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730 Commits 8 Branches 0 Tags
e84a0bd09cf03fe70e6a0bb0d00cf31289d2642f
Commit Graph

8 Commits

Author SHA1 Message Date
Ji Yoon Rhee
f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue 2025-05-09 23:58:29 +09:00
Ji Yoon Rhee
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00
7heIVIaze
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
Ji Yoon Rhee
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
7heIVIaze
2a5fdd4700 conflict fixed 2025-02-22 12:03:18 +09:00
7heIVIaze
67ddcc4249 Parry Implementation 2025-02-21 09:54:32 +09:00
sharon2pan
1a9335cf55 goblin blueprint+behavior tree continued 2024-11-27 23:29:23 -05:00
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