bruh moment :') #3

Closed
neroberovero wants to merge 5 commits from main into fmod-integration
142 changed files with 6561 additions and 2220 deletions

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.DS_Store vendored Normal file

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.gitignore vendored
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@ -15,7 +15,7 @@
# Compiled Dynamic libraries # Compiled Dynamic libraries
*.so *.so
*.dylib *.dylib
*.dll
# Fortran module files # Fortran module files
*.mod *.mod

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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
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Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*

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@ -2,6 +2,6 @@
"BuildId": "23058290", "BuildId": "23058290",
"Modules": "Modules":
{ {
"hwanyoung2": "UnrealEditor-hwanyoung2-7254.dll" "hwanyoung2": "UnrealEditor-hwanyoung2-0833.dll"
} }
} }

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@ -1,3 +1,110 @@
[/Script/EngineSettings.GeneralProjectSettings] [/Script/EngineSettings.GeneralProjectSettings]
ProjectID=9FEBD72148EDD16FA2BB9BBD139D39AE ProjectID=9FEBD72148EDD16FA2BB9BBD139D39AE
ProjectName=Third Person Game Template ProjectName=Third Person Game Template
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bUseIoStore=True
bUseZenStore=False
bMakeBinaryConfig=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
WriteBackMetadataToAssetRegistry=Disabled
bCompressed=True
PackageCompressionFormat=Oodle
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
PackageAdditionalCompressionOptions=
PackageCompressionMethod=Kraken
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionLevel_TestShipping=5
PackageCompressionLevel_Distribution=7
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=True
bDeterministicShaderCodeOrder=False
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
bSkipEditorContent=False
bSkipMovies=False
-IniKeyDenylist=KeyStorePassword
-IniKeyDenylist=KeyPassword
-IniKeyDenylist=rsa.privateexp
-IniKeyDenylist=rsa.modulus
-IniKeyDenylist=rsa.publicexp
-IniKeyDenylist=aes.key
-IniKeyDenylist=SigningPublicExponent
-IniKeyDenylist=SigningModulus
-IniKeyDenylist=SigningPrivateExponent
-IniKeyDenylist=EncryptionKey
-IniKeyDenylist=DevCenterUsername
-IniKeyDenylist=DevCenterPassword
-IniKeyDenylist=IOSTeamID
-IniKeyDenylist=SigningCertificate
-IniKeyDenylist=MobileProvision
-IniKeyDenylist=IniKeyDenylist
-IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=KeyStorePassword
+IniKeyDenylist=KeyPassword
+IniKeyDenylist=rsa.privateexp
+IniKeyDenylist=rsa.modulus
+IniKeyDenylist=rsa.publicexp
+IniKeyDenylist=aes.key
+IniKeyDenylist=SigningPublicExponent
+IniKeyDenylist=SigningModulus
+IniKeyDenylist=SigningPrivateExponent
+IniKeyDenylist=EncryptionKey
+IniKeyDenylist=DevCenterUsername
+IniKeyDenylist=DevCenterPassword
+IniKeyDenylist=IOSTeamID
+IniKeyDenylist=SigningCertificate
+IniKeyDenylist=MobileProvision
+IniKeyDenylist=IniKeyDenylist
+IniKeyDenylist=IniSectionDenylist
-IniSectionDenylist=HordeStorageServers
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Banks")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Buses")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Events")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Reverbs")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildTarget=()

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@ -1,10 +1,10 @@
{ {
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"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs", "/Users/shay/Documents/GitHub/Illusion-UE5/hwanyoung2/Source/hwanyoung2.Target.cs",
"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs" "/Users/shay/Documents/GitHub/Illusion-UE5/hwanyoung2/Source/hwanyoung2Editor.Target.cs"
], ],
"EngineVersion": "5.1.1" "EngineVersion": "5.1.1"
} }

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@ -0,0 +1,15 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.cpp",
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"Includes": [
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyattackcomponent.generated.h"
],
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"ImportedHeaderUnits": []
}
}

