Commit Graph

320 Commits

Author SHA1 Message Date
Ji Yoon Rhee
b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements 2025-02-28 00:01:15 +09:00
Ji Yoon Rhee
5b3e5c3674 added the gonggi nori implementation to the original san-in blueprint 2025-02-28 00:00:31 +09:00
7heIVIaze
8461968ab4 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-27 21:36:53 +09:00
7heIVIaze
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
Ji Yoon Rhee
276e16590e added logic for taking care of cancelling combo 2025-02-27 18:18:30 +09:00
Ji Yoon Rhee
9d6106ab4c adding the part that checks if the NPC is dead before setting the character combative 2025-02-27 17:47:46 +09:00
7heIVIaze
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
Ji Yoon Rhee
e57fd047db some very minor changes for the two maps while testing the VFXs 2025-02-26 22:51:07 +09:00
Ji Yoon Rhee
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00
Ji Yoon Rhee
08d0b66a75 debugging animation blueprints for goblin and sanin 2025-02-26 22:49:00 +09:00
Ji Yoon Rhee
df1e820ba5 niagara effects 2025-02-26 22:43:20 +09:00
Ji Yoon Rhee
34c344ffad assets for rock, stone vfx 2025-02-26 22:42:10 +09:00
Ji Yoon Rhee
b178e55e79 deleted the assets that are not used at all 2025-02-26 22:38:47 +09:00
Ji Yoon Rhee
0cb5fdfa98 vulnerability state added with some animation debug 2025-02-23 21:16:57 +09:00
benroshio
e7ae8a7f0e Fmod Assets Re-Added 2025-02-21 23:35:07 -05:00
7heIVIaze
f9a0194149 conflict fixed 2025-02-22 12:10:06 +09:00
7heIVIaze
231bc1b8f5 conflict fixed 2025-02-22 12:05:25 +09:00
7heIVIaze
2a5fdd4700 conflict fixed 2025-02-22 12:03:18 +09:00
7heIVIaze
a6ea626c68 conflict fixed 2025-02-22 11:38:34 +09:00
7heIVIaze
46bb5b40d7 merge and conflict fix 2025-02-22 11:35:20 +09:00
Ji Yoon Rhee
ee99037e92 fixed the implementation after buggy merge for haesol passives and C skills 2025-02-22 11:33:19 +09:00
Ji Yoon Rhee
eb937fb3ad deleted the duplicate blueprint files for weapon mechanism and haesol 2025-02-22 10:02:18 +09:00
7heIVIaze
05e8cbd1e3 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-21 22:35:38 +09:00
Ji Yoon Rhee
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
Ji Yoon Rhee
e2af4eacd5 map changes (no major changes that affects the current gameplay 2025-02-21 20:15:31 +09:00
7heIVIaze
0195b2059d pull and parry implementation 2025-02-21 10:15:31 +09:00
7heIVIaze
2b96c6c864 Parry Implementation 2025-02-21 10:12:22 +09:00
7heIVIaze
67ddcc4249 Parry Implementation 2025-02-21 09:54:32 +09:00
Ji Yoon Rhee
3c9526d01f binaries that were missing on this branch + haesol's proj AOE skill halfway done 2025-02-21 00:42:56 +09:00
Ji Yoon Rhee
1764c961eb some clean up of the code, but no changes in the implementation itself 2025-02-18 22:04:26 +09:00
Ji Yoon Rhee
575119e19f added and deleted the test assets i used for haesol's C skill implementation 2025-02-18 21:34:33 +09:00
Ji Yoon Rhee
1ff6c2a4ba saving my implementation for haesol's C skill 2025-02-18 21:31:33 +09:00
7heIVIaze
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
Ji Yoon Rhee
d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability 2025-02-18 17:44:38 +09:00
Ji Yoon Rhee
13ed01c467 textures for archery vfx 2025-02-18 17:31:22 +09:00
Ji Yoon Rhee
5f729f6136 static meshes for archery vfx 2025-02-18 17:31:07 +09:00
Ji Yoon Rhee
c22b3f72df haesol's potential archery niagara vfx 2025-02-18 17:03:28 +09:00
Ji Yoon Rhee
59ba61ebe4 haesol's potential archery vfx materials 2025-02-18 17:03:01 +09:00
7heIVIaze
627dd7e0b4 implement haesol's passive 2025-02-17 17:16:49 +09:00
7heIVIaze
a1577404f7 Implement Haesol's Passive Skill 2025-02-17 16:06:53 +09:00
Ji Yoon Rhee
649fcc81af added the low HP HUD overlay to player HUD 2025-02-11 17:30:50 +09:00
Ji Yoon Rhee
e430feb2e0 forgot to add this one haha 2025-02-09 19:44:55 +09:00
Ji Yoon Rhee
13d78f25fc more nanite setting changes for more environmental assets 2025-02-09 19:44:27 +09:00
Ji Yoon Rhee
f98ba50e72 added the sfx for haesol's skill cooldown timer 2025-02-09 19:43:49 +09:00
Ji Yoon Rhee
31ca5ef14d enabled nanite settings for the environment meshes for rendering optimization 2025-02-09 19:40:29 +09:00
Ji Yoon Rhee
cff82b376f modified the arrow to be stuck to an object more realistically 2025-02-08 22:55:39 +09:00
Ji Yoon Rhee
60bc0836ed had to delete my old files so that i can fix the merge conflicts on my end 2025-02-08 22:54:14 +09:00
Ji Yoon Rhee
e55fabd3b4 added the damage implementation to the arrows 2025-02-08 13:05:58 +09:00
benroshio
2cb52e12d0 Auto stash before merge of "main" and "origin/main" 2025-02-04 17:26:56 -05:00