill set usage"
This reverts commit 420f46c7d3 .
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2024-08-08 10:00:31 +09:00 |
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Ji Yoon Rhee
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c9c2c13591
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Revert "Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5"
This reverts commit 122103a778 , reversing
changes made to e4628fcd9d .
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2024-08-08 09:59:18 +09:00 |
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Ji Yoon Rhee
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122103a778
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2024-08-08 09:53:25 +09:00 |
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Ji Yoon Rhee
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420f46c7d3
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Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6b44048ac4 .
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2024-08-08 09:51:57 +09:00 |
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Ji Yoon Rhee
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5b3217f2e6
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Revert "push before merge"
This reverts commit f13816d379 .
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2024-08-08 09:51:48 +09:00 |
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Ji Yoon Rhee
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27e503b8b8
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push before merge
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2024-08-08 09:51:34 +09:00 |
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Ji Yoon Rhee
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a1a65b521f
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created few AOE actor classes for future skill set usage
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2024-08-08 09:51:27 +09:00 |
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Ji Yoon Rhee
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7405cd4205
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push before merge
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2024-08-08 09:50:30 +09:00 |
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Ji Yoon Rhee
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6fa5e7dcbd
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created few AOE actor classes for future skill set usage
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2024-08-08 09:50:14 +09:00 |
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Ji Yoon Rhee
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8fd7b194f1
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implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
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2024-08-08 09:49:24 +09:00 |
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Ji Yoon Rhee
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70f19789b1
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Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6b44048ac4 .
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2024-08-08 09:22:02 +09:00 |
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Ji Yoon Rhee
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42fd02358c
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Revert "push before merge"
This reverts commit f13816d379 .
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2024-08-08 09:21:51 +09:00 |
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Ji Yoon Rhee
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f13816d379
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push before merge
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2024-08-08 08:49:37 +09:00 |
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Ji Yoon Rhee
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6b44048ac4
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created few AOE actor classes for future skill set usage
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2024-08-08 08:49:32 +09:00 |
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Ji Yoon Rhee
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2e9c0d084f
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changed files on my end
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2024-08-01 17:42:56 +09:00 |
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Ji Yoon Rhee
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9fa044da25
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implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
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2024-07-20 23:21:26 +09:00 |
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Ji Yoon Rhee
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096a0f0d2e
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player HUD hp,mp bar functionality completed
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2024-07-18 16:24:28 +09:00 |
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Ji Yoon Rhee
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5a4b0635ce
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
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Ji Yoon Rhee
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f55937e63c
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got the buff skill implementation started as well as the AOE skill base blueprint class
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2024-07-13 10:10:53 +09:00 |
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Ji Yoon Rhee
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79e9c28851
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |
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Ji Yoon Rhee
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75b078f5e3
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created event dispatchers for damage blocking, death, and such
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2024-06-30 23:25:01 +09:00 |
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Ji Yoon Rhee
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037d5442a5
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inventory shows collected items, new anim BPs are created and modified for combat system
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2024-06-22 09:55:29 +09:00 |
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Ji Yoon Rhee
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7c5833f033
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
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Ji Yoon Rhee
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959723df6a
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added buff/debuff related components and structs for future use
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2024-06-13 14:19:47 +09:00 |
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benroshio
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9c53b5f8dc
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Dash/Inventory
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2024-06-12 21:28:17 -04:00 |
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Ji Yoon Rhee
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ce82fffdda
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implemented dashing on blueprints
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2024-06-12 22:47:53 +09:00 |
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Ji Yoon Rhee
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917a1bb668
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
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Ji Yoon Rhee
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06bb51a198
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
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Ji Yoon Rhee
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c956bf2978
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
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Ji Yoon Rhee
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1b515981f5
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created input mapping context for projectile attacks and UI toggling
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2024-06-08 23:27:33 +09:00 |
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Ji Yoon Rhee
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cf35258254
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added anim bp and base character bp
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2024-06-08 08:25:27 +09:00 |
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Ji Yoon Rhee
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d69e46553f
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visual effect assets
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2024-06-01 12:49:36 +09:00 |
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Ji Yoon Rhee
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4e5f371b49
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
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