bruh moment :') #3

Closed
neroberovero wants to merge 5 commits from main into fmod-integration
76 changed files with 5999 additions and 2199 deletions
Showing only changes of commit 0e4fd6a175 - Show all commits

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"BuildId": "23058290", "BuildId": "23058290",
"Modules": "Modules":
{ {
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} }
} }

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@ -9,8 +9,6 @@
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@ -44,7 +44,6 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
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@ -61,14 +60,13 @@
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@ -17,7 +17,6 @@
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@ -34,13 +33,12 @@
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@ -40,16 +40,17 @@
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@ -61,14 +62,15 @@
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@ -0,0 +1,110 @@
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@ -13,16 +13,17 @@
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
@ -34,13 +35,14 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib" /OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"

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@ -0,0 +1,46 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-hwanyoung2.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"

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@ -0,0 +1,89 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYAttackComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYAttackComponent() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYAttackComponent::StaticRegisterNativesUHYAttackComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYAttackComponent);
UClass* Z_Construct_UClass_UHYAttackComponent_NoRegister()
{
return UHYAttackComponent::StaticClass();
}
struct Z_Construct_UClass_UHYAttackComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYAttackComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "HYAttackComponent.h" },
{ "ModuleRelativePath", "HYAttackComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYAttackComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYAttackComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYAttackComponent_Statics::ClassParams = {
&UHYAttackComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYAttackComponent()
{
if (!Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton, Z_Construct_UClass_UHYAttackComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYAttackComponent>()
{
return UHYAttackComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYAttackComponent);
UHYAttackComponent::~UHYAttackComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYAttackComponent, UHYAttackComponent::StaticClass, TEXT("UHYAttackComponent"), &Z_Registration_Info_UClass_UHYAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYAttackComponent), 3472206520U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_3814894677(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,96 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYAttackComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYAttackComponent_generated_h
#error "HYAttackComponent.generated.h already included, missing '#pragma once' in HYAttackComponent.h"
#endif
#define HWANYOUNG2_HYAttackComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYAttackComponent(); \
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
private: \
static void StaticRegisterNativesUHYAttackComponent(); \
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYAttackComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYAttackComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYAttackComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYAttackComponent(UHYAttackComponent&&); \
NO_API UHYAttackComponent(const UHYAttackComponent&); \
public: \
NO_API virtual ~UHYAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYAttackComponent(UHYAttackComponent&&); \
NO_API UHYAttackComponent(const UHYAttackComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYAttackComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYAttackComponent) \
NO_API virtual ~UHYAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYAttackComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,89 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYHitscanComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYHitscanComponent() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYHitscanComponent::StaticRegisterNativesUHYHitscanComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYHitscanComponent);
UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister()
{
return UHYHitscanComponent::StaticClass();
}
struct Z_Construct_UClass_UHYHitscanComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYHitscanComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "HYHitscanComponent.h" },
{ "ModuleRelativePath", "HYHitscanComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYHitscanComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYHitscanComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams = {
&UHYHitscanComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYHitscanComponent()
{
if (!Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton, Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYHitscanComponent>()
{
return UHYHitscanComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYHitscanComponent);
UHYHitscanComponent::~UHYHitscanComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYHitscanComponent, UHYHitscanComponent::StaticClass, TEXT("UHYHitscanComponent"), &Z_Registration_Info_UClass_UHYHitscanComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYHitscanComponent), 3693096943U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_2878721189(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,96 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYHitscanComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYHitscanComponent_generated_h
#error "HYHitscanComponent.generated.h already included, missing '#pragma once' in HYHitscanComponent.h"
#endif
#define HWANYOUNG2_HYHitscanComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYHitscanComponent(); \
friend struct Z_Construct_UClass_UHYHitscanComponent_Statics; \
public: \
DECLARE_CLASS(UHYHitscanComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYHitscanComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS \
