Illusion-UE5/hwanyoung2/Source/hwanyoung2
2024-11-19 00:06:48 +09:00
..
CraftingInfo.cpp ^ 2024-06-22 09:55:52 +09:00
CraftingInfo.h lmfao 2024-09-10 10:46:13 +09:00
hwanyoung2.Build.cs deleted off unnecessary, conflicting files in our solution file 2024-06-01 09:29:00 +09:00
hwanyoung2.cpp initial stuff hopefully this works 2023-10-09 19:37:22 -04:00
hwanyoung2.h implemented pick up item 2024-06-17 23:38:43 +09:00
hwanyoung2Character.cpp updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
hwanyoung2Character.h updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
hwanyoung2GameMode.cpp initial stuff hopefully this works 2023-10-09 19:37:22 -04:00
hwanyoung2GameMode.h initial stuff hopefully this works 2023-10-09 19:37:22 -04:00
HwanyoungAssetManager.cpp initial stuff hopefully this works 2023-10-09 19:37:22 -04:00
HwanyoungAssetManager.h initial stuff hopefully this works 2023-10-09 19:37:22 -04:00
HYAIController.cpp initial stuff hopefully this works 2023-10-09 19:37:22 -04:00
HYAIController.h updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
HYAttackComponent.cpp bruh moment? 2024-02-25 17:46:42 -05:00
HYAttackComponent.h bruh moment? 2024-02-25 17:46:42 -05:00
HYAutomaticPickUp.cpp the player character can automatically pick up souls 2024-08-22 23:24:14 +09:00
HYAutomaticPickUp.h the player character can automatically pick up souls 2024-08-22 23:24:14 +09:00
HYConsumableItem.cpp the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
HYConsumableItem.h the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
HYEnemyBase.cpp created new NPC c++ class 2024-10-03 22:55:43 +09:00
HYEnemyBase.h created new NPC c++ class 2024-10-03 22:55:43 +09:00
HYGameStateBase.cpp abstract weapon class 2024-02-02 19:55:36 -05:00
HYGameStateBase.h interactables, game state 2023-10-15 21:18:31 -04:00
HYInteractableActor.cpp implemented pick up item 2024-06-17 23:38:43 +09:00
HYInteractableActor.h implemented pick up item 2024-06-17 23:38:43 +09:00
HYManualPickUp.cpp implemented pick up item 2024-06-17 23:38:43 +09:00
HYManualPickUp.h Revert "mmm" 2024-02-09 21:17:46 -05:00
HYMoneyAutoPickUp.cpp the player character can automatically pick up souls 2024-08-22 23:24:14 +09:00
HYMoneyAutoPickUp.h the player character can automatically pick up souls 2024-08-22 23:24:14 +09:00
HYPlayerCharacController.cpp major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
HYPlayerCharacController.h major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
HYProjectileAttackComponent.cpp bruh moment? 2024-02-25 17:46:42 -05:00
HYProjectileAttackComponent.h bruh moment? 2024-02-25 17:46:42 -05:00
HYSaveGameActor.cpp saving/loading systems successfully migrated to player controller 2024-09-05 11:43:15 +09:00
HYSaveGameActor.h saving/loading systems successfully migrated to player controller 2024-09-05 11:43:15 +09:00
InventoryItem.cpp major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
InventoryItem.h crafting system is fully functional 2024-09-17 00:05:53 +09:00