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@ -0,0 +1,341 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.cpp"
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/ignore:4078

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@ -0,0 +1,48 @@
/NOLOGO
/errorReport:prompt
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/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-5560.lib"

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@ -44,7 +44,6 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
@ -61,14 +60,13 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib" "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"

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@ -17,7 +17,6 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
@ -34,13 +33,12 @@
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\AIModule\UnrealEditor-AIModule.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\HeadMountedDisplay\UnrealEditor-HeadMountedDisplay.lib"
"..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Development\EnhancedInput\UnrealEditor-EnhancedInput.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.dll"
/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib"
/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.pdb"
/ignore:4078

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@ -13,16 +13,17 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
@ -34,13 +35,14 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib" /OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"

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@ -0,0 +1,46 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-hwanyoung2.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"

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@ -0,0 +1,89 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYAttackComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYAttackComponent() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYAttackComponent::StaticRegisterNativesUHYAttackComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYAttackComponent);
UClass* Z_Construct_UClass_UHYAttackComponent_NoRegister()
{
return UHYAttackComponent::StaticClass();
}
struct Z_Construct_UClass_UHYAttackComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYAttackComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "HYAttackComponent.h" },
{ "ModuleRelativePath", "HYAttackComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYAttackComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYAttackComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYAttackComponent_Statics::ClassParams = {
&UHYAttackComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYAttackComponent()
{
if (!Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton, Z_Construct_UClass_UHYAttackComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYAttackComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYAttackComponent>()
{
return UHYAttackComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYAttackComponent);
UHYAttackComponent::~UHYAttackComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYAttackComponent, UHYAttackComponent::StaticClass, TEXT("UHYAttackComponent"), &Z_Registration_Info_UClass_UHYAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYAttackComponent), 3472206520U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_3814894677(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -0,0 +1,96 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYAttackComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYAttackComponent_generated_h
#error "HYAttackComponent.generated.h already included, missing '#pragma once' in HYAttackComponent.h"
#endif
#define HWANYOUNG2_HYAttackComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYAttackComponent(); \
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
private: \
static void StaticRegisterNativesUHYAttackComponent(); \
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYAttackComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYAttackComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYAttackComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYAttackComponent(UHYAttackComponent&&); \
NO_API UHYAttackComponent(const UHYAttackComponent&); \
public: \
NO_API virtual ~UHYAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYAttackComponent(UHYAttackComponent&&); \
NO_API UHYAttackComponent(const UHYAttackComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYAttackComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYAttackComponent) \
NO_API virtual ~UHYAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYAttackComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,89 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYHitscanComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYHitscanComponent() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYHitscanComponent::StaticRegisterNativesUHYHitscanComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYHitscanComponent);
UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister()
{
return UHYHitscanComponent::StaticClass();
}
struct Z_Construct_UClass_UHYHitscanComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYHitscanComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "HYHitscanComponent.h" },
{ "ModuleRelativePath", "HYHitscanComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYHitscanComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYHitscanComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams = {
&UHYHitscanComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYHitscanComponent()
{
if (!Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton, Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYHitscanComponent>()
{
return UHYHitscanComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYHitscanComponent);
UHYHitscanComponent::~UHYHitscanComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYHitscanComponent, UHYHitscanComponent::StaticClass, TEXT("UHYHitscanComponent"), &Z_Registration_Info_UClass_UHYHitscanComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYHitscanComponent), 3693096943U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_2878721189(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,96 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYHitscanComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYHitscanComponent_generated_h
#error "HYHitscanComponent.generated.h already included, missing '#pragma once' in HYHitscanComponent.h"
#endif
#define HWANYOUNG2_HYHitscanComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYHitscanComponent(); \
friend struct Z_Construct_UClass_UHYHitscanComponent_Statics; \
public: \