private: \
static void StaticRegisterNativesUHYHitscanComponent(); \
friend struct Z_Construct_UClass_UHYHitscanComponent_Statics; \
public: \
DECLARE_CLASS(UHYHitscanComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYHitscanComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYHitscanComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYHitscanComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYHitscanComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYHitscanComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYHitscanComponent(UHYHitscanComponent&&); \
NO_API UHYHitscanComponent(const UHYHitscanComponent&); \
public: \
NO_API virtual ~UHYHitscanComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYHitscanComponent(UHYHitscanComponent&&); \
NO_API UHYHitscanComponent(const UHYHitscanComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYHitscanComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYHitscanComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYHitscanComponent) \
NO_API virtual ~UHYHitscanComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYHitscanComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,89 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYProjectileAttackComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYProjectileAttackComponent() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYProjectileAttackComponent::StaticRegisterNativesUHYProjectileAttackComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYProjectileAttackComponent);
UClass* Z_Construct_UClass_UHYProjectileAttackComponent_NoRegister()
{
return UHYProjectileAttackComponent::StaticClass();
}
struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYProjectileAttackComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "HYProjectileAttackComponent.h" },
{ "ModuleRelativePath", "HYProjectileAttackComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYProjectileAttackComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYProjectileAttackComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYProjectileAttackComponent_Statics::ClassParams = {
&UHYProjectileAttackComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYProjectileAttackComponent()
{
if (!Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton, Z_Construct_UClass_UHYProjectileAttackComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYProjectileAttackComponent>()
{
return UHYProjectileAttackComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYProjectileAttackComponent);
UHYProjectileAttackComponent::~UHYProjectileAttackComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYProjectileAttackComponent, UHYProjectileAttackComponent::StaticClass, TEXT("UHYProjectileAttackComponent"), &Z_Registration_Info_UClass_UHYProjectileAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYProjectileAttackComponent), 1346575063U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_1362459352(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,96 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYProjectileAttackComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYProjectileAttackComponent_generated_h
#error "HYProjectileAttackComponent.generated.h already included, missing '#pragma once' in HYProjectileAttackComponent.h"
#endif
#define HWANYOUNG2_HYProjectileAttackComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYProjectileAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
private: \
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYProjectileAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYProjectileAttackComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYProjectileAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYProjectileAttackComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \
NO_API UHYProjectileAttackComponent(const UHYProjectileAttackComponent&); \
public: \
NO_API virtual ~UHYProjectileAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \
NO_API UHYProjectileAttackComponent(const UHYProjectileAttackComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYProjectileAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYProjectileAttackComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \
NO_API virtual ~UHYProjectileAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYProjectileAttackComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -14,11 +14,11 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif #endif
#define HWANYOUNG2_HYWeapon_generated_h #define HWANYOUNG2_HYWeapon_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
private: \ private: \
static void StaticRegisterNativesAHYWeapon(); \ static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \ friend struct Z_Construct_UClass_AHYWeapon_Statics; \
@ -27,7 +27,7 @@ public: \
DECLARE_SERIALIZER(AHYWeapon) DECLARE_SERIALIZER(AHYWeapon)
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
private: \ private: \
static void StaticRegisterNativesAHYWeapon(); \ static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \ friend struct Z_Construct_UClass_AHYWeapon_Statics; \
@ -36,7 +36,7 @@ public: \
DECLARE_SERIALIZER(AHYWeapon) DECLARE_SERIALIZER(AHYWeapon)
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \ /** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYWeapon(const FObjectInitializer& ObjectInitializer); \ NO_API AHYWeapon(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYWeapon) \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYWeapon) \
@ -50,7 +50,7 @@ public: \
NO_API virtual ~AHYWeapon(); NO_API virtual ~AHYWeapon();
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
private: \ private: \
/** Private move- and copy-constructors, should never be used */ \ /** Private move- and copy-constructors, should never be used */ \
NO_API AHYWeapon(AHYWeapon&&); \ NO_API AHYWeapon(AHYWeapon&&); \
@ -62,27 +62,27 @@ public: \
NO_API virtual ~AHYWeapon(); NO_API virtual ~AHYWeapon();
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_11_PROLOG #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY_LEGACY \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \ public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
public: \ public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \ public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
private: \ private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,17 +1,18 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYHitscanComponent.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h

