Unreal Integration 2.02

6. Blueprint Reference | Bus

Used for controlling mixer buses.

Methods:

Bus Set Mute

Mute/Unmute the bus.

Bus Set Mute

C++

static void BusSetMute(
  class UFMODBus *Bus,
  bool bMute
);
Bus
UFMODBus to use.
bMute
Mute value.

Bus Set Paused

Pause/Unpause all events going through the bus.

Bus Set Paused

C++

static void BusSetPaused(
  class UFMODBus *Bus,
  bool bPaused
);
Bus
UFMODBus to use.
bPaused
Pause value.

Bus Set Volume

Set volume on a bus.

Bus Set Volume

C++

static void BusSetVolume(
  class UFMODBus *Bus,
  float Volume
);
Bus
UFMODBus to use.
Volume

Volume value.

  • Units: Linear
  • Range: [0, 1]

Bus Stop All Events

Stop all EventInstances routed into the bus.

Bus Stop All Events

C++

static void BusStopAllEvents(
  class UFMODBus *Bus,
  EFMOD_STUDIO_STOP_MODE stopMode
);
Bus
UFMODBus to use.
stopMode
Desired stop mode.

See Also: FMOD_STUDIO_STOP_MODE