bruh moment :') #3
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@ -2,6 +2,6 @@
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"BuildId": "23058290",
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||||
"Modules":
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{
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||||
"hwanyoung2": "UnrealEditor-hwanyoung2-7254.dll"
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"hwanyoung2": "UnrealEditor-hwanyoung2-0833.dll"
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}
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}
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{
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||||
"Version": "1.2",
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"Data": {
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||||
"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.cpp",
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"ProvidedModule": "",
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||||
"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
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"Includes": [
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||||
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyattackcomponent.generated.h"
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],
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"ImportedModules": [],
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||||
"ImportedHeaderUnits": []
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||||
}
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}
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.cpp"
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||||
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@ -61,14 +60,13 @@
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@ -40,16 +40,17 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
@ -61,14 +62,15 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
||||
@ -34,13 +35,14 @@
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
||||
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
|
||||
|
@ -0,0 +1,46 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/DEF
|
||||
/NAME:"UnrealEditor-hwanyoung2.dll"
|
||||
/IGNORE:4221
|
||||
/NODEFAULTLIB
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
|
||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
||||
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
|
@ -0,0 +1,89 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "hwanyoung2/HYAttackComponent.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeHYAttackComponent() {}
|
||||
// Cross Module References
|
||||
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
|
||||
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent();
|
||||
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent_NoRegister();
|
||||
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
|
||||
// End Cross Module References
|
||||
void UHYAttackComponent::StaticRegisterNativesUHYAttackComponent()
|
||||
{
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYAttackComponent);
|
||||
UClass* Z_Construct_UClass_UHYAttackComponent_NoRegister()
|
||||
{
|
||||
return UHYAttackComponent::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UHYAttackComponent_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
#if WITH_METADATA
|
||||
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UHYAttackComponent_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams[] = {
|
||||
{ "BlueprintSpawnableComponent", "" },
|
||||
{ "ClassGroupNames", "Custom" },
|
||||
{ "IncludePath", "HYAttackComponent.h" },
|
||||
{ "ModuleRelativePath", "HYAttackComponent.h" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYAttackComponent_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UHYAttackComponent>::IsAbstract,
|
||||
};
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYAttackComponent_Statics::ClassParams = {
|
||||
&UHYAttackComponent::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0x00B000A4u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UHYAttackComponent()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton, Z_Construct_UClass_UHYAttackComponent_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton;
|
||||
}
|
||||
template<> HWANYOUNG2_API UClass* StaticClass<UHYAttackComponent>()
|
||||
{
|
||||
return UHYAttackComponent::StaticClass();
|
||||
}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYAttackComponent);
|
||||
UHYAttackComponent::~UHYAttackComponent() {}
|
||||
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics
|
||||
{
|
||||
static const FClassRegisterCompiledInInfo ClassInfo[];
|
||||
};
|
||||
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UHYAttackComponent, UHYAttackComponent::StaticClass, TEXT("UHYAttackComponent"), &Z_Registration_Info_UClass_UHYAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYAttackComponent), 3472206520U) },
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_3814894677(TEXT("/Script/hwanyoung2"),
|
||||
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -0,0 +1,96 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "HYAttackComponent.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef HWANYOUNG2_HYAttackComponent_generated_h
|
||||
#error "HYAttackComponent.generated.h already included, missing '#pragma once' in HYAttackComponent.h"
|
||||
#endif
|
||||
#define HWANYOUNG2_HYAttackComponent_generated_h
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUHYAttackComponent(); \
|
||||
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UHYAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
|
||||