DECLARE_CLASS(UHYHitscanComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYHitscanComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS \
private: \
static void StaticRegisterNativesUHYHitscanComponent(); \
friend struct Z_Construct_UClass_UHYHitscanComponent_Statics; \
public: \
DECLARE_CLASS(UHYHitscanComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYHitscanComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYHitscanComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYHitscanComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYHitscanComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYHitscanComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYHitscanComponent(UHYHitscanComponent&&); \
NO_API UHYHitscanComponent(const UHYHitscanComponent&); \
public: \
NO_API virtual ~UHYHitscanComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYHitscanComponent(UHYHitscanComponent&&); \
NO_API UHYHitscanComponent(const UHYHitscanComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYHitscanComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYHitscanComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYHitscanComponent) \
NO_API virtual ~UHYHitscanComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYHitscanComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,89 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYProjectileAttackComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYProjectileAttackComponent() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYProjectileAttackComponent::StaticRegisterNativesUHYProjectileAttackComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYProjectileAttackComponent);
UClass* Z_Construct_UClass_UHYProjectileAttackComponent_NoRegister()
{
return UHYProjectileAttackComponent::StaticClass();
}
struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYProjectileAttackComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "HYProjectileAttackComponent.h" },
{ "ModuleRelativePath", "HYProjectileAttackComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYProjectileAttackComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYProjectileAttackComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYProjectileAttackComponent_Statics::ClassParams = {
&UHYProjectileAttackComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYProjectileAttackComponent()
{
if (!Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton, Z_Construct_UClass_UHYProjectileAttackComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYProjectileAttackComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYProjectileAttackComponent>()
{
return UHYProjectileAttackComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYProjectileAttackComponent);
UHYProjectileAttackComponent::~UHYProjectileAttackComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYProjectileAttackComponent, UHYProjectileAttackComponent::StaticClass, TEXT("UHYProjectileAttackComponent"), &Z_Registration_Info_UClass_UHYProjectileAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYProjectileAttackComponent), 1346575063U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_1362459352(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,96 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYProjectileAttackComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYProjectileAttackComponent_generated_h
#error "HYProjectileAttackComponent.generated.h already included, missing '#pragma once' in HYProjectileAttackComponent.h"
#endif
#define HWANYOUNG2_HYProjectileAttackComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYProjectileAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
private: \
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
public: \
DECLARE_CLASS(UHYProjectileAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYProjectileAttackComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYProjectileAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYProjectileAttackComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \
NO_API UHYProjectileAttackComponent(const UHYProjectileAttackComponent&); \
public: \
NO_API virtual ~UHYProjectileAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \
NO_API UHYProjectileAttackComponent(const UHYProjectileAttackComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYProjectileAttackComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYProjectileAttackComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \
NO_API virtual ~UHYProjectileAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYProjectileAttackComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -14,11 +14,11 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif #endif
#define HWANYOUNG2_HYWeapon_generated_h #define HWANYOUNG2_HYWeapon_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
private: \ private: \
static void StaticRegisterNativesAHYWeapon(); \ static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \ friend struct Z_Construct_UClass_AHYWeapon_Statics; \
@ -27,7 +27,7 @@ public: \
DECLARE_SERIALIZER(AHYWeapon) DECLARE_SERIALIZER(AHYWeapon)
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
private: \ private: \
static void StaticRegisterNativesAHYWeapon(); \ static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \ friend struct Z_Construct_UClass_AHYWeapon_Statics; \
@ -36,7 +36,7 @@ public: \
DECLARE_SERIALIZER(AHYWeapon) DECLARE_SERIALIZER(AHYWeapon)
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \ /** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYWeapon(const FObjectInitializer& ObjectInitializer); \ NO_API AHYWeapon(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYWeapon) \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYWeapon) \
@ -50,7 +50,7 @@ public: \
NO_API virtual ~AHYWeapon(); NO_API virtual ~AHYWeapon();
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
private: \ private: \
/** Private move- and copy-constructors, should never be used */ \ /** Private move- and copy-constructors, should never be used */ \
NO_API AHYWeapon(AHYWeapon&&); \ NO_API AHYWeapon(AHYWeapon&&); \
@ -62,27 +62,27 @@ public: \
NO_API virtual ~AHYWeapon(); NO_API virtual ~AHYWeapon();
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_11_PROLOG #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY_LEGACY \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \ public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
public: \ public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY \ #define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \ public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
private: \ private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,17 +1,18 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYHitscanComponent.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h

