215 Commits

Author SHA1 Message Date
c9ebb16f36 Added Spring Song yet again
Triple checked sync with main due to an issue with the Spring map not loading. Everything seems to work now
2025-04-25 19:30:13 -04:00
6f80cafaa3 Revert "Committing Changes(?)"
This reverts commit aac996d671.
2025-04-25 19:14:47 -04:00
5b40e6c814 Revert "Merge branch 'main' into fmod-co"
This reverts commit a42441f427, reversing
changes made to aac996d671.
2025-04-25 17:13:12 -04:00
78a9b1c17d Revert "Added Spring Song (again)"
This reverts commit aa05178a8a.
2025-04-25 17:08:45 -04:00
aa05178a8a Added Spring Song (again)
After syncing with main, got a working clean slate to resume working
2025-04-25 16:25:02 -04:00
a42441f427 Merge branch 'main' into fmod-co 2025-04-25 16:17:22 -04:00
aac996d671 Committing Changes(?)
Committing changes that aren't mine but Git is saying they're mine (Events for footsteps). Shouldn't mess anything up.
2025-04-25 13:35:28 -04:00
fae2bf06dd Added Second Spring Music 2025-04-25 13:17:52 -04:00
8301e2908e edit level - cave 2025-04-26 02:15:16 +09:00
4e963403ad Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-25 21:47:20 +09:00
68695fef60 Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
9145d18cdd edit level 2025-04-25 18:50:25 +09:00
2c028658bb edit level 2025-04-25 00:41:42 +09:00
fd777aba62 added the puzzle area for the bunny 2025-04-25 00:05:03 +09:00
7ab90f7625 prepare to pull 2025-04-24 22:03:43 +09:00
0a198096e8 the font changes got wiped, re-pushing 2025-04-24 21:54:15 +09:00
82d6e54754 footstep sounds 2025-04-24 21:53:53 +09:00
a0b0117d7c rearranged some files, added base bunny logic blueprints 2025-04-24 21:53:32 +09:00
e31a861a28 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-24 15:22:20 +09:00
dd71ece538 re-adding the stylized foliage assets for wonjun 2025-04-24 15:21:35 +09:00
7f70ce93a9 merge 2025-04-24 15:20:10 +09:00
4bedd6f2f3 fixed the VFX (it was wiped from shiori's merge) 2025-04-24 15:14:49 +09:00
f809686a56 I need to go to bed commit 2025-04-24 01:47:19 -04:00
d95d5284a6 Merge branch 'Shiori' 2025-04-24 01:16:46 -04:00
ce119df186 Revert "stylized grass pack added"
This reverts commit 171251b4e1.
2025-04-24 00:49:44 -04:00
171251b4e1 stylized grass pack added 2025-04-23 20:56:08 +09:00
abad527aae new foliage assets 2025-04-23 20:55:38 +09:00
dcf8eef0e6 removed unused foliage 2025-04-23 20:54:43 +09:00
1b00512305 just push 2025-04-23 20:36:44 +09:00
5a458545e3 prepare to pull 2025-04-23 17:05:21 +09:00
d54a2187d2 Assets re added 2025-04-22 13:37:25 -04:00
dafcf19ad4 push before merge 2025-04-22 13:27:33 -04:00
c0aa37c621 Resolved merge conflict using remote version of Sprink_TEST.umap 2025-04-23 00:55:45 +09:00
1bbc60ccf3 merge 2025-04-23 00:46:16 +09:00
8b01d76722 changed the font for inventory item slot UI item 2025-04-23 00:37:48 +09:00
e1403af025 haesol: fixed Q skill issue, added ult point calculation for the rest of haesol's skills 2025-04-23 00:36:25 +09:00
9eb42778b2 forgot to add the changes in the map 2025-04-23 00:33:36 +09:00
ab2db3358f Content/Hwanyoung/Levels/Sprink_TEST.umap 2025-04-23 00:32:27 +09:00
2c94031652 had to delete the Docs folder from the plug-ins folder 2025-04-23 00:31:24 +09:00
d2d9c77fcf when you got out of the field, the HP HUD disappears from the viewport 2025-04-23 00:30:08 +09:00
ab50e701b2 Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
2025-04-19 10:56:25 +09:00
8a16a189df Footsteps implemented + Menu And Arrow sfx bug fixes 2025-04-18 19:03:20 -04:00
bc78126919 Built bank and added into UE - Sanin Rock Teleport Oneshot 2025-04-18 14:54:30 -04:00
0cac75517d Changed Rock Teleport Move to be a oneshot 2025-04-18 13:54:43 -04:00
0eeeda4657 commit for pulling 2025-04-18 23:19:21 +09:00
cb910372a3 deleted the jump attack from the input context 2025-04-17 22:03:31 +09:00
31f89934a9 haesol's ultimate skills almost finalized + WG_HPbars edit 2025-04-17 22:03:01 +09:00
00e4aac768 modified the HP bar UI logic for aggro NPCs 2025-04-17 22:00:53 +09:00
56e0b28ffd Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-17 21:52:27 +09:00
daae4bed24 edit level, make a house asset 2025-04-17 21:46:46 +09:00
d7702d8ec0 haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
