benroshio
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e25825931c
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Sanin timing fix
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2025-04-12 13:47:37 -04:00 |
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benroshio
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28dcf82cca
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Auto stash before merge of "Shiori" and "main"
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2025-04-07 23:04:18 -04:00 |
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benroshio
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08606779a8
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Merge remote-tracking branch 'origin/main'
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2025-04-07 20:18:46 -04:00 |
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Ji Yoon Rhee
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4480f56677
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collision makes the player to bounce off; the exact numbers can be altered after playtesting
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2025-04-06 22:53:08 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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7heIVIaze
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bfcdb6dce7
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Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:48:59 +09:00 |
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7heIVIaze
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d702c69825
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Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:36:03 +09:00 |
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Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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7heIVIaze
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e17418ac4a
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HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
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2025-03-27 22:07:25 +09:00 |
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benroshio
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5c975ddaa9
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Arrow ult sound fix
added to bp_haesol
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2025-03-26 23:23:02 -04:00 |
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benroshio
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c2d22e51bd
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Fmod Events added for take damge bp
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2025-03-26 22:13:29 -04:00 |
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Ji Yoon Rhee
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bf4a070fe7
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made the retrieval of the gonggi stones to work
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2025-03-25 19:07:53 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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Ji Yoon Rhee
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330455f8f5
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the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
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2025-03-23 01:07:04 +09:00 |
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7heIVIaze
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06bb0cfcf0
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pull the level
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2025-03-22 09:59:58 +09:00 |
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Ji Yoon Rhee
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fb9eec0c9e
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added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
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2025-03-18 00:11:06 +09:00 |
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Ji Yoon Rhee
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4b42d5c89e
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added my progress for sanin's ultimate
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2025-03-17 23:01:48 +09:00 |
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7heIVIaze
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bd7ade3fc1
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-03-17 22:52:27 +09:00 |
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7heIVIaze
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3c6aa5bb7e
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Haesol's skill update
Haesol's C skill and Ult skill updated.
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2025-03-17 22:52:18 +09:00 |
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Ji Yoon Rhee
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45dc63bf4a
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example commit: added sanin ultimate related data structure
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2025-03-16 20:21:16 +09:00 |
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7heIVIaze
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08a405291b
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implement goblin's damage to player
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2025-03-10 21:30:51 +09:00 |
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Ji Yoon Rhee
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c083287628
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merging changes on my side pt 1
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2025-03-06 20:26:27 +09:00 |
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Ji Yoon Rhee
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28332dbe0e
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removed all the necessary files from the project
|
2025-03-05 21:09:10 +09:00 |
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Ji Yoon Rhee
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6503a15916
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nerfed sanin's projectil damage, buffed sanin's stack logic
|
2025-02-28 21:09:40 +09:00 |
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Ji Yoon Rhee
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5b3e5c3674
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added the gonggi nori implementation to the original san-in blueprint
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2025-02-28 00:00:31 +09:00 |
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7heIVIaze
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8461968ab4
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-27 21:36:53 +09:00 |
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7heIVIaze
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aff36733c6
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sanin's melee attack technical alpha
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2025-02-27 21:36:21 +09:00 |
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Ji Yoon Rhee
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9d6106ab4c
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adding the part that checks if the NPC is dead before setting the character combative
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2025-02-27 17:47:46 +09:00 |
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7heIVIaze
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e6b443cf1f
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implement goblin group battle(Alpha)
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2025-02-27 16:09:22 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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Ji Yoon Rhee
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da0ae7e07c
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added shockwave + emerging from the ground trail VFXs on sanin
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2025-02-26 22:50:04 +09:00 |
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Ji Yoon Rhee
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08d0b66a75
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debugging animation blueprints for goblin and sanin
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2025-02-26 22:49:00 +09:00 |
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Ji Yoon Rhee
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0cb5fdfa98
|
vulnerability state added with some animation debug
|
2025-02-23 21:16:57 +09:00 |
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7heIVIaze
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f9a0194149
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conflict fixed
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2025-02-22 12:10:06 +09:00 |
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7heIVIaze
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2a5fdd4700
|
conflict fixed
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2025-02-22 12:03:18 +09:00 |
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7heIVIaze
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46bb5b40d7
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merge and conflict fix
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2025-02-22 11:35:20 +09:00 |
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7heIVIaze
|
05e8cbd1e3
|
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-21 22:35:38 +09:00 |
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7heIVIaze
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67ddcc4249
|
Parry Implementation
|
2025-02-21 09:54:32 +09:00 |
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Ji Yoon Rhee
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1ff6c2a4ba
|
saving my implementation for haesol's C skill
|
2025-02-18 21:31:33 +09:00 |
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Ji Yoon Rhee
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f98ba50e72
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added the sfx for haesol's skill cooldown timer
|
2025-02-09 19:43:49 +09:00 |
|
benroshio
|
2cb52e12d0
|
Auto stash before merge of "main" and "origin/main"
|
2025-02-04 17:26:56 -05:00 |
|
Ji Yoon Rhee
|
cdd5f7f67a
|
debugging for inventory system
|
2025-02-03 23:12:46 +09:00 |
|
Ji Yoon Rhee
|
12498555b4
|
attempt to fix the dmg/hit reaction anims but failed;;;
|
2024-12-27 00:01:05 +09:00 |
|
Ji Yoon Rhee
|
7425f6388f
|
appropriate changes to sanin and the logic for butterfly swarms
|
2024-12-22 23:21:53 +09:00 |
|
Ji Yoon Rhee
|
cb4946b7ac
|
new animation related assets for updated sanin
|
2024-12-22 23:19:40 +09:00 |
|
Ji Yoon Rhee
|
724fee8715
|
new animations for sanin's updated skeleton
|
2024-12-22 22:08:04 +09:00 |
|
Ji Yoon Rhee
|
cca6f495ae
|
new projectil attack
|
2024-12-21 23:44:50 +09:00 |
|
Ji Yoon Rhee
|
8e498458b7
|
sfx related changes
|
2024-12-14 11:10:49 +09:00 |
|