View File

@ -23,13 +23,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
SingletonFuncArray, SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray), UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000, PKG_CompiledIn | 0x00000000,
0x70B2EE18, 0xB34C5861,
0x389973CA, 0xAF32E82C,
METADATA_PARAMS(nullptr, 0) METADATA_PARAMS(nullptr, 0)
}; };
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams); UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
} }
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton; return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
} }
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x70B2EE18, 0x389973CA)); static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB34C5861, 0xAF32E82C));
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,296 @@
[Internationalization]
LocalizationPaths=%GAMEDIR%Content/Localization/Game
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxClientForcedUpdateDuration=1.0f
ServerForcedUpdateHitchThreshold=0.150f
ServerForcedUpdateHitchCooldown=0.100f
MaxMoveDeltaTime=0.125f
MaxClientSmoothingDeltaTime=0.50f
ClientNetSendMoveDeltaTime=0.0166
ClientNetSendMoveDeltaTimeThrottled=0.0222
ClientNetSendMoveDeltaTimeStationary=0.0166
ClientNetSendMoveThrottleAtNetSpeed=10000
ClientNetSendMoveThrottleOverPlayerCount=10
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true
[/Script/Party.Party]
DefaultMaxPartySize=5
[/Script/Party.SocialSettings]
SocialPlatformDescriptions=(Name="AND", PlatformType="MOBILE", CrossplayPool="MOBILE")
SocialPlatformDescriptions=(Name="IOS", PlatformType="MOBILE", CrossplayPool="MOBILE")
SocialPlatformDescriptions=(Name="LNX", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
SocialPlatformDescriptions=(Name="MAC", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
SocialPlatformDescriptions=(Name="WIN", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
SocialPlatformDescriptions=(Name="PSN", PlatformType="CONSOLE", OnlineSubsystem="PS4", ExternalAccountType="psn", SessionType="PS4", CrossplayPool="psn")
SocialPlatformDescriptions=(Name="SWT", PlatformType="CONSOLE", OnlineSubsystem="SWITCH", ExternalAccountType="nintendo", CrossplayPool="nintendo")
SocialPlatformDescriptions=(Name="XBL", PlatformType="CONSOLE", OnlineSubsystem="LIVE", ExternalAccountType="xbl", SessionType="MPSD", CrossplayPool="xbl")
[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=Third Person Game Template
ProjectVersion=1.0.0.0
Homepage=
SupportContact=
MinWindowWidth=16
MinWindowHeight=16
ProjectID=9FEBD72148EDD16FA2BB9BBD139D39AE
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bUseIoStore=True
bCompressed=True
PackageCompressionFormat=Oodle
PackageCompressionMethod=Kraken
PackageCompressionLevel_Distribution=7
PackageCompressionLevel_TestShipping=5
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
DefaultCulture=en
bSkipEditorContent=False
bSharedMaterialNativeLibraries=True
bShareMaterialShaderCode=True
bSkipMovies=False
bPakUsesSecondaryOrder=True
WriteBackMetadataToAssetRegistry=Disabled
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
EarlyDownloaderPakFileFiles=...\Config\...\*.ini
EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global*.ushaderbytecode
EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.uasset
EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.umap
EarlyDownloaderPakFileFiles=...\*.upluginmanifest
EarlyDownloaderPakFileFiles=...\*.uproject
EarlyDownloaderPakFileFiles=...\global_sf*.metalmap
Build=IfProjectHasCode
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="")
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
bUseZenStore=False
bMakeBinaryConfig=False
bGenerateNoChunks=False
bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
PackageAdditionalCompressionOptions=
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludeAppLocalPrerequisites=False
bDeterministicShaderCodeOrder=False
ApplocalPrerequisitesDirectory=(Path="")
CulturesToStage=en
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
IniKeyDenylist=KeyStorePassword
IniKeyDenylist=KeyPassword
IniKeyDenylist=rsa.privateexp
IniKeyDenylist=rsa.modulus
IniKeyDenylist=rsa.publicexp
IniKeyDenylist=aes.key
IniKeyDenylist=SigningPublicExponent
IniKeyDenylist=SigningModulus
IniKeyDenylist=SigningPrivateExponent
IniKeyDenylist=EncryptionKey
IniKeyDenylist=DevCenterUsername
IniKeyDenylist=DevCenterPassword
IniKeyDenylist=IOSTeamID
IniKeyDenylist=SigningCertificate
IniKeyDenylist=MobileProvision
IniKeyDenylist=IniKeyDenylist
IniKeyDenylist=IniSectionDenylist
IniSectionDenylist=HordeStorageServers
IniSectionDenylist=StorageServers
DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Banks")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Buses")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Events")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Reverbs")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildTarget=()
[/Script/Engine.HUD]
DebugDisplay=AI
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-2.5
InputRollScale=1.0
ForceFeedbackScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=90
[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0
[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
LoSHearingRange=1500
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f
[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'
[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0
[/Script/LiveLink.LiveLinkSettings]
FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
DefaultRoleSettings=(Role=Class'/Script/LiveLink.LiveLinkAnimationRole', FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkAnimationFrameInterpolationProcessor')
[/Script/Engine.AssetManagerSettings]
PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
[ShaderPipelineCache.CacheFile]
[Staging]
[CookedEditorSettings]
EngineAssetPaths=/Engine
ProjectAssetPaths=/Game
DisallowedObjectClassesToLoad=/Script/Engine.Blueprint
DisallowedObjectClassesToLoad=/Script/Engine.AssetImportData
DisallowedAssetClassesToGather=/Script/Engine.World
DisallowedPathsToGather=/Game/Developers
EngineExtraStageFiles=(Path="Config", Files="*Editor*")
EngineExtraStageFiles=(Path="Config", Files="*Lightmass*")
EngineExtraStageFiles=(Path="Content/Slate")
EngineExtraStageFiles=(Path="Content/Splash")
EngineExtraStageFiles=(Path="Content/EngineMaterials")
EngineExtraStageFiles=(Path="Content/EditorResources")
EngineExtraStageFiles=(Path="Content/EngineFonts")
EngineExtraStageFiles=(Path="Content/Maps/Templates")
EngineExtraStageFiles=(Path="Build", Files="Build.version", Recursive=false, NonUFS=true)
EngineExtraStageFiles=(Path="Build/BatchFiles", Recursive=true, NonUFS=true)
EngineExtraStageFiles=(Path="Source/ThirdParty/Licenses")
bStageShaderDirs=true
bStagePlatformBuildDirs=false
bStageExtrasDirs=false
bStagePlatformDirs=true
bStageUAT=true
bIsForExternalDistribution=false
DisabledPlugins=USDStageEditor
DisabledPlugins=USDImporter
bBuildAgainstRelease=false
DLCPluginName=MakeCookedEditorAsDLC
ReleaseName=
ReleaseTargetType=Game
[CookedEditorSettings_CookedEditor]
MapMode=Uncooked
DisabledPlugins=GeometryMode
DisabledPlugins=Volumetrics
DisabledPlugins=AssetSearch
DisabledPlugins=BPEditorExtension
DisabledPlugins=ObjectBrowser
DisabledPlugins=FunctionalTestingEditor
DisabledPlugins=RuntimeTests
DisabledPlugins=EditorTests
DisabledPluginsInShipping=GameplayInsights
DisabledPluginsInShipping=TraceSourceFilters
EngineExtraStageFiles=(Path="Content/Editor/Slate")
ProjectExtraStageFiles=(Path="Content/Editor/Slate")
[CookedEditorSettings_CookedCooker]
MapMode=Cooked
EngineExtraStageFiles=(Path="Config")
ProjectExtraStageFiles=(Path="Config")
EngineExtraStageFiles=(Path="Build/BatchFiles/Linux", Recursive=true, NonUFS=true)