2025-04-17 20:21:39 +09:00
ce0d1b37eb haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
2025-04-17 20:14:34 +09:00
684769903a Merge branch 'main' into Shiori 2025-04-16 12:37:20 -04:00
cee542b25b Merge remote-tracking branch 'origin/main' 2025-04-16 12:35:46 -04:00
e7c2adfd89 Merge branch 'Fmod-Intergration-V2' into Shiori 2025-04-16 12:35:08 -04:00
6dfcbdfd48 Missing Sfx Fix 2025-04-16 12:25:39 -04:00
d3cfbf7606 added minor changes almost negligible, started implementing the boss field for sanin 2025-04-16 23:23:43 +09:00
c9c9fdbf3f changed the font for inventory + interaction WGs 2025-04-16 23:22:33 +09:00
ab63088b25 no critical changes made, pretty much the same 2025-04-16 23:22:06 +09:00
fd2d84f25b changed the collision/overlap settings 2025-04-16 23:21:38 +09:00
d398ed0c5a added/edited VFX for sanin's abilities 2025-04-16 23:21:08 +09:00
d996e45fbe fixed the spawning logic of the large gonggi stones 2025-04-16 23:19:58 +09:00
ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player 2025-04-16 00:58:04 +09:00
33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST 2025-04-15 00:44:44 +09:00
5ac3ef72ae debugged the runtime error with haesol's storm AOE BP 2025-04-15 00:44:00 +09:00
e55fe7a0c4 the 1st dirt trail rotates towards the player's location 2025-04-15 00:43:35 +09:00
d299f3738e haesol can rotate itself while activating skill 1 2025-04-15 00:42:37 +09:00
c2c29e303f Merge branch 'fmod-co' into Fmod-Intergration-V2 2025-04-12 14:05:17 -04:00
feb0fee599 merge 2025-04-12 14:02:21 -04:00
701d9bcb05 Merge branch 'fmod-co' into Shiori 2025-04-12 13:52:49 -04:00
e25825931c Sanin timing fix 2025-04-12 13:47:37 -04:00
6d57eb432d Fmod bank refresh 2025-04-11 11:35:03 -04:00
552b32ed56 Merge branch 'Shiori' into Fmod-Intergration-V2 2025-04-11 11:31:27 -04:00
640f6b5db5 Merge remote-tracking branch 'origin/main' 2025-04-11 11:28:43 -04:00
a6692ae98a edit level : tiger village town 2025-04-11 02:45:41 +09:00
668dc10200 pulling 2025-04-10 21:41:58 +09:00
47b16f6fde WIP version for sanin's first dirt trail fix 2025-04-10 21:39:27 +09:00
0ed1836a32 added the new dragon model 2025-04-10 21:36:24 +09:00
261dcd4617 Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:48:39 +09:00
e1e66072d8 Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
e8d52017be changed the player movement speed to be in accordance with the size of the new level 2025-04-09 11:44:16 +09:00
072b4bd146 edit level 2025-04-09 02:35:22 +09:00
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
20f6849d90 Merge remote-tracking branch 'origin/main' 2025-04-07 23:19:03 -04:00
2aae5b391a edit level 2025-04-08 12:15:24 +09:00
5987dbc276 Merge branch 'main' into Shiori 2025-04-07 23:04:35 -04:00
28dcf82cca Auto stash before merge of "Shiori" and "main" 2025-04-07 23:04:18 -04:00
08606779a8 Merge remote-tracking branch 'origin/main' 2025-04-07 20:18:46 -04:00
34ddeeea05 edit level, add campfire asset, plants asset 2025-04-08 04:31:42 +09:00
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
45a8be233a Resolve conflict: Sharon=theirs, TEST=ours 2025-04-06 21:19:23 +09:00
1a8f87f2ec edit landscape 2025-04-06 21:02:44 +09:00
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
499fc3ae18 Footsteps - Grass - Boots 2025-04-04 18:35:16 -04:00
74e1948c35 Rock Teleport for Sanin 2025-04-04 18:28:24 -04:00
545e81dcdc edit level 2025-04-05 02:00:16 +09:00
e150ec9cba edit level 2025-04-04 15:25:42 +09:00
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
1722586de6 plug-in settings modified, download free body snapper plugin 2025-04-01 23:05:06 +09:00
c3962e90ec added the cel-shader to the level blueprint 2025-04-01 23:04:22 +09:00
8508737b87 skeletal mesh for haesol replaced, added the new input binding for switching to close combat 2025-04-01 23:03:23 +09:00
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
7f32a3b61f edit level 2025-04-01 01:42:55 +09:00
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
f385e0049b edit level 2025-03-28 02:50:10 +09:00
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
5c975ddaa9 Arrow ult sound fix
added to bp_haesol
2025-03-26 23:23:02 -04:00
