<html> <head> <title>Blueprint Reference | Structs</title> <link rel="stylesheet" href="style/docs.css"> <link rel="stylesheet" href="style/code_highlight.css"> <script type="text/javascript" src="scripts/language-selector.js"></script></head> <body> <div class="docs-body"> <div class="manual-toc"> <p>Unreal Integration 2.02</p> <ul> <li><a href="welcome.html">Welcome to FMOD for Unreal</a></li> <li><a href="user-guide.html">User Guide</a></li> <li><a href="settings.html">Settings</a></li> <li><a href="plugins.html">Plugins</a></li> <li><a href="niagara.html">Niagara Integration</a></li> <li><a href="api-reference.html">API Reference</a></li> <li class="manual-current-chapter manual-inactive-chapter"><a href="blueprint-reference.html">Blueprint Reference</a><ul class="subchapters"><li><a href="blueprint-reference-bus.html">Bus</a></li><li><a href="blueprint-reference-common.html">Common</a></li><li><a href="blueprint-reference-component.html">Component</a></li><li><a href="blueprint-reference-eventinstance.html">Event Instance</a></li><li><a href="blueprint-reference-asynchronous-loading.html">Asynchronous Loading</a></li><li><a href="blueprint-reference-enums.html">Enums</a></li><li class="manual-current-chapter manual-active-chapter"><a href="blueprint-reference-structs.html">Structs</a></li><li><a href="blueprint-reference-utilities.html">Utilities</a></li></ul></li> <li><a href="platform-specifics.html">Platform Specifics</a></li> <li><a href="troubleshooting.html">Troubleshooting</a></li> <li><a href="audiolink.html">AudioLink</a></li> <li><a href="glossary.html">Glossary</a></li> </ul> </div> <div class="manual-content api"> <h1>7. Blueprint Reference | Structs</h1> <p>Automatically generated methods for working with FMOD and Unreal Structs.</p> <p><strong>Methods</strong></p> <ul> <li><span><a class="apilink" href="blueprint-reference-structs.html#make-fmodattenuationdetails" title="Adds a node that creates an 'FMODAttenuationDetails' from its members.">Make FMODAttenuationDetails</a> Adds a node that creates an 'FMODAttenuationDetails' from its members.</span></li> <li><span><a class="apilink" href="blueprint-reference-structs.html#make-fmodocclusiondetails" title="Adds a node that creates an 'FMODOcclusionDetails' from its members.">Make FMODOcclusionDetails</a> Adds a node that creates an 'FMODOcclusionDetails' from its members.</span></li> <li><span><a class="apilink" href="blueprint-reference-structs.html#make-fmodeventinstance" title="Adds a node that creates an 'FMODEventInstance' from its members.">Make FMODEventInstance</a> Adds a node that creates an 'FMODEventInstance' from its members.</span></li> <li><span><a class="apilink" href="blueprint-reference-structs.html#break-fmodocclusiondetails" title="Adds a node that breaks an 'FMODOcclusionDetails' into its member fields.">Break FMODOcclusionDetails</a> Adds a node that breaks an 'FMODOcclusionDetails' into its member fields.</span></li> <li><span><a class="apilink" href="blueprint-reference-structs.html#break-fmodattenuationdetails" title="Adds a node that breaks an 'FMODAttenuationDetails` into its member fields.">Break FMODAttenuationDetails</a> Adds a node that breaks an 'FMODAttenuationDetails` into its member fields.</span></li> </ul> <h2 api="api" id="break-fmodattenuationdetails"><a href="#break-fmodattenuationdetails">Break FMODAttenuationDetails</a></h2> <p>Adds a node that breaks an 'FMODAttenuationDetails` into its member fields.</p> <p><img alt="FMOD Attenuation Details" src="images/break-fmod-attenuation-details.png" /><br /> <div class="language-selector"> <div class="language-tab" data-language="language-cpp">C++</div> </div> </p> <div class="highlight language-cpp"><pre><span></span><span class="n">FMODAttenuationDetails</span> <span class="nf">BreakFMODAttenuationDetails</span><span class="p">(</span> <span class="n">FMODAttenuation</span> <span class="n">Details</span> <span class="p">);</span> </pre></div> <dl> <dt>FMODAttenuationDetails</dt> <dd><a href="api-reference-common.html#ffmodattenuationdetails">FMODAttenuationDetails</a> to break into its member fields.</dd> </dl> <h2 api="function" id="break-fmodocclusiondetails"><a href="#break-fmodocclusiondetails">Break FMODOcclusionDetails</a></h2> <p>Adds a node that breaks an 'FMODOcclusionDetails' into its member fields.