Ji Yoon Rhee
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8508737b87
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skeletal mesh for haesol replaced, added the new input binding for switching to close combat
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2025-04-01 23:03:23 +09:00 |
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Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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benroshio
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c2d22e51bd
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Fmod Events added for take damge bp
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2025-03-26 22:13:29 -04:00 |
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Ji Yoon Rhee
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bf4a070fe7
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made the retrieval of the gonggi stones to work
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2025-03-25 19:07:53 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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Ji Yoon Rhee
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330455f8f5
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the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
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2025-03-23 01:07:04 +09:00 |
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benroshio
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a245a4dae9
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Update test
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2025-03-17 12:28:37 -04:00 |
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Ji Yoon Rhee
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fb9eec0c9e
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added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
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2025-03-18 00:11:06 +09:00 |
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Ji Yoon Rhee
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4b42d5c89e
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added my progress for sanin's ultimate
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2025-03-17 23:01:48 +09:00 |
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7heIVIaze
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bd7ade3fc1
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-03-17 22:52:27 +09:00 |
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7heIVIaze
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3c6aa5bb7e
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Haesol's skill update
Haesol's C skill and Ult skill updated.
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2025-03-17 22:52:18 +09:00 |
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Ji Yoon Rhee
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45dc63bf4a
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example commit: added sanin ultimate related data structure
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2025-03-16 20:21:16 +09:00 |
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7heIVIaze
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0c9635888b
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conflict
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2025-03-11 12:33:05 +09:00 |
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7heIVIaze
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b62ed9bfdb
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implement goblin's damage to player
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2025-03-11 12:24:54 +09:00 |
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7heIVIaze
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08a405291b
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implement goblin's damage to player
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2025-03-10 21:30:51 +09:00 |
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Ji Yoon Rhee
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74d2963555
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i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
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2025-03-09 23:38:44 +09:00 |
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Ji Yoon Rhee
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a9519afac4
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aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model
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2025-03-09 23:32:28 +09:00 |
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7heIVIaze
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f267b0ecdf
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Haesol's Bow Animation Montage and Ult Skill Base
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2025-03-06 23:31:15 +09:00 |
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Ji Yoon Rhee
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c083287628
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merging changes on my side pt 1
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2025-03-06 20:26:27 +09:00 |
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Ji Yoon Rhee
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92ed906280
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bow related animations for new haesol model
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2025-03-06 20:21:01 +09:00 |
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Ji Yoon Rhee
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4fc9e27698
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re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig
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2025-03-05 23:19:00 +09:00 |
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Ji Yoon Rhee
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737bc62fe5
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some miscellaneous edits for the ik rigs + ik retargeter
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2025-03-05 21:10:39 +09:00 |
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Ji Yoon Rhee
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28332dbe0e
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removed all the necessary files from the project
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2025-03-05 21:09:10 +09:00 |
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Ji Yoon Rhee
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dea770ee9f
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wait nvm this is the new copy of haesol
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2025-03-05 21:01:27 +09:00 |
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Ji Yoon Rhee
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b9c1b7269b
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changed the timings of combos on the anim montages
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2025-02-28 21:10:15 +09:00 |
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Ji Yoon Rhee
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6503a15916
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nerfed sanin's projectil damage, buffed sanin's stack logic
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2025-02-28 21:09:40 +09:00 |
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Ji Yoon Rhee
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b420d87b72
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attempted to fix the weird input consumption issues, but no solid improvements
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2025-02-28 00:01:15 +09:00 |
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Ji Yoon Rhee
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5b3e5c3674
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added the gonggi nori implementation to the original san-in blueprint
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2025-02-28 00:00:31 +09:00 |
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7heIVIaze
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8461968ab4
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-27 21:36:53 +09:00 |
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7heIVIaze
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aff36733c6
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sanin's melee attack technical alpha
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2025-02-27 21:36:21 +09:00 |
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Ji Yoon Rhee
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276e16590e
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added logic for taking care of cancelling combo
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2025-02-27 18:18:30 +09:00 |
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Ji Yoon Rhee
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9d6106ab4c
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adding the part that checks if the NPC is dead before setting the character combative
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2025-02-27 17:47:46 +09:00 |
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7heIVIaze
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e6b443cf1f
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implement goblin group battle(Alpha)
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2025-02-27 16:09:22 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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Ji Yoon Rhee
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da0ae7e07c
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added shockwave + emerging from the ground trail VFXs on sanin
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2025-02-26 22:50:04 +09:00 |
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Ji Yoon Rhee
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08d0b66a75
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debugging animation blueprints for goblin and sanin
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2025-02-26 22:49:00 +09:00 |
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Ji Yoon Rhee
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0cb5fdfa98
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vulnerability state added with some animation debug
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2025-02-23 21:16:57 +09:00 |
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7heIVIaze
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f9a0194149
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conflict fixed
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2025-02-22 12:10:06 +09:00 |
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7heIVIaze
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231bc1b8f5
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conflict fixed
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2025-02-22 12:05:25 +09:00 |
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7heIVIaze
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2a5fdd4700
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conflict fixed
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2025-02-22 12:03:18 +09:00 |
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7heIVIaze
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a6ea626c68
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conflict fixed
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2025-02-22 11:38:34 +09:00 |
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7heIVIaze
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46bb5b40d7
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merge and conflict fix
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2025-02-22 11:35:20 +09:00 |
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Ji Yoon Rhee
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ee99037e92
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fixed the implementation after buggy merge for haesol passives and C skills
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2025-02-22 11:33:19 +09:00 |
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Ji Yoon Rhee
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eb937fb3ad
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deleted the duplicate blueprint files for weapon mechanism and haesol
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2025-02-22 10:02:18 +09:00 |
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7heIVIaze
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05e8cbd1e3
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-21 22:35:38 +09:00 |
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Ji Yoon Rhee
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ac52b1992f
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huge merge from haesol's ability branch
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2025-02-21 21:14:29 +09:00 |
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7heIVIaze
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0195b2059d
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pull and parry implementation
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2025-02-21 10:15:31 +09:00 |
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7heIVIaze
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2b96c6c864
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Parry Implementation
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2025-02-21 10:12:22 +09:00 |
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7heIVIaze
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67ddcc4249
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Parry Implementation
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2025-02-21 09:54:32 +09:00 |
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