DECLARE_SERIALIZER(UHYAttackComponent)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUHYAttackComponent(); \
|
||||
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UHYAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
|
||||
DECLARE_SERIALIZER(UHYAttackComponent)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UHYAttackComponent(const FObjectInitializer& ObjectInitializer); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYAttackComponent) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYAttackComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYAttackComponent); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UHYAttackComponent(UHYAttackComponent&&); \
|
||||
NO_API UHYAttackComponent(const UHYAttackComponent&); \
|
||||
public: \
|
||||
NO_API virtual ~UHYAttackComponent();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UHYAttackComponent(UHYAttackComponent&&); \
|
||||
NO_API UHYAttackComponent(const UHYAttackComponent&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYAttackComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYAttackComponent); \
|
||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYAttackComponent) \
|
||||
NO_API virtual ~UHYAttackComponent();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_10_PROLOG
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> HWANYOUNG2_API UClass* StaticClass<class UHYAttackComponent>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -1,89 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "hwanyoung2/HYHitscanComponent.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeHYHitscanComponent() {}
|
||||
// Cross Module References
|
||||
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
|
||||
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent();
|
||||
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister();
|
||||
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
|
||||
// End Cross Module References
|
||||
void UHYHitscanComponent::StaticRegisterNativesUHYHitscanComponent()
|
||||
{
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYHitscanComponent);
|
||||
UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister()
|
||||
{
|
||||
return UHYHitscanComponent::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UHYHitscanComponent_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
#if WITH_METADATA
|
||||
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UHYHitscanComponent_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams[] = {
|
||||
{ "BlueprintSpawnableComponent", "" },
|
||||
{ "ClassGroupNames", "Custom" },
|
||||
{ "IncludePath", "HYHitscanComponent.h" },
|
||||
{ "ModuleRelativePath", "HYHitscanComponent.h" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYHitscanComponent_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UHYHitscanComponent>::IsAbstract,
|
||||
};
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams = {
|
||||
&UHYHitscanComponent::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0x00B000A4u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UHYHitscanComponent()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton, Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton;
|
||||
}
|
||||
template<> HWANYOUNG2_API UClass* StaticClass<UHYHitscanComponent>()
|
||||
{
|
||||
return UHYHitscanComponent::StaticClass();
|
||||
}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYHitscanComponent);
|
||||
UHYHitscanComponent::~UHYHitscanComponent() {}
|
||||
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics
|
||||
{
|
||||
static const FClassRegisterCompiledInInfo ClassInfo[];
|
||||
};
|
||||
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UHYHitscanComponent, UHYHitscanComponent::StaticClass, TEXT("UHYHitscanComponent"), &Z_Registration_Info_UClass_UHYHitscanComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYHitscanComponent), 3693096943U) },
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_2878721189(TEXT("/Script/hwanyoung2"),
|
||||
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -1,96 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "HYHitscanComponent.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef HWANYOUNG2_HYHitscanComponent_generated_h
|
||||
#error "HYHitscanComponent.generated.h already included, missing '#pragma once' in HYHitscanComponent.h"
|
||||
#endif
|
||||
#define HWANYOUNG2_HYHitscanComponent_generated_h
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUHYHitscanComponent(); \
|
||||
friend struct Z_Construct_UClass_UHYHitscanComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UHYHitscanComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
|
||||
DECLARE_SERIALIZER(UHYHitscanComponent)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUHYHitscanComponent(); \
|
||||
friend struct Z_Construct_UClass_UHYHitscanComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UHYHitscanComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
|
||||
DECLARE_SERIALIZER(UHYHitscanComponent)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UHYHitscanComponent(const FObjectInitializer& ObjectInitializer); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYHitscanComponent) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYHitscanComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYHitscanComponent); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UHYHitscanComponent(UHYHitscanComponent&&); \
|
||||
NO_API UHYHitscanComponent(const UHYHitscanComponent&); \
|
||||
public: \
|
||||
NO_API virtual ~UHYHitscanComponent();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UHYHitscanComponent(UHYHitscanComponent&&); \
|
||||
NO_API UHYHitscanComponent(const UHYHitscanComponent&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYHitscanComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYHitscanComponent); \