View File

@ -23,13 +23,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
SingletonFuncArray, SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray), UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000, PKG_CompiledIn | 0x00000000,
0x70B2EE18, 0xB34C5861,
0x389973CA, 0xAF32E82C,
METADATA_PARAMS(nullptr, 0) METADATA_PARAMS(nullptr, 0)
}; };
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams); UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
} }
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton; return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
} }
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x70B2EE18, 0x389973CA)); static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB34C5861, 0xAF32E82C));
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS

File diff suppressed because one or more lines are too long

View File

@ -11,7 +11,9 @@
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<Filter>Plugins\FMODStudio\Source\FMODStudio\Public\FMOD</Filter>
</ClInclude>
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_studio.hpp">
<Filter>Plugins\FMODStudio\Source\FMODStudio\Public\FMOD</Filter>
</None>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_studio_common.h">
<Filter>Plugins\FMODStudio\Source\FMODStudio\Public\FMOD</Filter>
</ClInclude>
<Filter Include="Source\hwanyoung2"> <Filter Include="Source\hwanyoung2">
<UniqueIdentifier>{6999417C-9F14-3900-84A4-5EA1970AEB16}</UniqueIdentifier> <UniqueIdentifier>{6999417C-9F14-3900-84A4-5EA1970AEB16}</UniqueIdentifier>
</Filter> </Filter>
@ -81,6 +437,12 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYAIController.h"> <ClInclude Include="..\..\Source\hwanyoung2\HYAIController.h">
<Filter>Source\hwanyoung2</Filter> <Filter>Source\hwanyoung2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYAttackComponent.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYAttackComponent.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYCharacAbilitySystemComponent.cpp"> <ClCompile Include="..\..\Source\hwanyoung2\HYCharacAbilitySystemComponent.cpp">
<Filter>Source\hwanyoung2</Filter> <Filter>Source\hwanyoung2</Filter>
</ClCompile> </ClCompile>
@ -105,12 +467,6 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYGameStateBase.h"> <ClInclude Include="..\..\Source\hwanyoung2\HYGameStateBase.h">
<Filter>Source\hwanyoung2</Filter> <Filter>Source\hwanyoung2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYHitscanComponent.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYHitscanComponent.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYInteractableActor.cpp"> <ClCompile Include="..\..\Source\hwanyoung2\HYInteractableActor.cpp">
<Filter>Source\hwanyoung2</Filter> <Filter>Source\hwanyoung2</Filter>
</ClCompile> </ClCompile>
@ -141,6 +497,12 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYPlayerState.h"> <ClInclude Include="..\..\Source\hwanyoung2\HYPlayerState.h">
<Filter>Source\hwanyoung2</Filter> <Filter>Source\hwanyoung2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYProjectileAttackComponent.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYProjectileAttackComponent.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYWeapon.cpp"> <ClCompile Include="..\..\Source\hwanyoung2\HYWeapon.cpp">
<Filter>Source\hwanyoung2</Filter> <Filter>Source\hwanyoung2</Filter>
</ClCompile> </ClCompile>

View File

@ -1,20 +1,20 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAmbientSound.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAmbientSound.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBank.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBank.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODPort.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODPort.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h

View File

@ -1,10 +1,10 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "HYHitscanComponent.h" #include "HYAttackComponent.h"
// Sets default values for this component's properties // Sets default values for this component's properties
UHYHitscanComponent::UHYHitscanComponent() UHYAttackComponent::UHYAttackComponent()
{ {
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them. // off to improve performance if you don't need them.
@ -15,7 +15,7 @@ UHYHitscanComponent::UHYHitscanComponent()
// Called when the game starts // Called when the game starts
void UHYHitscanComponent::BeginPlay() void UHYAttackComponent::BeginPlay()
{ {
Super::BeginPlay(); Super::BeginPlay();
@ -25,7 +25,7 @@ void UHYHitscanComponent::BeginPlay()
// Called every frame // Called every frame
void UHYHitscanComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) void UHYAttackComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{ {
Super::TickComponent(DeltaTime, TickType, ThisTickFunction); Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

View File

@ -0,0 +1,47 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "HYAttackComponent.generated.h"
// collision-based attack part
USTRUCT(BlueprintType)
struct FMeleeAttackPart {
GENERATED_USTRUCT_BODY()
//collider component (box collider)
//attributes (floats):
// base attack damage number
// critical attack damage number
// critical attack rate percentage
//hitbox related info:
// position of the hitbox relative to the player
// 3D vector of the dimensions of the hitbox
// 1 giant hit box (TODO: figure out a way to consider multiple parts as one hitbox entity to avoid looping)
//method that returns boolean value based on whether there has been a collision detected with the enemy
};
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class HWANYOUNG2_API UHYAttackComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UHYAttackComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
//method that takes care of the dealing damage
};

View File

@ -1,28 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "HYHitscanComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class HWANYOUNG2_API UHYHitscanComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UHYHitscanComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};

View File

@ -0,0 +1,34 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "HYProjectileAttackComponent.h"
// Sets default values for this component's properties
UHYProjectileAttackComponent::UHYProjectileAttackComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UHYProjectileAttackComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UHYProjectileAttackComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

View File

@ -0,0 +1,50 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "HYProjectileAttackComponent.generated.h"
// hitscan-based attack part
USTRUCT(BlueprintType)
struct FProjectileAttackPart {
GENERATED_USTRUCT_BODY()
//line trace component
//attributes (floats):
// base attack damage number
// critical attack damage number
// critical attack rate percentage
//line trace related info:
// where is the source of line trace placed?
// origin of the raycast
//method that returns boolean value based on whether the line trace has hit the enemy
};
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class HWANYOUNG2_API UHYProjectileAttackComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UHYProjectileAttackComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
//method that takes care of the dealing damage
};

View File

@ -5,7 +5,6 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "GameFramework/Actor.h" #include "GameFramework/Actor.h"
#include "HYEnemy.h" #include "HYEnemy.h"
#include "HYHitscanComponent.h"
#include "HYWeapon.generated.h" #include "HYWeapon.generated.h"
UCLASS() UCLASS()
@ -25,8 +24,7 @@ public:
float critRate; //percentage rate of how likely one hits a crit dmg float critRate; //percentage rate of how likely one hits a crit dmg
//here, we also want to add a custom component object that takes care of the hitscan/collision related things
class UHYHitscanComponent* hitScanComponent;
/* smth to think about in later epics: /* smth to think about in later epics:
* hit stop - this is more an event+animation frame related thing * hit stop - this is more an event+animation frame related thing