c2d22e51bd Fmod Events added for take damge bp 2025-03-26 22:13:29 -04:00
851b20c1c3 edit level 2025-03-25 19:43:09 +09:00
8f900dcb23 Resolved merge conflict in Sprink_TEST.umap 2025-03-25 19:33:06 +09:00
064b2f94ba added the cel-shader post processing onto the level 2025-03-25 19:08:15 +09:00
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
4e1bfa8a37 edit new level and Rock assets 2025-03-25 00:15:07 +09:00
9c16d978ff edit new level and additional environment assets 2025-03-24 13:04:55 +09:00
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
8d524dbdc4 fmod private integration data bank lookup edits, not sure what this does 2025-03-22 21:58:49 +09:00
6675002723 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-22 21:28:17 +09:00
40ee5a6f31 new gonggi stone asset for sanin 2025-03-22 21:26:46 +09:00
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
df4c6c1cb7 New level map 2025-03-22 00:30:53 +09:00
e4427e3766 make a new level 2025-03-21 17:36:05 +09:00
0ec37c8330 delete 2025-03-21 13:32:22 +09:00
44c26b224c Merge remote-tracking branch 'origin/Fmod-Intergration-V2' 2025-03-19 14:00:45 -04:00
25e40d5316 Merge remote-tracking branch 'origin/Shiori' into Fmod-Intergration-V2 2025-03-19 14:00:09 -04:00
f3b7524759 shop and arrow array sfx 2025-03-19 13:34:42 -04:00
a245a4dae9 Update test 2025-03-17 12:28:37 -04:00
132903cbb7 Merge remote-tracking branch 'origin/main' into Shiori 2025-03-17 12:27:54 -04:00
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
ad6fb1ba83 fixing the conflict 2025-03-17 23:10:08 +09:00
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
bd7ade3fc1 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-17 22:52:27 +09:00
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
45dc63bf4a example commit: added sanin ultimate related data structure 2025-03-16 20:21:16 +09:00
0c9635888b conflict 2025-03-11 12:33:05 +09:00
b62ed9bfdb implement goblin's damage to player 2025-03-11 12:24:54 +09:00
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
04d450983e ik rigs and the retargeter changes while working with the new skeletal mesh integration 2025-03-09 23:46:33 +09:00
74d2963555 i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes 2025-03-09 23:38:44 +09:00
a9519afac4 aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model 2025-03-09 23:32:28 +09:00
f267b0ecdf Haesol's Bow Animation Montage and Ult Skill Base 2025-03-06 23:31:15 +09:00
8f23fc4e2d Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-06 20:37:51 +09:00
52d82da085 please work 2025-03-06 20:27:29 +09:00
8ee9e62e54 merging...? 2025-03-06 20:27:14 +09:00
c083287628 merging changes on my side pt 1 2025-03-06 20:26:27 +09:00
92ed906280 bow related animations for new haesol model 2025-03-06 20:21:01 +09:00
408fc32428 Goblin Group Battle and pull from main 2025-03-06 18:37:17 +09:00
9740034248 Goblin Group Battle 2025-03-06 15:20:02 +09:00
4fc9e27698 re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig 2025-03-05 23:19:00 +09:00
ac984d5157 removed faulty retargeters 2025-03-05 23:18:01 +09:00
1421dd6ae6 test commit 2025-03-05 23:17:19 +09:00
737bc62fe5 some miscellaneous edits for the ik rigs + ik retargeter 2025-03-05 21:10:39 +09:00
28332dbe0e removed all the necessary files from the project 2025-03-05 21:09:10 +09:00
dea770ee9f wait nvm this is the new copy of haesol 2025-03-05 21:01:27 +09:00
7c4bb831bf new copy of haesol with the new model 2025-03-05 21:00:39 +09:00
ec6b803adb animations and particles demo from haesol new model asset pack 2025-03-05 20:58:24 +09:00
a5d5a9fd3e blueprints for haesol new model 2025-03-05 20:56:16 +09:00
0c3cd7ab3a meshes for the girl model 2025-03-05 20:40:44 +09:00
3d2f3e88c6 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-05 20:28:23 +09:00
4f79e5a8d4 meshes for haesol 2025-03-05 20:13:40 +09:00
6c49be6280 materials for haesol model 2025-03-05 20:05:23 +09:00
3f6b68725d Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-05 20:02:00 +09:00
0c8829323c material functions and instances for haesol new model 2025-03-05 19:54:11 +09:00
e9a7f1bc2c more clothes related mask textures for haesol new model 2025-03-05 19:06:16 +09:00
0a17fb80f6 more textures for haesol new model 2025-03-05 19:05:45 +09:00