|
||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYHitscanComponent) \
|
||||
NO_API virtual ~UHYHitscanComponent();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_10_PROLOG
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> HWANYOUNG2_API UClass* StaticClass<class UHYHitscanComponent>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -0,0 +1,89 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "hwanyoung2/HYProjectileAttackComponent.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeHYProjectileAttackComponent() {}
|
||||
// Cross Module References
|
||||
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
|
||||
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent();
|
||||
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent_NoRegister();
|
||||
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
|
||||
// End Cross Module References
|
||||
void UHYProjectileAttackComponent::StaticRegisterNativesUHYProjectileAttackComponent()
|
||||
{
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYProjectileAttackComponent);
|
||||
UClass* Z_Construct_UClass_UHYProjectileAttackComponent_NoRegister()
|
||||
{
|
||||
return UHYProjectileAttackComponent::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
#if WITH_METADATA
|
||||
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UHYProjectileAttackComponent_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams[] = {
|
||||
{ "BlueprintSpawnableComponent", "" },
|
||||
{ "ClassGroupNames", "Custom" },
|
||||
{ "IncludePath", "HYProjectileAttackComponent.h" },
|
||||
{ "ModuleRelativePath", "HYProjectileAttackComponent.h" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYProjectileAttackComponent_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UHYProjectileAttackComponent>::IsAbstract,
|
||||
};
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYProjectileAttackComponent_Statics::ClassParams = {
|
||||
&UHYProjectileAttackComponent::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0x00B000A4u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UHYProjectileAttackComponent()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton, Z_Construct_UClass_UHYProjectileAttackComponent_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton;
|
||||
}
|
||||
template<> HWANYOUNG2_API UClass* StaticClass<UHYProjectileAttackComponent>()
|
||||
{
|
||||
return UHYProjectileAttackComponent::StaticClass();
|
||||
}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYProjectileAttackComponent);
|
||||
UHYProjectileAttackComponent::~UHYProjectileAttackComponent() {}
|
||||
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics
|
||||
{
|
||||
static const FClassRegisterCompiledInInfo ClassInfo[];
|
||||
};
|
||||
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UHYProjectileAttackComponent, UHYProjectileAttackComponent::StaticClass, TEXT("UHYProjectileAttackComponent"), &Z_Registration_Info_UClass_UHYProjectileAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYProjectileAttackComponent), 1346575063U) },
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_1362459352(TEXT("/Script/hwanyoung2"),
|
||||
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -0,0 +1,96 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "HYProjectileAttackComponent.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef HWANYOUNG2_HYProjectileAttackComponent_generated_h
|
||||
#error "HYProjectileAttackComponent.generated.h already included, missing '#pragma once' in HYProjectileAttackComponent.h"
|
||||
#endif
|
||||
#define HWANYOUNG2_HYProjectileAttackComponent_generated_h
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
|
||||
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UHYProjectileAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
|
||||
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
|
||||
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UHYProjectileAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
|
||||
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UHYProjectileAttackComponent(const FObjectInitializer& ObjectInitializer); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYProjectileAttackComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYProjectileAttackComponent); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \
|
||||
NO_API UHYProjectileAttackComponent(const UHYProjectileAttackComponent&); \
|
||||
public: \
|
||||
NO_API virtual ~UHYProjectileAttackComponent();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \
|
||||
NO_API UHYProjectileAttackComponent(const UHYProjectileAttackComponent&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYProjectileAttackComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYProjectileAttackComponent); \
|
||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \
|
||||
NO_API virtual ~UHYProjectileAttackComponent();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_10_PROLOG
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> HWANYOUNG2_API UClass* StaticClass<class UHYProjectileAttackComponent>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -14,11 +14,11 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#endif
|
||||
#define HWANYOUNG2_HYWeapon_generated_h
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesAHYWeapon(); \
|
||||
friend struct Z_Construct_UClass_AHYWeapon_Statics; \
|
||||
@ -27,7 +27,7 @@ public: \
|
||||
DECLARE_SERIALIZER(AHYWeapon)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesAHYWeapon(); \
|
||||
friend struct Z_Construct_UClass_AHYWeapon_Statics; \
|
||||
@ -36,7 +36,7 @@ public: \
|
||||
DECLARE_SERIALIZER(AHYWeapon)
