Compare commits

..

16 Commits

Author SHA1 Message Date
benroshio
c7f841bfc3 Merge branch 'main' into fmod-integration 2024-11-08 00:54:08 -05:00
benroshio
a2fa5352ca Auto stash before merge of "main" and "origin/main" 2024-11-08 00:45:36 -05:00
Ji Yoon Rhee
503d43a479 added anim montage for staggering 2024-11-08 10:05:10 +09:00
Ji Yoon Rhee
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in 2024-11-07 00:50:32 +09:00
Ji Yoon Rhee
14c96727b4 more animation montages for san-in 2024-11-03 13:49:16 +09:00
Ji Yoon Rhee
6efb2f6d6f added VFX to animation montages for San-in, death animation is implemented 2024-11-03 01:49:18 +09:00
Ji Yoon Rhee
cf75dcf849 proper commit 2024-11-03 00:23:01 +09:00
Ji Yoon Rhee
f2dcfcea83 ignored? 2024-11-03 00:22:36 +09:00
Ji Yoon Rhee
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage 2024-10-31 22:47:55 +09:00
Ji Yoon Rhee
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
Ji Yoon Rhee
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
Ji Yoon Rhee
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
Ji Yoon Rhee
dfdf435b2b added more variation in haesol's default melee combo animation 2024-10-09 23:36:45 +09:00
Ji Yoon Rhee
a3aced30a6 states added to the base NPC 2024-10-08 21:40:00 +09:00
Ji Yoon Rhee
6b9c29d295 successfully merged with fmod-integration branch, tiles under the lake fixed 2024-10-06 21:46:02 +09:00
benroshio
0567a5e51b Merge branch 'fmod-integration' 2024-10-06 01:25:52 -04:00
511 changed files with 45230 additions and 39211 deletions

13
hwanyoung2/.gitattributes vendored Normal file
View File

@ -0,0 +1,13 @@
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text binary
*.umap filter=lfs diff=lfs merge=lfs -text binary
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

92
hwanyoung2/.gitignore vendored Normal file
View File

@ -0,0 +1,92 @@
# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini

View File

@ -2,6 +2,6 @@
"BuildId": "23058290", "BuildId": "23058290",
"Modules": "Modules":
{ {
"hwanyoung2": "UnrealEditor-hwanyoung2.dll" "hwanyoung2": "UnrealEditor-hwanyoung2-1505.dll"
} }
} }

View File

@ -21,6 +21,38 @@
"BuildId": "23058290" "BuildId": "23058290"
}, },
"BuildProducts": [ "BuildProducts": [
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll", "Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll",
"Type": "RequiredResource" "Type": "RequiredResource"
@ -29,26 +61,6 @@
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.pdb", "Path": "$(EngineDir)/Binaries/Win64/AgentInterface.pdb",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Binaries/Win64/OpenImageDenoise.dll", "Path": "$(EngineDir)/Binaries/Win64/OpenImageDenoise.dll",
"Type": "RequiredResource" "Type": "RequiredResource"
@ -1449,18 +1461,10 @@
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormat.dll", "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormat.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
}, },
{
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll",
"Type": "DynamicLibrary"
},
{ {
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll", "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
}, },
{
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll",
"Type": "DynamicLibrary"
},
{ {
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll", "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -1781,6 +1785,14 @@
"Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor-MotionWarping.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll", "Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -1965,6 +1977,14 @@
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll", "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -2225,6 +2245,18 @@
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimation.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimationEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll", "Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -2381,6 +2413,18 @@
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Experimental/Iris/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll", "Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -2505,6 +2549,18 @@
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Experimental/UVEditor/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll", "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -3029,6 +3085,14 @@
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor-GameplayInteractionsModule.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/Binaries/Win64/UnrealEditor-GameplayStateTreeModule.dll", "Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/Binaries/Win64/UnrealEditor-GameplayStateTreeModule.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -3101,6 +3165,26 @@
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntity.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll", "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -3169,6 +3253,14 @@
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor-NavCorridor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll", "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -3209,6 +3301,22 @@
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsEditorModule.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsModule.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsTestSuite.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll", "Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll",
"Type": "DynamicLibrary" "Type": "DynamicLibrary"
@ -3340,49 +3448,25 @@
{ {
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
} }
], ],
"RuntimeDependencies": [ "RuntimeDependencies": [
{ {
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse2.exe", "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
"Type": "NonUFS" "Type": "NonUFS"
}, },
{ {
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse4.1.exe", "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
"Type": "NonUFS" "Type": "NonUFS"
}, },
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/hwanyoung2.uproject",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll", "Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
"Type": "NonUFS" "Type": "NonUFS"
@ -23907,6 +23991,10 @@
"Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin", "Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/MotionWarping.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin", "Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin",
"Type": "UFS" "Type": "UFS"
@ -23995,6 +24083,10 @@
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/BlueprintHeaderView.uplugin", "Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/BlueprintHeaderView.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/BlueprintMaterialTextureNodes.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/ContentBrowserAssetDataSource.uplugin", "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/ContentBrowserAssetDataSource.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24103,6 +24195,10 @@
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/VariantManager.uplugin", "Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/VariantManager.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/ContextualAnimation.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/AutomationUtils.uplugin", "Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/AutomationUtils.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24163,6 +24259,10 @@
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Iris.uplugin", "Path": "$(EngineDir)/Plugins/Experimental/Iris/Iris.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Landmass.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/MeshLODToolset.uplugin", "Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/MeshLODToolset.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24203,6 +24303,14 @@
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/UVEditor.uplugin", "Path": "$(EngineDir)/Plugins/Experimental/UVEditor/UVEditor.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Experimental/WaterExtras/WaterExtras.uplugin",
"Type": "UFS"
},
{
"Path": "$(EngineDir)/Plugins/Experimental/Water/Water.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/FX/Niagara/Niagara.uplugin", "Path": "$(EngineDir)/Plugins/FX/Niagara/Niagara.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24379,6 +24487,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/GameplayAbilities.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/GameplayAbilities.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/GameplayInteractions.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/GameplayStateTree.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/GameplayStateTree.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24403,6 +24515,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/LocationServicesBPLibrary.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/LocationServicesBPLibrary.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/MassEntity.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/MeshModelingToolset.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/MeshModelingToolset.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24415,6 +24531,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/NavCorridor.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24431,6 +24551,10 @@
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/SignificanceManager.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/SignificanceManager.uplugin",
"Type": "UFS" "Type": "UFS"
}, },
{
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/SmartObjects.uplugin",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/SoundFields.uplugin", "Path": "$(EngineDir)/Plugins/Runtime/SoundFields/SoundFields.uplugin",
"Type": "UFS" "Type": "UFS"
@ -24474,22 +24598,6 @@
{ {
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin", "Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
"Type": "UFS" "Type": "UFS"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
"Type": "NonUFS"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
"Type": "NonUFS"
},
{
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
"Type": "UFS"
},
{
"Path": "$(ProjectDir)/hwanyoung2.uproject",
"Type": "UFS"
} }
], ],
"AdditionalProperties": [ "AdditionalProperties": [

