|
e4427e3766
|
make a new level
|
2025-03-21 17:36:05 +09:00 |
|
|
0ec37c8330
|
delete
|
2025-03-21 13:32:22 +09:00 |
|
benroshio
|
a245a4dae9
|
Update test
|
2025-03-17 12:28:37 -04:00 |
|
Ji Yoon Rhee
|
fb9eec0c9e
|
added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
|
2025-03-18 00:11:06 +09:00 |
|
Ji Yoon Rhee
|
ad6fb1ba83
|
fixing the conflict
|
2025-03-17 23:10:08 +09:00 |
|
Ji Yoon Rhee
|
4b42d5c89e
|
added my progress for sanin's ultimate
|
2025-03-17 23:01:48 +09:00 |
|
7heIVIaze
|
bd7ade3fc1
|
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
|
2025-03-17 22:52:27 +09:00 |
|
7heIVIaze
|
3c6aa5bb7e
|
Haesol's skill update
Haesol's C skill and Ult skill updated.
|
2025-03-17 22:52:18 +09:00 |
|
Ji Yoon Rhee
|
45dc63bf4a
|
example commit: added sanin ultimate related data structure
|
2025-03-16 20:21:16 +09:00 |
|
7heIVIaze
|
0c9635888b
|
conflict
|
2025-03-11 12:33:05 +09:00 |
|
7heIVIaze
|
b62ed9bfdb
|
implement goblin's damage to player
|
2025-03-11 12:24:54 +09:00 |
|
7heIVIaze
|
08a405291b
|
implement goblin's damage to player
|
2025-03-10 21:30:51 +09:00 |
|
Ji Yoon Rhee
|
74d2963555
|
i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
|
2025-03-09 23:38:44 +09:00 |
|
Ji Yoon Rhee
|
a9519afac4
|
aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model
|
2025-03-09 23:32:28 +09:00 |
|
7heIVIaze
|
f267b0ecdf
|
Haesol's Bow Animation Montage and Ult Skill Base
|
2025-03-06 23:31:15 +09:00 |
|
Ji Yoon Rhee
|
8ee9e62e54
|
merging...?
|
2025-03-06 20:27:14 +09:00 |
|
Ji Yoon Rhee
|
c083287628
|
merging changes on my side pt 1
|
2025-03-06 20:26:27 +09:00 |
|
Ji Yoon Rhee
|
92ed906280
|
bow related animations for new haesol model
|
2025-03-06 20:21:01 +09:00 |
|
Ji Yoon Rhee
|
4fc9e27698
|
re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig
|
2025-03-05 23:19:00 +09:00 |
|
Ji Yoon Rhee
|
737bc62fe5
|
some miscellaneous edits for the ik rigs + ik retargeter
|
2025-03-05 21:10:39 +09:00 |
|
Ji Yoon Rhee
|
28332dbe0e
|
removed all the necessary files from the project
|
2025-03-05 21:09:10 +09:00 |
|
Ji Yoon Rhee
|
dea770ee9f
|
wait nvm this is the new copy of haesol
|
2025-03-05 21:01:27 +09:00 |
|
Ji Yoon Rhee
|
b9c1b7269b
|
changed the timings of combos on the anim montages
|
2025-02-28 21:10:15 +09:00 |
|
Ji Yoon Rhee
|
6503a15916
|
nerfed sanin's projectil damage, buffed sanin's stack logic
|
2025-02-28 21:09:40 +09:00 |
|
Ji Yoon Rhee
|
b420d87b72
|
attempted to fix the weird input consumption issues, but no solid improvements
|
2025-02-28 00:01:15 +09:00 |
|
Ji Yoon Rhee
|
5b3e5c3674
|
added the gonggi nori implementation to the original san-in blueprint
|
2025-02-28 00:00:31 +09:00 |
|
7heIVIaze
|
8461968ab4
|
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
|
2025-02-27 21:36:53 +09:00 |
|
7heIVIaze
|
aff36733c6
|
sanin's melee attack technical alpha
|
2025-02-27 21:36:21 +09:00 |
|
Ji Yoon Rhee
|
276e16590e
|
added logic for taking care of cancelling combo
|
2025-02-27 18:18:30 +09:00 |
|
Ji Yoon Rhee
|
9d6106ab4c
|
adding the part that checks if the NPC is dead before setting the character combative
|
2025-02-27 17:47:46 +09:00 |
|
7heIVIaze
|
e6b443cf1f
|
implement goblin group battle(Alpha)
|
2025-02-27 16:09:22 +09:00 |
|
7heIVIaze
|
1d8fb26b83
|
goblin group combat
|
2025-02-27 14:59:23 +09:00 |
|
Ji Yoon Rhee
|
e57fd047db
|
some very minor changes for the two maps while testing the VFXs
|
2025-02-26 22:51:07 +09:00 |
|
Ji Yoon Rhee
|
da0ae7e07c
|
added shockwave + emerging from the ground trail VFXs on sanin
|
2025-02-26 22:50:04 +09:00 |
|
Ji Yoon Rhee
|
08d0b66a75
|
debugging animation blueprints for goblin and sanin
|
2025-02-26 22:49:00 +09:00 |
|
Ji Yoon Rhee
|
0cb5fdfa98
|
vulnerability state added with some animation debug
|
2025-02-23 21:16:57 +09:00 |
|
7heIVIaze
|
f9a0194149
|
conflict fixed
|
2025-02-22 12:10:06 +09:00 |
|
7heIVIaze
|
231bc1b8f5
|
conflict fixed
|
2025-02-22 12:05:25 +09:00 |
|
7heIVIaze
|
2a5fdd4700
|
conflict fixed
|
2025-02-22 12:03:18 +09:00 |
|
7heIVIaze
|
a6ea626c68
|
conflict fixed
|
2025-02-22 11:38:34 +09:00 |
|
7heIVIaze
|
46bb5b40d7
|
merge and conflict fix
|
2025-02-22 11:35:20 +09:00 |
|
Ji Yoon Rhee
|
ee99037e92
|
fixed the implementation after buggy merge for haesol passives and C skills
|
2025-02-22 11:33:19 +09:00 |
|
Ji Yoon Rhee
|
eb937fb3ad
|
deleted the duplicate blueprint files for weapon mechanism and haesol
|
2025-02-22 10:02:18 +09:00 |
|
7heIVIaze
|
05e8cbd1e3
|
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
|
2025-02-21 22:35:38 +09:00 |
|
Ji Yoon Rhee
|
ac52b1992f
|
huge merge from haesol's ability branch
|
2025-02-21 21:14:29 +09:00 |
|
Ji Yoon Rhee
|
e2af4eacd5
|
map changes (no major changes that affects the current gameplay
|
2025-02-21 20:15:31 +09:00 |
|
7heIVIaze
|
0195b2059d
|
pull and parry implementation
|
2025-02-21 10:15:31 +09:00 |
|
7heIVIaze
|
2b96c6c864
|
Parry Implementation
|
2025-02-21 10:12:22 +09:00 |
|
7heIVIaze
|
67ddcc4249
|
Parry Implementation
|
2025-02-21 09:54:32 +09:00 |
|
Ji Yoon Rhee
|
3c9526d01f
|
binaries that were missing on this branch + haesol's proj AOE skill halfway done
|
2025-02-21 00:42:56 +09:00 |
|