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API AHYWeapon(const FObjectInitializer& ObjectInitializer); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYWeapon) \
|
||||
@ -50,7 +50,7 @@ public: \
|
||||
NO_API virtual ~AHYWeapon();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API AHYWeapon(AHYWeapon&&); \
|
||||
@ -62,27 +62,27 @@ public: \
|
||||
NO_API virtual ~AHYWeapon();
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_11_PROLOG
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY_LEGACY \
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_10_PROLOG
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY \
|
||||
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
|
||||
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
@ -1,17 +1,18 @@
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYHitscanComponent.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h
|
||||
|
@ -23,13 +23,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
|
||||
SingletonFuncArray,
|
||||
UE_ARRAY_COUNT(SingletonFuncArray),
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x70B2EE18,
|
||||
0x389973CA,
|
||||
0xB34C5861,
|
||||
0xAF32E82C,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
|
||||
}
|
||||
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
|
||||
}
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x70B2EE18, 0x389973CA));
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB34C5861, 0xAF32E82C));
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
File diff suppressed because one or more lines are too long
@ -11,7 +11,9 @@
|
||||
<None Include="..\..\Source\hwanyoung2Editor.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="..\..\.editorconfig" />
|
||||
<None Include="..\..\.vsconfig" />
|
||||
<None Include="..\..\shadertoolsconfig.json" />
|
||||
<Filter Include="Config">
|
||||
<UniqueIdentifier>{FA535FFB-25E1-3D20-B416-52F9BE21E06E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
@ -45,6 +47,360 @@
|
||||
<None Include="..\..\Platforms\HoloLens\Config\HoloLensEngine.ini">
|
||||
<Filter>Platforms\HoloLens\Config</Filter>
|
||||
</None>
|
||||
<Filter Include="Plugins">
|
||||
<UniqueIdentifier>{BB38096A-B391-30DC-A0D4-4F3EA6B44507}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Plugins\FMODStudio">
|
||||
<UniqueIdentifier>{A8F43CFA-4E86-3422-A434-2C9A5F36B768}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Plugins\FMODStudio\Source">
|
||||
<UniqueIdentifier>{0C543700-B202-3EA1-B414-27C225AAE0D7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Plugins\FMODStudio\Source\FMODStudioEditor">
|
||||
<UniqueIdentifier>{2ADDA74F-F439-3E8E-BA9F-EAAF8EE817BF}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\FMODStudioEditor.Build.cs">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor</Filter>
|
||||
</None>
|
||||
<Filter Include="Plugins\FMODStudio\Source\FMODStudioEditor\Classes">
|
||||
<UniqueIdentifier>{BE8AE458-4C17-3714-A68E-5A4521F1480B}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAmbientSoundActorFactory.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAssetBuilder.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODGenerateAssetsCommandlet.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Classes</Filter>
|
||||
</ClInclude>
|
||||
<Filter Include="Plugins\FMODStudio\Source\FMODStudioEditor\Private">
|
||||
<UniqueIdentifier>{FE59AAFB-6BE9-3876-9377-8B013F5D0260}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\AssetTypeActions_FMODEvent.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\AssetTypeActions_FMODEvent.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAmbientSoundActorFactory.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBroker.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentDetails.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentDetails.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentVisualizer.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentVisualizer.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODBankUpdateNotifier.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODBankUpdateNotifier.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODEventEditor.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODEventEditor.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODGenerateAssetsCommandlet.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODSettingsCustomization.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODSettingsCustomization.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorPrivatePCH.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioStyle.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioStyle.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\SFMODEventEditorPanel.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\SFMODEventEditorPanel.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
|
||||
</ClInclude>
|
||||
<Filter Include="Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer">
|
||||
<UniqueIdentifier>{4FF7A6FC-92B7-33D7-914C-7336BB56E962}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.h">
|
||||
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer</Filter>
|
||||
</ClInclude>
|
||||
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@ -1,20 +1,20 @@
|
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|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h
|
||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "HYHitscanComponent.h"
|
||||
#include "HYAttackComponent.h"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
UHYHitscanComponent::UHYHitscanComponent()
|
||||
UHYAttackComponent::UHYAttackComponent()
|
||||
{
|
||||
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
||||
// off to improve performance if you don't need them.