</p> <p><img alt="FMOD Occlusion Details" src="images/break-fmod-attenuation-details.png" /></p> <p> <div class="language-selector"> <div class="language-tab" data-language="language-cpp">C++</div> </div> </p> <div class="highlight language-cpp"><pre><span></span><span class="n">FMODOcclusionDetails</span> <span class="n">BreakFMODOcclusionDetails</span><span class="p">(</span> <span class="n">FMODOcclusion</span> <span class="n">Details</span> <span class="p">)</span> </pre></div> <dl> <dt>FMODOcclusionDetails</dt> <dd><a href="api-reference-common.html#ffmodocclusiondetails">FMODOcclusionDetails</a> to break into its member fields.</dd> </dl> <h2 api="function" id="make-fmodattenuationdetails"><a href="#make-fmodattenuationdetails">Make FMODAttenuationDetails</a></h2> <p>Adds a node that creates an 'FMODAttenuationDetails' from its members.</p> <p><img alt="Make FMODAttenuationDetails" src="images/make-fmod-attenuation-details.png" /></p> <p> <div class="language-selector"> <div class="language-tab" data-language="language-cpp">C++</div> </div> </p> <div class="highlight language-cpp"><pre><span></span><span class="n">FMODAttenuationDetails</span> <span class="nf">MakeFMODAttenuationDetails</span><span class="p">(</span> <span class="kt">bool</span> <span class="n">OverrideAttenuation</span><span class="p">,</span> <span class="kt">float</span> <span class="n">MinimumDistance</span><span class="p">,</span> <span class="kt">float</span> <span class="n">MaximumDistance</span> <span class="p">);</span> </pre></div> <dl> <dt>OverrideAttenuation</dt> <dd>True to use attenuation values set by editor, false to use values set in the Studio project.</dd> <dt>MinimumDistance</dt> <dd>Minimum 3D Distance. Value to use for the minimum attenuation distance if <code>OverrideAttenuation</code> is true.</dd> <dt>MaximumDistance</dt> <dd>Maximum 3D Distance. Value to use for the maximum attenuation distance if <code>OverrideAttenuation</code> is true.</dd> </dl> <p><strong>See Also:</strong> <a href="api-reference-common.html#ffmodattenuationdetails">FMODAttenuationDetails</a>.</p> <h2 api="function" id="make-fmodeventinstance"><a href="#make-fmodeventinstance">Make FMODEventInstance</a></h2> <p>Adds a node that creates an 'FMODEventInstance' from its members.</p> <p><img alt="FMOD Event Instance" src="images/make-fmod-event-instance.png" /></p> <p> <div class="language-selector"> <div class="language-tab" data-language="language-cpp">C++</div> </div> </p> <div class="highlight language-cpp"><pre><span></span><span class="n">FMODEventInstance</span> <span class="nf">MakeFMODEventInstance</span><span class="p">();</span> </pre></div> <p><strong>See Also:</strong> <a href="blueprint-reference-eventinstance.html">Event Instance</a>.</p> <h2 api="function" id="make-fmodocclusiondetails"><a href="#make-fmodocclusiondetails">Make FMODOcclusionDetails</a></h2> <p>Adds a node that creates an 'FMODOcclusionDetails' from its members.</p> <p><img alt="FMODOcclusion Details" src="images/make-fmod-occlusion-details.png" /></p> <p> <div class="language-selector"> <div class="language-tab" data-language="language-cpp">C++</div> </div> </p> <div class="highlight language-cpp"><pre><span></span><span class="n">FMODAttenuationDetails</span> <span class="nf">MakeFMODAttenuationDetails</span><span class="p">(</span> <span class="kt">bool</span> <span class="n">EnableOcclusion</span><span class="p">,</span> <span class="k">enum</span> <span class="n">OcclusionTraceChannel</span><span class="p">,</span> <span class="kt">bool</span> <span class="n">UseComplexCollisionForOcclusion</span> <span class="p">);</span> </pre></div> <dl> <dt>EnableOcclusion</dt> <dd>True to enable occlusion settings, false to disable them.</dd> <dt>OcclusionTraceChannel</dt> <dd>Trace channel to use for audio occlusion checks.</dd> <dt>UseComplexCollisionForOcclusion</dt> <dd>True to enable complex geometry occlusion checks, false not to.</dd> </dl> <p><strong>See Also:</strong> <a href="api-reference-common.html#ffmodocclusiondetails">FMODOcclusionDetails</a>.</p></div> <p class="manual-footer">Unreal Integration 2.02.26 (2024-12-11). © 2024 Firelight Technologies Pty Ltd.</p> </body> </html> </div>