Commit Graph

127 Commits

Author SHA1 Message Date
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
1ee45e69ac added a temporary speech bubble UI, need to add the functionality for scripts 2025-04-27 19:57:04 +09:00
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00
0bdc6c13dd fixed a weird issue with movement speed enum variable in aggro NPC bp class 2025-04-27 17:12:28 +09:00
1e50a43086 organized files, added BTTs for the bunny NPC implementation 2025-04-26 23:40:22 +09:00
4e963403ad Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-25 21:47:20 +09:00
68695fef60 Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
fd777aba62 added the puzzle area for the bunny 2025-04-25 00:05:03 +09:00
7ab90f7625 prepare to pull 2025-04-24 22:03:43 +09:00
a0b0117d7c rearranged some files, added base bunny logic blueprints 2025-04-24 21:53:32 +09:00
f809686a56 I need to go to bed commit 2025-04-24 01:47:19 -04:00
d95d5284a6 Merge branch 'Shiori' 2025-04-24 01:16:46 -04:00
5a458545e3 prepare to pull 2025-04-23 17:05:21 +09:00
d54a2187d2 Assets re added 2025-04-22 13:37:25 -04:00
d2d9c77fcf when you got out of the field, the HP HUD disappears from the viewport 2025-04-23 00:30:08 +09:00
ab50e701b2 Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
2025-04-19 10:56:25 +09:00
00e4aac768 modified the HP bar UI logic for aggro NPCs 2025-04-17 22:00:53 +09:00
d7702d8ec0 haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
2025-04-17 20:21:39 +09:00
ce0d1b37eb haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
2025-04-17 20:14:34 +09:00
684769903a Merge branch 'main' into Shiori 2025-04-16 12:37:20 -04:00
d3cfbf7606 added minor changes almost negligible, started implementing the boss field for sanin 2025-04-16 23:23:43 +09:00
ab63088b25 no critical changes made, pretty much the same 2025-04-16 23:22:06 +09:00
fd2d84f25b changed the collision/overlap settings 2025-04-16 23:21:38 +09:00
d996e45fbe fixed the spawning logic of the large gonggi stones 2025-04-16 23:19:58 +09:00
ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player 2025-04-16 00:58:04 +09:00
33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST 2025-04-15 00:44:44 +09:00
e55fe7a0c4 the 1st dirt trail rotates towards the player's location 2025-04-15 00:43:35 +09:00
e25825931c Sanin timing fix 2025-04-12 13:47:37 -04:00
668dc10200 pulling 2025-04-10 21:41:58 +09:00
47b16f6fde WIP version for sanin's first dirt trail fix 2025-04-10 21:39:27 +09:00
0ed1836a32 added the new dragon model 2025-04-10 21:36:24 +09:00
261dcd4617 Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:48:39 +09:00
e1e66072d8 Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
28dcf82cca Auto stash before merge of "Shiori" and "main" 2025-04-07 23:04:18 -04:00
08606779a8 Merge remote-tracking branch 'origin/main' 2025-04-07 20:18:46 -04:00
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
5c975ddaa9 Arrow ult sound fix
added to bp_haesol
2025-03-26 23:23:02 -04:00
c2d22e51bd Fmod Events added for take damge bp 2025-03-26 22:13:29 -04:00
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00