View File

@ -1,6 +1,6 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap EditorStartupMap=/Game/Hwanyoung/Levels/Spring.Spring
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode" GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
@ -200,3 +200,60 @@ ConnectionType=USBOnly
bUseManualIPAddress=False bUseManualIPAddress=False
ManualIPAddress= ManualIPAddress=
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="MasterAssetFolder" id="{4f34473d-1e56-44db-8dd1-60284d90f95e}" />
</objects>

View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Mixer" id="{69156779-4c9f-4c75-933c-0886f67a1e32}" />
</objects>

View File

@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="Workspace" id="{7566e94e-8228-4fb9-ac5e-6a0103d5bf81}">
<relationship name="projectSettings">
<destination>{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}</destination>
</relationship>
<relationship name="changelist">
<destination>{c81ff576-a715-479d-877b-e0a0201464b5}</destination>
</relationship>
</object>
<object class="ProjectSettings" id="{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}">
<property name="openWindows">
<value>Event Editor 1</value>
</property>
<property name="windowLayout">
<value>AAAABwAAACAAUAByAGUAcwBlAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAAAAAvcAAACBAAAEiAAAA3AAAAL4AAAAoAAABIcAAANvAAAAAAAAAAAHgAAAAvgAAACgAAAEhwAAA28AAAAeAE0AaQB4AGUAcgAgAFIAbwB1AHQAaQBuAGcAIAAxAAAAQgHZ0MsAAwAAAAAENwAAATUAAAXIAAAEJAAABDgAAAFUAAAFxwAABCMAAAAAAAAAAAoAAAAEOAAAAVQAAAXHAAAEIwAAAA4ATQBpAHgAZQByACAAMgAAAEIB2dDLAAMAAP//+Q8AAAAP///9ngAAA+7///kQAAAALv///Z0AAAPtAAAAAQAAAAAHgP//+RAAAAAu///9nQAAA+0AAAAOAE0AaQB4AGUAcgAgADEAAABCAdnQywADAAAAAAJ/AAAA+QAABw4AAAPoAAACgAAAARgAAAcNAAAD5wAAAAAAAAAAB4AAAAKAAAABGAAABw0AAAPnAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADIAAABCAdnQywADAAD/////////+AAAB4AAAAQQAAACJwAAASgAAAZGAAACywAAAAACAAAAB4AAAAAAAAAAFwAAB38AAAQPAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADEAAABCAdnQywADAAAAAAd/////+AAAEYAAAAV4AAAL3QAAAbIAAA/8AAADVQAAAAECAAAACgAAAAeAAAAAFwAAEX8AAAV3AAAAHgBFAHYAZQBuAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAP//+3gAAACB///9CQAAA3D///t5AAAAoP///QgAAANvAAAAAQAAAAAHgP//+3kAAACg///9CAAAA28=</value>
</property>
<relationship name="activePlatform">
<destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination>
</relationship>
</object>
<object class="WorkspaceChangelist" id="{c81ff576-a715-479d-877b-e0a0201464b5}" />
</objects>