0e512b445a Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-05 15:32:25 +09:00
f96ea537fa Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-04 23:28:25 +09:00
b4f71c27b8 base textures for haesol new model 2025-03-04 23:20:52 +09:00
497f3f31a4 haesol new model wavy hair texture 2025-03-04 23:06:12 +09:00
54f7aff2d0 haesol new model straight hair texture 2025-03-04 23:05:37 +09:00
3264430bb2 Goblin Group Battle 2025-03-04 16:47:34 +09:00
baf7392373 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-28 21:13:12 +09:00
c4e2bb9ab6 bug fix 2025-02-28 21:13:05 +09:00
b9c1b7269b changed the timings of combos on the anim montages 2025-02-28 21:10:15 +09:00
6503a15916 nerfed sanin's projectil damage, buffed sanin's stack logic 2025-02-28 21:09:40 +09:00
5bf8426d88 gonginori 2025-02-28 12:50:03 +09:00
b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements 2025-02-28 00:01:15 +09:00
5b3e5c3674 added the gonggi nori implementation to the original san-in blueprint 2025-02-28 00:00:31 +09:00
8461968ab4 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-27 21:36:53 +09:00
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
276e16590e added logic for taking care of cancelling combo 2025-02-27 18:18:30 +09:00
9d6106ab4c adding the part that checks if the NPC is dead before setting the character combative 2025-02-27 17:47:46 +09:00
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
e57fd047db some very minor changes for the two maps while testing the VFXs 2025-02-26 22:51:07 +09:00
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00
08d0b66a75 debugging animation blueprints for goblin and sanin 2025-02-26 22:49:00 +09:00
df1e820ba5 niagara effects 2025-02-26 22:43:20 +09:00
34c344ffad assets for rock, stone vfx 2025-02-26 22:42:10 +09:00
b178e55e79 deleted the assets that are not used at all 2025-02-26 22:38:47 +09:00
0cb5fdfa98 vulnerability state added with some animation debug 2025-02-23 21:16:57 +09:00
e7ae8a7f0e Fmod Assets Re-Added 2025-02-21 23:35:07 -05:00
f9a0194149 conflict fixed 2025-02-22 12:10:06 +09:00
231bc1b8f5 conflict fixed 2025-02-22 12:05:25 +09:00
2a5fdd4700 conflict fixed 2025-02-22 12:03:18 +09:00
a6ea626c68 conflict fixed 2025-02-22 11:38:34 +09:00
46bb5b40d7 merge and conflict fix 2025-02-22 11:35:20 +09:00
ee99037e92 fixed the implementation after buggy merge for haesol passives and C skills 2025-02-22 11:33:19 +09:00
eb937fb3ad deleted the duplicate blueprint files for weapon mechanism and haesol 2025-02-22 10:02:18 +09:00
05e8cbd1e3 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-21 22:35:38 +09:00
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
e2af4eacd5 map changes (no major changes that affects the current gameplay 2025-02-21 20:15:31 +09:00
3c9526d01f binaries that were missing on this branch + haesol's proj AOE skill halfway done 2025-02-21 00:42:56 +09:00
889f3e5aa2 what's wrong with git and this fmod documentation image i didn't touch anything here 2025-02-18 22:42:51 +09:00
f405d04ccd some config changes for the project 2025-02-18 21:35:14 +09:00
575119e19f added and deleted the test assets i used for haesol's C skill implementation 2025-02-18 21:34:33 +09:00
1ff6c2a4ba saving my implementation for haesol's C skill 2025-02-18 21:31:33 +09:00
d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability 2025-02-18 17:44:38 +09:00
13ed01c467 textures for archery vfx 2025-02-18 17:31:22 +09:00
5f729f6136 static meshes for archery vfx 2025-02-18 17:31:07 +09:00
c22b3f72df haesol's potential archery niagara vfx 2025-02-18 17:03:28 +09:00
59ba61ebe4 haesol's potential archery vfx materials 2025-02-18 17:03:01 +09:00
3200 changed files with 15228 additions and 3670 deletions

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.DS_Store vendored

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# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text binary
*.umap filter=lfs diff=lfs merge=lfs -text binary
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
hwanyoung2/Intermediate/ReimportCache/3688439234.bin

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# Illusion: Legends of Lost Souls (UE5.1)

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