|
||||
@ -15,7 +15,7 @@ UHYHitscanComponent::UHYHitscanComponent()
|
||||
|
||||
|
||||
// Called when the game starts
|
||||
void UHYHitscanComponent::BeginPlay()
|
||||
void UHYAttackComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
@ -25,7 +25,7 @@ void UHYHitscanComponent::BeginPlay()
|
||||
|
||||
|
||||
// Called every frame
|
||||
void UHYHitscanComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
void UHYAttackComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
47
hwanyoung2/Source/hwanyoung2/HYAttackComponent.h
Normal file
47
hwanyoung2/Source/hwanyoung2/HYAttackComponent.h
Normal file
@ -0,0 +1,47 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "HYAttackComponent.generated.h"
|
||||
|
||||
// collision-based attack part
|
||||
USTRUCT(BlueprintType)
|
||||
struct FMeleeAttackPart {
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
//collider component (box collider)
|
||||
|
||||
//attributes (floats):
|
||||
// base attack damage number
|
||||
// critical attack damage number
|
||||
// critical attack rate percentage
|
||||
|
||||
//hitbox related info:
|
||||
// position of the hitbox relative to the player
|
||||
// 3D vector of the dimensions of the hitbox
|
||||
// 1 giant hit box (TODO: figure out a way to consider multiple parts as one hitbox entity to avoid looping)
|
||||
|
||||
//method that returns boolean value based on whether there has been a collision detected with the enemy
|
||||
};
|
||||
|
||||
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
|
||||
class HWANYOUNG2_API UHYAttackComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this component's properties
|
||||
UHYAttackComponent();
|
||||
|
||||
protected:
|
||||
// Called when the game starts
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
//method that takes care of the dealing damage
|
||||
};
|
@ -1,28 +0,0 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "HYHitscanComponent.generated.h"
|
||||
|
||||
|
||||
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
|
||||
class HWANYOUNG2_API UHYHitscanComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this component's properties
|
||||
UHYHitscanComponent();
|
||||
|
||||
protected:
|
||||
// Called when the game starts
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
|
||||
};
|
34
hwanyoung2/Source/hwanyoung2/HYProjectileAttackComponent.cpp
Normal file
34
hwanyoung2/Source/hwanyoung2/HYProjectileAttackComponent.cpp
Normal file
@ -0,0 +1,34 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "HYProjectileAttackComponent.h"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
UHYProjectileAttackComponent::UHYProjectileAttackComponent()
|
||||
{
|
||||
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
||||
// off to improve performance if you don't need them.
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
|
||||
// ...
|
||||
}
|
||||
|
||||
|
||||
// Called when the game starts
|
||||
void UHYProjectileAttackComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
// ...
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Called every frame
|
||||
void UHYProjectileAttackComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
// ...
|
||||
}
|
||||
|
50
hwanyoung2/Source/hwanyoung2/HYProjectileAttackComponent.h
Normal file
50
hwanyoung2/Source/hwanyoung2/HYProjectileAttackComponent.h
Normal file
@ -0,0 +1,50 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "HYProjectileAttackComponent.generated.h"
|
||||
|
||||
// hitscan-based attack part
|
||||
USTRUCT(BlueprintType)
|
||||
struct FProjectileAttackPart {
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
//line trace component
|
||||
|
||||
//attributes (floats):
|
||||
// base attack damage number
|
||||
// critical attack damage number
|
||||
// critical attack rate percentage
|
||||
|
||||
//line trace related info:
|
||||
// where is the source of line trace placed?
|
||||
// origin of the raycast
|
||||
|
||||
//method that returns boolean value based on whether the line trace has hit the enemy
|
||||
};
|
||||
|
||||
|
||||
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
|
||||
class HWANYOUNG2_API UHYProjectileAttackComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this component's properties
|
||||
UHYProjectileAttackComponent();
|
||||
|
||||
protected:
|
||||
// Called when the game starts
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
|
||||
//method that takes care of the dealing damage
|
||||
|
||||
|
||||
};
|
@ -5,7 +5,6 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "HYEnemy.h"
|
||||
#include "HYHitscanComponent.h"
|
||||
#include "HYWeapon.generated.h"
|
||||
|
||||
UCLASS()
|
||||
@ -25,8 +24,7 @@ public:
|
||||
|
||||
float critRate; //percentage rate of how likely one hits a crit dmg
|
||||
|
||||
//here, we also want to add a custom component object that takes care of the hitscan/collision related things
|
||||
class UHYHitscanComponent* hitScanComponent;
|
||||
|
||||
|
||||
/* smth to think about in later epics:
|
||||
* hit stop - this is more an event+animation frame related thing
|
||||
|
Loading…
x
Reference in New Issue
Block a user