View File

@ -13,7 +13,7 @@
<value>Event Editor 1</value> <value>Event Editor 1</value>
</property> </property>
<property name="windowLayout"> <property name="windowLayout">
<value>AAAABwAAACAAUAByAGUAcwBlAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAAAAAvcAAACBAAAEiAAAA3AAAAL4AAAAoAAABIcAAANvAAAAAAAAAAAHgAAAAvgAAACgAAAEhwAAA28AAAAeAE0AaQB4AGUAcgAgAFIAbwB1AHQAaQBuAGcAIAAxAAAAQgHZ0MsAAwAAAAAENwAAATUAAAXIAAAEJAAABDgAAAFUAAAFxwAABCMAAAAAAAAAAAoAAAAEOAAAAVQAAAXHAAAEIwAAAA4ATQBpAHgAZQByACAAMgAAAEIB2dDLAAMAAP//+Q8AAAAP///9ngAAA+7///kQAAAALv///Z0AAAPtAAAAAQAAAAAHgP//+RAAAAAu///9nQAAA+0AAAAOAE0AaQB4AGUAcgAgADEAAABCAdnQywADAAAAAAJ/AAAA+QAABw4AAAPoAAACgAAAARgAAAcNAAAD5wAAAAAAAAAAB4AAAAKAAAABGAAABw0AAAPnAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADIAAABCAdnQywADAAD/////////+AAAB4AAAAQQAAACJwAAASgAAAZGAAACywAAAAACAAAAB4AAAAAAAAAAFwAAB38AAAQPAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADEAAABCAdnQywADAAAAAAd/////+AAAEYAAAAV4AAAL3QAAAbIAAA/8AAADVQAAAAECAAAACgAAAAeAAAAAFwAAEX8AAAV3AAAAHgBFAHYAZQBuAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAP//+3gAAACB///9CQAAA3D///t5AAAAoP///QgAAANvAAAAAQAAAAAHgP//+3kAAACg///9CAAAA28=</value> <value>AAAACAAAABQAUAByAG8AZgBpAGwAZQByACAAMQAAAEIB2dDLAAMAAP/////////4AAAHgAAABBAAAAGhAAAAGgAABcAAAAG9AAAAAAIAAAAHgAAAAAAAAAAXAAAHfwAABA8AAAAgAFAAcgBlAHMAZQB0ACAAQgByAG8AdwBzAGUAcgAgADEAAABCAdnQywADAAAAAAzHAAADIAAADlgAAAYPAAAMyAAAAz8AAA5XAAAGDgAAAAEAAAAACgAAAAzIAAADPwAADlcAAAYOAAAAHgBNAGkAeABlAHIAIABSAG8AdQB0AGkAbgBnACAAMQAAAEIB2dDLAAMAAAAABDcAAAE1AAAFyAAABCQAAAQ4AAABVAAABccAAAQjAAAAAAAAAAAKAAAABDgAAAFUAAAFxwAABCMAAAAOAE0AaQB4AGUAcgAgADIAAABCAdnQywADAAD///kPAAAAD////Z4AAAPu///5EAAAAC7///2dAAAD7QAAAAEAAAAAB4D///kQAAAALv///Z0AAAPtAAAADgBNAGkAeABlAHIAIAAxAAAAQgHZ0MsAAwAA///53gAAAfL///5tAAAE4f//+d8AAAIR///+bAAABOAAAAABAAAAAAeA///53wAAAhH///5sAAAE4AAAABwARQB2AGUAbgB0ACAARQBkAGkAdABvAHIAIAAyAAAAQgHZ0MsAAwAA//////////gAAAeAAAAEEAAAAicAAAEoAAAGRgAAAssAAAAAAgAAAAeAAAAAAAAAABcAAAd/AAAEDwAAABwARQB2AGUAbgB0ACAARQBkAGkAdABvAHIAIAAxAAAAQgHZ0MsAAwAA//////////gAAAoAAAAFeAAAAVoAAAATAAAFeQAAAwEAAAAAAgAAAAoAAAAAAAAAABcAAAn/AAAFdwAAAB4ARQB2AGUAbgB0ACAAQgByAG8AdwBzAGUAcgAgADEAAABCAdnQywADAAD///t4AAAAgf///QkAAANw///7eQAAAKD///0IAAADbwAAAAEAAAAAB4D///t5AAAAoP///QgAAANv</value>
</property> </property>
<relationship name="activePlatform"> <relationship name="activePlatform">
<destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination> <destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination>

View File

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<objects serializationModel="Studio.02.02.00">
<object class="AudioFile" id="{0299c0e1-928b-4df7-b7f9-90f8327a528d}">
<property name="assetPath">
<value>Music/Spring 1.wav</value>
</property>
<property name="isStreaming">
<value>true</value>
</property>
<property name="frequencyInKHz">
<value>48</value>
</property>
<property name="channelCount">
<value>2</value>
</property>
<property name="length">
<value>125.1923125</value>
</property>
<relationship name="masterAssetFolder">
<destination>{4f34473d-1e56-44db-8dd1-60284d90f95e}</destination>
</relationship>
</object>
</objects>

Some files were not shown because too many files have changed in this diff Show More