File diff suppressed because one or more lines are too long

View File

@ -11,7 +11,9 @@
<None Include="..\..\Source\hwanyoung2Editor.Target.cs"> <None Include="..\..\Source\hwanyoung2Editor.Target.cs">
<Filter>Source</Filter> <Filter>Source</Filter>
</None> </None>
<None Include="..\..\.editorconfig" />
<None Include="..\..\.vsconfig" /> <None Include="..\..\.vsconfig" />
<None Include="..\..\shadertoolsconfig.json" />
<Filter Include="Config"> <Filter Include="Config">
<UniqueIdentifier>{FA535FFB-25E1-3D20-B416-52F9BE21E06E}</UniqueIdentifier> <UniqueIdentifier>{FA535FFB-25E1-3D20-B416-52F9BE21E06E}</UniqueIdentifier>
</Filter> </Filter>
@ -45,6 +47,360 @@
<None Include="..\..\Platforms\HoloLens\Config\HoloLensEngine.ini"> <None Include="..\..\Platforms\HoloLens\Config\HoloLensEngine.ini">
<Filter>Platforms\HoloLens\Config</Filter> <Filter>Platforms\HoloLens\Config</Filter>
</None> </None>
<Filter Include="Plugins">
<UniqueIdentifier>{BB38096A-B391-30DC-A0D4-4F3EA6B44507}</UniqueIdentifier>
</Filter>
<Filter Include="Plugins\FMODStudio">
<UniqueIdentifier>{A8F43CFA-4E86-3422-A434-2C9A5F36B768}</UniqueIdentifier>
</Filter>
<Filter Include="Plugins\FMODStudio\Source">
<UniqueIdentifier>{0C543700-B202-3EA1-B414-27C225AAE0D7}</UniqueIdentifier>
</Filter>
<Filter Include="Plugins\FMODStudio\Source\FMODStudioEditor">
<UniqueIdentifier>{2ADDA74F-F439-3E8E-BA9F-EAAF8EE817BF}</UniqueIdentifier>
</Filter>
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\FMODStudioEditor.Build.cs">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor</Filter>
</None>
<Filter Include="Plugins\FMODStudio\Source\FMODStudioEditor\Classes">
<UniqueIdentifier>{BE8AE458-4C17-3714-A68E-5A4521F1480B}</UniqueIdentifier>
</Filter>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAmbientSoundActorFactory.h">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Classes</Filter>
</ClInclude>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAssetBuilder.h">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Classes</Filter>
</ClInclude>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODGenerateAssetsCommandlet.h">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Classes</Filter>
</ClInclude>
<Filter Include="Plugins\FMODStudio\Source\FMODStudioEditor\Private">
<UniqueIdentifier>{FE59AAFB-6BE9-3876-9377-8B013F5D0260}</UniqueIdentifier>
</Filter>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\AssetTypeActions_FMODEvent.cpp">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\AssetTypeActions_FMODEvent.h">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
</ClInclude>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAmbientSoundActorFactory.cpp">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBroker.h">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
</ClInclude>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentDetails.cpp">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentDetails.h">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
</ClInclude>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentVisualizer.cpp">
<Filter>Plugins\FMODStudio\Source\FMODStudioEditor\Private</Filter>
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D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h

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